Wyverns are large winged reptiles with scaly, barbed tails. They are sometimes confused with dragons due to their similar appearance and behavior, but wyverns are much smaller and lack a breath attack. They often inhabit heavily wooded regions, particularly the area Cloakwood Wyverns in Baldur's Gate. They are often encountered when the party is waylaid when traveling between forests, including Cloakwood and the Wood of Sharp Teeth.
Wyverns are among the most challenging enemies in Baldur's Gate and can easily wipe out an unprepared party - especially as they are most often encountered in groups of at least two. They have two melee attacks: a high-damage crushing blow (from teeth and claws) and a low-damage piercing strike (the tail). The piercing strike inflicts powerful poison damage if its victim fails their saving throw. Antidotes are critical here, as the poison will inflict a large amount of damage in the time it takes to cast Slow Poison.
As a wyvern's saving throws are relatively high, it's generally suggested to use missile weapons, while using a high-AC decoy that has some Antidotes handy.
In Baldur's Gate, after speaking with the potential companion Coran in the First Cloakwood area, it's possible to turn in a Wyvern Head to the Beregost authorities for a pretty penny - 2,000 . Depending on the version and the patch of the game, you may or may not need a head from the specific Wyverns that reside within the Wyvern's Cave in the Fourth Cloakwood area as the quest intends. Additionally, you may or may not need to include Coran at all - merely clearing the cave and delivering a head may be enough to yield the reward.
- In the original games, wyverns have the class mage, rather than their own. This is fixed in the Enhanced Editions.This icon indicates content from all original Baldur's Gate games.