Casting Wish is like gambling, as although potent, it grants random wishes.
“ | Greetings to you, spellweaver. Are you ready to begin negotiations? | ” |
— summoned Wish Djinni |
Description[]
“ | Wish is a more potent version of the Limited Wish spell. It will fulfill literally the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. Greedy desires usually end in disaster for the wisher. Lastly, the wiser the wizard, the better chance that <PRO_HESHE> will choose the right wording. Wizards with low Wisdom will more often than not meet with disaster when asking for a wish. | ” |
General wish rules[]
Every time a Wish spell is cast, a Djinni is summoned and addresses the wizard. The player is presented with 5 possible wishes randomly selected from a pool and invited to pick one. The selected wish will be cast instantaneously, targeted on self like a Stoneskin or a Sunfire.
Considerations keep in mind when reading wish descriptions:
- Baldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well. In BG2:EE, all effects are considered level 9, without exception. - Unless specified otherwise, the wishes do not break caster invisibility.
For instance, the wishes Wing Buffet, Horrid Wilting, Power Word Silence, Meteor Swarm and Slow do maintain the caster invisible, even if their "real spell" counterparts do not. |
- Unless specified otherwise, the wishes do not turn neutral creatures hostile.
- When a wish targets all party members, the party's clones and summons are never affected.
- When a wish targets all creatures within area except party members, the party's clones and summons are always affected.
The only wish that targets enemies *only* is this Breach. |
- Because they are the caster's own spells, he cannot block any wish with Spell Immunity, as per this spell's specifics. Spell Immunity will work for allies and creatures other than the caster.
Gameplay[]
The Wisdom score of the character speaking to the Djinni determines which one of the 4 pools of wishes is used. Once the dialogue box has displayed the 5 random wishes, the player cannot back out and must select one of them.
Wisdom 18+[]
Starting from Wisdom 18, the pool of random wishes is the following. Each individual wish has a 20% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Wisdom 15-17[]
From 15 to 17 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Wisdom 10-14[]
From 10 to 14 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Wisdom 9 and below[]
Up to 9 Wisdom, the pool of random wishes is the following. Each individual wish has around 19% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Notes[]
- There are 37 individual wishes available to the player.
- In Baldur's Gate II: Enhanced Edition, just like the Djinni from Limited Wish, the Wish Djinni will only talk to the caster. He will disappear after 60 seconds if unable to detect them.
- In Baldur's Gate II: Shadows of Amn, another party member can initiate dialogue and their Wisdom will be used instead of the caster's. In that case, the term caster in the wish descriptions below should refer to the speaking character, with the possible exception of Time Stop, Halve HP and Lose spells. These three may still apply to the actual caster. [verification needed]
Individual wishes[]
Abi-Dalzim's horrid wilting on everyone in the area, including the party.[]
Abi-Dalzim's horrid wilting on everyone in the area, including the party. |
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Effect: Abi-Dalzim's Horrid Wilting cast on all creatures within area at max level, 20. Necromancy spell. |
Useful characteristics:
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All party members gain the temporary ability Greater Deathblow.[]
All party members gain the temporary ability Greater Deathblow. |
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Effect: Greater Deathblow cast on all party members. No school of magic. |
Differences with the real spell:
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Useful characteristics:
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All party members gain the temporary ability Hardiness.[]
All party members gain the temporary ability Hardiness. |
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Effect: The ability Hardiness is cast as an Alteration spell on all party members, at caster level. |
Differences with the real spell:
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Useful characteristics: |
Blow all people, including party members, away from the caster.[]
Blow all people, including party members, away from the caster. |
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Effect: A dragon's Wing buffet emitted from the caster. No school of magic.
