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Casting Wish is like gambling, as although potent, it grants random wishes.

Greetings to you, spellweaver. Are you ready to begin negotiations?

—  summoned Wish Djinni

Description[]

Wish is a more potent version of the Limited Wish spell. It will fulfill literally the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. Greedy desires usually end in disaster for the wisher. Lastly, the wiser the wizard, the better chance that <PRO_HESHE> will choose the right wording. Wizards with low Wisdom will more often than not meet with disaster when asking for a wish.

General wish rules[]

 
Every time a Wish spell is cast, a Djinni is summoned and addresses the wizard. The player is presented with 5 possible wishes randomly selected from a pool and invited to pick one. The selected wish will be cast instantaneously, targeted on self like a Stoneskin or a Sunfire.

 
Considerations keep in mind when reading wish descriptions:

  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In BG2:EE, all effects are considered level 9, without exception.
  • Unless specified otherwise, the wishes do not break caster invisibility.
For instance, the wishes Wing Buffet, Horrid Wilting, Power Word Silence, Meteor Swarm and Slow do maintain the caster invisible, even if their "real spell" counterparts do not.
  • Unless specified otherwise, the wishes do not turn neutral creatures hostile.
  • When a wish targets all party members, the party's clones and summons are never affected.
  • When a wish targets all creatures within area except party members, the party's clones and summons are always affected.
The only wish that targets enemies *only* is this Breach.
  • Because they are the caster's own spells, he cannot block any wish with Spell Immunity, as per this spell's specifics. Spell Immunity will work for allies and creatures other than the caster.

 

Gameplay[]

The Wisdom score of the character speaking to the Djinni determines which one of the 4 pools of wishes is used. Once the dialogue box has displayed the 5 random wishes, the player cannot back out and must select one of them.

Wisdom 18+[]

Starting from Wisdom 18, the pool of random wishes is the following. Each individual wish has a 20% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.

Heal all Strength 18 Miscast Magic Magic Resistance Horrid Wilting
Intoxication Bad luck Haste all Haste party Breach enemies
Restoration Raise stats 25 Resurrection Greater Deathblow Hardiness
Wand Potion Rest Time Stop Haste "enemies"
Level drain Halve HP -10,000gp Meteor Swarm Wisdom 3


Wisdom 15-17[]

From 15 to 17 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.

Breach all Blow away Heal all Strength 18 Miscast Magic
Magic Resistance Horrid Wilting Intoxication Bad luck Silence
Haste party Breach enemies Raise stats 25 Resurrection Greater Deathblow
Wand Potion Rest Time Stop Heal "enemies"
Haste "enemies" Summon hostile -15% HP party Lose spells Strength 3
Wisdom 3 Dexterity 3

Wisdom 10-14[]

From 10 to 14 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.

Breach all Blow away Heal all Strength 18 Miscast Magic
Magic Resistance Horrid Wilting Intoxication Bad luck Silence
Haste all Breach enemies Restoration Greater Deathblow Hardiness
Wand Potion Rest Heal "enemies" Haste "enemies"
Level drain Halve HP Lose spells Strength 3 Constitution 3
Dexterity 3 Intelligence 3 Slow

Wisdom 9 and below[]

Up to 9 Wisdom, the pool of random wishes is the following. Each individual wish has around 19% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.

Breach all Blow away Heal all Strength 18 Miscast Magic
Magic Resistance Horrid Wilting Intoxication Bad luck Restoration
Greater Deathblow Hardiness Wand Potion Heal "enemies"
Haste "enemies" Summon hostile Level drain Halve HP -15% HP party
Lose spells Strength 3 Constitution 3 Dexterity 3 Intelligence 3
Slow

Notes[]

