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This is the Watcher's Keep - Ka'rashure area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.

Area description[]

This room only has two portals on the north and south. The architectural and decor are similar to a room likely already visited.

The slightly sunken circular symbol of helm commands attention in the center of the chamber.

Resting on this dungeon level[]

There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Cornugon, Erinyes and Imp group.

On the map[]

  • There are no Automap note markers for this area.


The party arrives on the northern side of this room and is immediately challenged by a Baatezu Pit Fiend Ka'rashur.

If the party has already accepted the job from Tahazzar then the devil will sense this and cry out a call to arms leading to hostilities.

If not, then there will be some dialogue potential with Player1 (usually this is Gorion's Ward). However, if Player1 is a Paladin, or of lawful good Alignment then the devil recognizes the taint of goodness, and hostilities will ensue.

If those conditions aren't applicable, there will be one more check as the dialogue continues. If Player1 is neutral good alignment, then the fiend will not stomach that virtue either, and fighting will start.

Assuming none of that occurs, the player can just attack the devils as soon as an applicable dialogue selection is chosen. The party could also strike a deal with the devil and agree to perform a job for Ka'rashur. This leads to the party receiving The Blood War quest. See that article for more details.

If at any time the party is drawn into or chooses to fight the devils here, expect an intense and dangerous fight. Much infernal magic will fly, and all sorts of disabling and hazardous status effects are possible.

If the party is triumphant, collect any valuables from the fallen devils. Especially the items recovered from the Pit Fiend. The party is going to need one of those to finish escaping the Maze.


As shown on the InfoBox, Ka'rashur's AI script file will initiate spawning of extra devil creatures in this room when hostilities begin. This occurs if the player's game difficulty selection is not less than "Normal", and the party's experience level is greater than 16.

Additional Bone Golem, Cornugon, and Velithuu creatures will appear after a slight delay in the battle.


A hidden niche in the base of a wall pillar may be detected on the eastern side of the chamber. Use precautions before examining it, as one never knows what sorts of traps might be present.

Take whatever items are desired from the container including:

Portal options from this room[]


Mod gallery[]