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Differences with a real dragon:
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Useful characteristics:
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Breach on all enemies in the area.[]
Breach on all enemies in the area. |
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Effect: Breach cast on all enemies in a 125 feet radius. (A fireball is 15 ft.) The area of effect is stopped by walls. |
Differences with the real spell:
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Useful characteristics:
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Breach on everyone in the area, including the party.[]
Breach on everyone in the area, including the party. |
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Effect: The Breach spell cast on all creatures within the area. |
Differences with the real spell:
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Useful characteristics:
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Bring a "meteor swarm" down upon the caster.[]
Bring a "meteor swarm" down upon the caster. |
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Effect: A Meteor Swarm evocation spell centred on caster. |
Useful characteristics:
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Cast a double-length time stop and improved alacrity on the caster.[]
Cast a double-length time stop and improved alacrity on the caster. |
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Effect: An Alteration spell that combines 6 rounds of Time Stop on caster, with 4 rounds of:
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Useful characteristics:
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Caster loses all memorized spells.[]
Caster loses all memorized spells. |
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Effect: A Necromancy spell that depletes up to 25 memorized arcane spells, from higher level to lower and, within a given level, from the left to the right. No save. |
Useful characteristics:
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Create a random potion in the caster's inventory.[]
Create a random potion in the caster's inventory. |
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Effect: Alteration spell that adds one random potion to the caster's inventory. Possibilities: Potion of Regeneration, Extra Healing, Superior Healing, Genius, Insight, Clarity, Absorption, Cold Resistance, Insulation, Oil of Speed, Antidote. |
Useful characteristics:
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Create a random wand in the caster's inventory.[]
Create a random wand in the caster's inventory. |
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Effect: Alteration spell that adds one random 5-charge wand to the caster's inventory. Possibilities: Wand of Magic Missiles, Fear, Paralyzation, Fire, Frost, Lightning, Spell Striking, Cursing. |
Useful characteristics:
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Everyone in the area, both party members and enemies, become intoxicated.[]
Everyone in the area, both party members and enemies, become intoxicated. |
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Effect: An Enchantment spell that increases Intoxication by 100 for 4 hours with no save, for all creatures within the area. Can be dispelled; uses caster level. |
Useful characteristics:
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Haste everyone in the area, including enemies.[]
Haste everyone in the area, including enemies. |
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Effect: An Improved Haste alteration spell is cast on all creatures within area at max level, 20. |
Differences with the real spell:
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Useful characteristics:
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Heal all enemies in the area.[]
Heal all enemies in the area. |
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Effect: A Necromancy spell that restores 50 HP to all creatures within area except party members. |
Useful characteristics:
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Heal everyone, party members and enemies included.[]
Heal everyone, party members and enemies included. |
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Effect: A necromancy Heal spell is cast on all creatures within the area. |
Differences with the real spell: |
Useful characteristics:
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Improved haste on all enemies in the area.[]
Improved haste on all enemies in the area. |
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Effect: An Improved Haste alteration spell is cast on all creatures within area except party members. |
Differences with the real spell:
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Useful characteristics:
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Improved haste on all party members.[]
Improved haste on all party members. |
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Effect: An Improved Haste alteration spell is cast on all party members at max level, 20. |
Differences with the real spell:
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Useful characteristics:
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Incur bad luck on everyone in the area, including party members.[]
Incur bad luck on everyone in the area, including party members. |
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Effect: -5 Luck for 1 turn to all creatures within the area. Enchantment spell that allows no save and is cumulative. Can be dispelled; uses caster level. |
Useful characteristics:
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Level drain two levels from each party member.[]
Level drain two levels from each party member. |
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Effect: An Energy Drain necromancy spell cast on all party members. |
Useful characteristics:
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Magic resistance on everyone in the area, including enemies.[]
Magic resistance on everyone in the area, including enemies. |
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Effect: Magic Resistance (spell) cast on all creatures within area at max level, 20. Alteration spell. |
Useful characteristics:
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Make it as if the entire party has just rested a full night and rememorized all their spells.[]
Make it as if the entire party has just rested a full night and rememorized all their spells. |
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Effect: An Alteration spell that refreshes used spells, innate abilities and daily item abilities, then removes Fatigue on all party members. |
Useful characteristics:
Gameplay:
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Miscast magic on everyone in the area, including party members.[]
Miscast magic on everyone in the area, including party members. |
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Effect: A Miscast Magic enchantment spell is cast on all creatures within the area. Like with the real spell, innate or item abilities are not miscast. |