  • There are 37 individual wishes available to the player.
  • In Baldur's Gate II: Enhanced Edition, just like the Djinni from Limited Wish, the Wish Djinni will only talk to the caster. He will disappear after 60 seconds if unable to detect them.
  • In Baldur's Gate II: Shadows of Amn, another party member can initiate dialogue and their Wisdom will be used instead of the caster's. In that case, the term caster in the wish descriptions below should refer to the speaking character, with the possible exception of Time Stop, Halve HP and Lose spells. These three may still apply to the actual caster.  [verification needed]

Individual wishes[]

Abi-Dalzim's horrid wilting on everyone in the area, including the party.[]

Abi-Dalzim's horrid wilting on everyone in the area, including the party.
Effect:
Abi-Dalzim's Horrid Wilting cast on all creatures within area at max level, 20. Necromancy spell.
Useful characteristics:
  • Turns neutrals hostile
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Blocked by Cloak of Mirroring
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Blocked by Cloak of Mirroring except on caster
  • Blocked by Protection From Magic
  • Wish available at any Wisdom

All party members gain the temporary ability Greater Deathblow.[]

All party members gain the temporary ability Greater Deathblow.
Effect:
Greater Deathblow cast on all party members. No school of magic.
Differences with the real spell:
  • Affects melee hits only, not ranged
Useful characteristics:

All party members gain the temporary ability Hardiness.[]

All party members gain the temporary ability Hardiness.
Effect:
The ability Hardiness is cast as an Alteration spell on all party members, at caster level.
Differences with the real spell:
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Hardiness wishes can be stacked with themselves up to 100% physical resistance, except on caster
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    They are not incompatible with one (real) Hardiness ability or one Defensive Stance, but either ability has to be activated before making the wish. The caster cannot benefit from this.
Useful characteristics:
  • Removed with Breach
  • Wish available up to 14 Wisdom, and again starting from 18

Blow all people, including party members, away from the caster.[]

Blow all people, including party members, away from the caster.
Effect:

A dragon's Wing buffet emitted from the caster. No school of magic.

Differences with a real dragon:
  • No Zone of Sweet Air effect
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Abjuration spell that mysteriously bypasses Spell Immunity
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Blocked by Spell Shield
Useful characteristics:

Breach on all enemies in the area.[]

Breach on all enemies in the area.
Effect:
Breach cast on all enemies in a 125 feet radius. (A fireball is 15 ft.) The area of effect is stopped by walls.
Differences with the real spell:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Bypasses Spell Shield
Useful characteristics:

Breach on everyone in the area, including the party.[]

Breach on everyone in the area, including the party.
Effect:
The Breach spell cast on all creatures within the area.
Differences with the real spell:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Bypasses Spell Shield
Useful characteristics:

Bring a "meteor swarm" down upon the caster.[]

Bring a "meteor swarm" down upon the caster.
Effect:
A Meteor Swarm evocation spell centred on caster.
Useful characteristics:

Cast a double-length time stop and improved alacrity on the caster.[]

Cast a double-length time stop and improved alacrity on the caster.
Effect:
An Alteration spell that combines 6 rounds of Time Stop on caster, with 4 rounds of:
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Improved Alacrity, or
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    All casting times set to 0.
Useful characteristics:
  • Wish available starting from 15 Wisdom

Caster loses all memorized spells.[]

Caster loses all memorized spells.
Effect:
A Necromancy spell that depletes up to 25 memorized arcane spells, from higher level to lower and, within a given level, from the left to the right. No save.
Useful characteristics:

Create a random potion in the caster's inventory.[]

Create a random potion in the caster's inventory.
Effect:
Alteration spell that adds one random potion to the caster's inventory. Possibilities: Potion of Regeneration, Extra Healing, Superior Healing, Genius, Insight, Clarity, Absorption, Cold Resistance, Insulation, Oil of Speed, Antidote.
Useful characteristics:

Create a random wand in the caster's inventory.[]

Create a random wand in the caster's inventory.
Effect:
Alteration spell that adds one random 5-charge wand to the caster's inventory. Possibilities: Wand of Magic Missiles, Fear, Paralyzation, Fire, Frost, Lightning, Spell Striking, Cursing.
Useful characteristics:

