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This is the Watcher's Keep - Balor area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.

Die, baatezu! You fiends shall never win the Blood War!

— Balor

Area description[]

This room is a circular chamber with a short passageway at each of the compass points (N, S, E & W).

A portal gate is positioned at the end of each passageway.

In the center of the circular chamber is a vertical rock column of sorts, raw and uncarved, with a pointed peak. It's base plinth rests in a circular footing surrounded by smaller satellite stones.

There is an inscription chiseled clearly into the pillar of rock:


Resting on this dungeon level[]

There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Cornugon, Glabrezu and Alu-Fiend group.

On the map[]

  • There are no Automap note markers for this area.


The party arrives in this room from the north side after emerging through the portal.

OG WK TM Balor 1

It might be apparent that any automatic spell casting (if the player has enabled certain scripts) is failing. The player may also notice icons placed on each party member's portraits titled "Spell Failure". Also, any spells or buffs that are subject to Dispel Magic effects are now removed from the party. This room appears to be a "Dead Magic" zone - all arcane, divine and innate spells will fail.

The party may notice that even the fiends in this room are having spell failure problems as well. This condition is temporary, and after about three rounds, the Dead Magic phenomena will expire.

Peering ahead the party can observe a Balor squaring off against three Cornugon fiends. The Tanar'ri booms out a guttural oath, as displayed on the player's combat screen in text.

The demon and devils begin to attack each other, some kind of deadly battle is underway. The fiends don't seem to notice the party, at least not at this time.

If desired, the party could take advantage of this event, and attack the group ahead from afar with missiles. If any party members close-in and melee amidst the fiends, they will be at risk of drawing their ire and most definitely be subjected to weapon blows, and eventually, spells.

Slaying these fiends provides high experience point totals, but if they kill themselves off, then none are awarded.

When the fiends are put down, the party can examine the central rock column. The rock can be interacted with by a party member(s) by clicking on it.

The results of the interaction vary depending on the character's alignment. See this Article for details, and a potential Spoiler. If a spoiler isn't wanted, the player should just interact with the rock pillar and follow the on-screen messages and prompts. Other than what is chiseled on the rock, the game gives no clues on how to proceed.

Portal options from this room[]


Mod gallery[]