Differences with the real spell:
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Useful characteristics:
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Party loses 10,000 gp.[]
Party loses 10,000 gp. |
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Effect: An Evocation spell that destroys 10,000 and allows no save. Only the caster's gold is affected. |
Useful characteristics:
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Raise all party members' characteristics to 25 for 4 rounds.[]
Raise all party members' characteristics to 25 for 4 rounds. |
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Effect: Sets all Ability Scores to 25 for 4 rounds on all party members. It cannot be dispelled and belongs to no school of magic. |
Useful characteristics:
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Restoration on all party members.[]
Restoration on all party members. |
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Effect: A Greater Restoration necromancy spell is cast on all party members. |
Differences with the real spell: |
Useful characteristics:
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Resurrection on all dead party members.[]
Resurrection on all dead party members. |
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Effect:
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Baldur's Gate I & II Classic This icon indicates content from all original Baldur's Gate games, extensions included. Differences with the real Mass Raise Dead spell:
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Useful characteristics:
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Silence on everyone in the area, including party members.[]
Silence on everyone in the area, including party members. |
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Effect: Power Word, Silence cast on all creatures within the area. Conjuration spell. |
Useful characteristics:
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Slow the entire party.[]
Slow the entire party. |
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Effect: A Slow spell applied to all party members. Alteration, lasts 1 turn. |
Differences with the real spell:
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Useful characteristics:
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Summon an extra hostile monster into the area.[]
Summon an extra hostile monster into the area. |
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Effect: Summon Dark Planetar right next to the caster for 2 turns. |
Differences with the real spell:
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Useful characteristics:
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Temporarily reduce the Constitution of all party members to 3.[]
Temporarily reduce the Constitution of all party members to 3. |
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Effect: An Alteration spell that sets the Constitution of all party members to 3 for 4 hours. It allows no save but can be dispelled. |
Useful characteristics:
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Temporarily reduce the Dexterity of all party members to 3.[]
Temporarily reduce the Dexterity of all party members to 3. |
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Effect: An Alteration spell that sets the Dexterity of all party members to 3 for 4 hours. It allows no save but can be dispelled. |
Useful characteristics:
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Temporarily reduce the Intelligence of all party members to 3.[]
Temporarily reduce the Intelligence of all party members to 3. |
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Effect: An Alteration spell that sets the Intelligence of all party members to 3 for 4 hours. It allows no save but can be dispelled. |
Useful characteristics:
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Temporarily reduce the Strength of all party members to 3.[]
Temporarily reduce the Strength of all party members to 3. |
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Effect: An Alteration spell that sets the Strength of all party members to 3 for 4 hours. It allows no save but can be dispelled. |
Useful characteristics:
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Temporarily reduce the Wisdom of all party members to 3.[]
Temporarily reduce the Wisdom of all party members to 3. |
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Effect: An Alteration spell that sets the Wisdom of all party members to 3 for 4 hours. It allows no save but can be dispelled. |
Useful characteristics:
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Temporarily remove 15% of all party members' HPs.[]
Temporarily remove 15% of all party members' HPs. |
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Effect: A Necromancy spell that sets Max HP to 85% for 1 turn for all party members. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind. |
Useful characteristics:
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Temporarily remove half of the caster's HP.[]
Temporarily remove half of the caster's HP. |
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Effect: A Necromancy spell that sets the caster's Max HP to 50% for 3 turns. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind. |
Useful characteristics:
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Temporarily set Strength to 18 for everyone in the area, including enemies.[]
Temporarily set Strength to 18 for everyone in the area, including enemies. |
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Effect: A Strength alteration spell is cast on all creatures in a 16-foot radius centred on caster, at max level, 20. |
Differences with the real spell:
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Useful characteristics:
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Where to obtain its scroll[]
Watcher's Keep[]
Throne of Bhaal[]
- Arcana Archives
- Baldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well. Book Merchant
The Black Pits II: Gladiators of Thay[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
With Sword Coast Stratagems mod installed, and especially with the "Smarter Mages" component, enemy spell casters do use the Wish spell against the party in certain encounters in late SoA and in ToB.
Spell Revisions mod has changed this arcane spell, revising its Spell School to 'Universal". See below:
Wish
Level: 9
School: Universal
Range: Personal
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: None
Wish is a more potent version of the Limited Wish spell. It will fulfill literally the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. Greedy desires usually end in disaster for the wisher. The wiser the wizard, the better chance that the right wording will be chosen. Wizards with low wisdom will more often than not meet with disaster when asking for a wish.
External links[]
- Wish on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.