|exclusive_equipment = STONSKIN.ITMUndroppable item
This icon indicates an item that cannot be dropped or stolen.
|reputation_kill = 0 |voice_actor = |creature_code = BDTURM03 }} Turmish Sorceress is part of a troop of a Turmish Barbarians including the Turmish Leader, two Turmish thugs, and a Turmish Thief.
They're found in the Five Flagons Theatre as part of the Running the Five Flagons Playhouse and part 7 of the questline, called "Barbarians have invaded the theatre".
“ | You shall pay for this, and pay dearly. | ” |
— Battle cry |
Gameplay[]
This mage and troop start off neutral, and she'll become hostile to the party when the leader initiates dialogue.
The magic user begins battle with an instant buff chain of protections, in addition to several layers of Stoneskin she already has due to an item she equips.
See the InfoBox for a listing of her AI's spell use and general conditions needed to trigger their casting - some of which cannot be disrupted or miscast, but others can be.
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Mods[]
The Sword Coast Stratagems mod makes a several revisions to this mage, by assigning smarter mage AI scripting to improve spell use and tactical decisions - she will be able to detect and sense many protections and invulnerabilities present on a party member, and adjust he spell choices accordingly, or look for a different target.
An entire new spell book is readied for her use, including a prepared Minor Sequencer, Spell Sequencer and Spell Trigger.
If also playing with the Spell Revisions mod, then some of her spells will be from that mod, and some will be from the SCS's own spell changes, including Icewind Dale style spells.
She also has one potion ready for use, and SCS removes the STONSKIN.ITM from the creature - it won't need this item.