Baldur's Gate Wiki
Register
Advertisement

The Web spell creates a mass of sticky strands that resemble spider webs.

Effects[]

A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. The Web spell covers a maximum area of about 30 ft. in radius (roughly the same size as a Fireball). Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a Saving Throw vs. Spell with a -2 penalty. If the Saving Throw is successful, then the creature is free to move out of the area. A failed Saving Throw means the creature is stuck in the webs unable to move. Each round that a creature remains in the web, it must make a Saving Throw or be unable to move.

— Web

Gameplay[]

Web is a good spell to use in combination with ranged damage and damage over time (poison, disease, clouds). It can also be used to cover a retreat, especially against hasted creatures. Another useful tactic is to cast web to prevent interruption of long casting spells like Insect Plague.

On the receiving end, the best defense is prevention (see the status effect for details). Second best is a good saving throw and finally increased movement speed, so that one is able to leave the area of effect between checks. Note that flying creatures like Wyverns are not affected by web. Thus, residing in a web and having a wyvern beat on you repeatedly to apply its poison multiple times is a very quick way to die.

Technical Details[]

Webbed creatures are under paralyze (opcode 109) and web (157) effects, becoming immobile and their AI scripts stop running. Affected creatures are flagged as "Helpless", which also includes sleep (39), stun (45), hold (175) and hold (185). Physical attacks against the "Helpless" creatures bypass the attack roll, which also bypasses critical hits/misses, hitting automatically, but still subject to magical defenses such as stoneskin, mirror image, protection from normal/magical weapons/etc. Time Stop causes all attacks against the affected creatures to work this way as well, but it does not actually set the "Helpless" state on any of them.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Dropped by[]

Sold by[]

NOTE: This list is incomplete. You are encouraged to complete it.

Treasure[]

Tales of the Sword Coast[]

Dropped by[]

Sold by[]

Treasure[]

Pickpocket Dushai

Shadows of Amn[]

Dropped by[]

Random treasure only.

Sold by[]

NOTE: This list is incomplete. You are encouraged to complete it.

Treasure[]

Throne of Bhaal[]

The spell is only dropped or found in containers as part of Random treasure.

Sold by[]

The Black Pits II: Gladiators of Thay[]

Sold by[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its effects, saving throw and school. See below for description:
Web
Level: 2
School: Conjuration
Range: Long
Duration: 1 turn
Casting Time: 5
Area of Effect: 20’ radius
Saving Throw: Breath negates

A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. The Web spell covers a maximum area of about 20 feet in radius. Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Creatures that make a successful saving throw vs. breath can move at half speed through the area but must make additional saving throws each round they remain in the area of effect. A failed saving throw means the creature is stuck in the webs, unable to move for that round. Incorporeal and flying creatures are unaffected by this spell, as are spiders and exceptionally large and strong creatures who suffer little to no distress from the webs.

Sources & references[]

  • Various founding & clarifications from kjeron

External links[]

Advertisement