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Wizard Eye allows a wizard to create a mobile, invisible sensory organ that sends him visual information.

The sensor created by this spell can be detected with spells created to counter invisibility such as True Sight.

Effects[]

Wizard Eye
When this spell is employed, the wizard creates an invisible sensory organ that sends him visual information. The wizard eye can see with normal vision up to 60 ft. away in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. it has substance and a form that can be detected (by a Detect Invisibility spell, for instance). Solid barriers prevent the passage of a wizard eye. The powers of the eye cannot be enhanced by other spells or items. The caster is subject to any gaze attack met by the eye. A successful Dispel Magic cast on the wizard or eye ends the spell.

Gameplay[]

Usage notes[]

The Wizard Eye is a fast-moving, floating, invisible eyeball monster. It counts against the 5-monster summoning limit. It is a very useful surveillance monster due to its natural speed and invisibility and fills a vital niche following BG2's nerf to Invisibility's 8-hour duration. The eyeball will be targeted by hostiles who can see through invisibility. This spell helps redeem the weakness of the Divination spell school, which is otherwise outclassed in the intelligence gathering department by Illusion.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

  • Only available as a random drop item

Shadows of Amn[]

Throne of Bhaal[]

See also[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its range. See below for description:

Wizard Eye
Level: 4
School: Divination
Range: Short
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
When this spell is employed, the wizard creates an invisible sensory organ that sends him visual information. The wizard eye can see with normal vision up to 60 feet away in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. It has substance and a form that can be detected (by a Detect Invisibility spell, for instance). Solid barriers prevent the passage of a wizard eye. The powers of the eye cannot be enhanced by other spells or items. The caster is subject to any gaze attack met by the eye. A successful dispel cast on the wizard or eye ends the spell.

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