Everyone in the area, both party members and enemies, become intoxicated.[]

Everyone in the area, both party members and enemies, become intoxicated.
Effect:
An Enchantment spell that increases Intoxication by 100 for 4 hours with no save, for all creatures within the area. Can be dispelled; uses caster level.
Useful characteristics:

Haste everyone in the area, including enemies.[]

Haste everyone in the area, including enemies.
Effect:
An Improved Haste alteration spell is cast on all creatures within area at max level, 20.
Differences with the real spell:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Blocked by Minor Globe of Invulnerability except on caster
Useful characteristics:

Heal all enemies in the area.[]

Heal all enemies in the area.
Effect:
A Necromancy spell that restores 50 HP to all creatures within area except party members.
Useful characteristics:

Heal everyone, party members and enemies included.[]

Heal everyone, party members and enemies included.
Effect:
A necromancy Heal spell is cast on all creatures within the area.
Differences with the real spell:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    In original edition, all creatures are fully healed, but receive no other effect of Heal's.
Useful characteristics:

Improved haste on all enemies in the area.[]

Improved haste on all enemies in the area.
Effect:
An Improved Haste alteration spell is cast on all creatures within area except party members.
Differences with the real spell:
Useful characteristics:

Improved haste on all party members.[]

Improved haste on all party members.
Effect:
An Improved Haste alteration spell is cast on all party members at max level, 20.
Differences with the real spell:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Blocked by Minor Globe of Invulnerability except on caster
Useful characteristics:

Incur bad luck on everyone in the area, including party members.[]

Incur bad luck on everyone in the area, including party members.
Effect:
-5 Luck for 1 turn to all creatures within the area. Enchantment spell that allows no save and is cumulative. Can be dispelled; uses caster level.
Useful characteristics:

Level drain two levels from each party member.[]

Level drain two levels from each party member.
Effect:
An Energy Drain necromancy spell cast on all party members.
Useful characteristics:

Magic resistance on everyone in the area, including enemies.[]

Magic resistance on everyone in the area, including enemies.
Effect:
Magic Resistance (spell) cast on all creatures within area at max level, 20. Alteration spell.
Useful characteristics:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    Removed by Spell protection removers as a level 5 spell
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Removed by Spell protection removers as a level 9 spell
  • Blocked by Protection From Magic except on caster
  • Wish available at any Wisdom

Make it as if the entire party has just rested a full night and rememorized all their spells.[]

Make it as if the entire party has just rested a full night and rememorized all their spells.
Effect:
An Alteration spell that refreshes used spells, innate abilities and daily item abilities, then removes Fatigue on all party members.
Useful characteristics:
  • Wish available starting from 10 Wisdom
  • Despite it being a "rest" wish, the party doesn't recover any hp from it

Gameplay:

  • This wish allows the party to completely alter their memorized spells, by changing the spell selection in the mage/priest spellbook before the wish is made
  • If this wish is made right after the wish that grants the party 25 in all stats, it also allows Cleric and Druids to memorize an extra spell of level 7 (if they don't already have 25 WIS)

Miscast magic on everyone in the area, including party members.[]

Miscast magic on everyone in the area, including party members.
Effect:
A Miscast Magic enchantment spell is cast on all creatures within the area. Like with the real spell, innate or item abilities are not miscast.
Differences with the real spell:
  • Save versus spells occurs at -6 penalty instead of -2
Useful characteristics:

Party loses 10,000 gp.[]

Party loses 10,000 gp.
Effect:
An Evocation spell that destroys 10,000gp and allows no save. Only the caster's gold is affected.
Useful characteristics:

Raise all party members' characteristics to 25 for 4 rounds.[]

Raise all party members' characteristics to 25 for 4 rounds.
Effect:
Sets all Ability Scores to 25 for 4 rounds on all party members. It cannot be dispelled and belongs to no school of magic.
Useful characteristics:

Restoration on all party members.[]

Restoration on all party members.
Effect:
A Greater Restoration necromancy spell is cast on all party members.
Differences with the real spell:
  • All party members get a Fatigue penalty, not just the caster.
  • The penalty is +6 rather than +7. Luck penalties start at 7.
Useful characteristics:

Resurrection on all dead party members.[]

Resurrection on all dead party members.
Effect:
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    A Mass Raise Dead necromancy spell is cast.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    A Resurrection necromancy spell is cast on all dead party members.
Original games two letters logoBaldur's Gate I & II Classic
This icon indicates content from all original Baldur's Gate games, extensions included.
Differences with the real Mass Raise Dead spell:
Useful characteristics:

Silence on everyone in the area, including party members.[]

Silence on everyone in the area, including party members.
Effect:
Power Word, Silence cast on all creatures within the area. Conjuration spell.
Useful characteristics:

Slow the entire party.[]

Slow the entire party.
Effect:
A Slow spell applied to all party members. Alteration, lasts 1 turn.
Differences with the real spell:
Useful characteristics:

Summon an extra hostile monster into the area.[]

Summon an extra hostile monster into the area.
Effect:
Summon Dark Planetar right next to the caster for 2 turns.
Differences with the real spell:
  • It is pretty hostile
  • Its spells have casting times reduced by 3
  • It is worth 20000 XP
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In BG2:EE, summoned Planetars have had regeneration fixed. This one hasn't.
Useful characteristics:
  • Breaks caster invisibility
  • Wish available up to 9 Wisdom, and again from 15 to 17

Temporarily reduce the Constitution of all party members to 3.[]

Temporarily reduce the Constitution of all party members to 3.
Effect:
An Alteration spell that sets the Constitution of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:

Temporarily reduce the Dexterity of all party members to 3.[]

Temporarily reduce the Dexterity of all party members to 3.
Effect:
An Alteration spell that sets the Dexterity of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:

Temporarily reduce the Intelligence of all party members to 3.[]

Temporarily reduce the Intelligence of all party members to 3.
Effect:
An Alteration spell that sets the Intelligence of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:

Temporarily reduce the Strength of all party members to 3.[]

Temporarily reduce the Strength of all party members to 3.
Effect:
An Alteration spell that sets the Strength of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:

Temporarily reduce the Wisdom of all party members to 3.[]

Temporarily reduce the Wisdom of all party members to 3.
Effect:
An Alteration spell that sets the Wisdom of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:

Temporarily remove 15% of all party members' HPs.[]

Temporarily remove 15% of all party members' HPs.
Effect:
A Necromancy spell that sets Max HP to 85% for 1 turn for all party members. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind.
Useful characteristics:

Temporarily remove half of the caster's HP.[]

Temporarily remove half of the caster's HP.
Effect:
A Necromancy spell that sets the caster's Max HP to 50% for 3 turns. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind.
Useful characteristics:

Temporarily set Strength to 18 for everyone in the area, including enemies.[]

Temporarily set Strength to 18 for everyone in the area, including enemies.
Effect:
A Strength alteration spell is cast on all creatures in a 16-foot radius centred on caster caster, at max level, 20.
Differences with the real spell:
Useful characteristics:

Where to obtain its scroll[]

Watcher's Keep[]

Throne of Bhaal[]

The Black Pits II: Gladiators of Thay[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

With Sword Coast Stratagems mod installed, and especially with the "Smarter Mages" component, enemy spell casters do use the Wish spell against the party in certain encounters in late SoA and in ToB.

Spell Revisions mod has changed this arcane spell, revising its Spell School to 'Universal". See below:

Wish
Level: 9
School: Universal
Range: Personal
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: None

Wish is a more potent version of the Limited Wish spell. It will fulfill literally the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. Greedy desires usually end in disaster for the wisher. The wiser the wizard, the better chance that the right wording will be chosen. Wizards with low wisdom will more often than not meet with disaster when asking for a wish.

External links[]

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