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True Sight dispels all hostile Illusion/Phantasm spells in the area of effect.


True Sight
Instantly and once per round for 1 turn after this spell is cast, all hostile Illusion/Phantasm spells in the area of effect will be dispelled. The spells that are affected by this are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70-ft. radius around the caster. The target's Magic Resistance, if any, does not come into effect with this spell. This spell only affects enemies, thus it is unable to dispel invisibility from a party member.


Usage Notes[]

True Sight is the most powerful Divination spell, and is essential in some form for every party. Illusion spells, at minimum, are powerful defensively, but the higher level spells such as Simulacrum and especially Project Image represent huge offensive threats. Since True Sight is an illusion killer, it is unaffected by magic resistance, and affects all enemy illusions within the spell's radius. The only illusions it doesn't dispel are plot specific ones. True Seeing from clerics and druids, as well as the Thief skill Detect Illusion can also accomplish the role of this spell.

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

Links to affected spells[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod replaces True Sight with True Seeing. It also protects against blindness. See below for description:
True Seeing
Level: 6
School: Divination
Range: Personal
Duration: 1 turn
Casting Time: 5
Area of Effect: 30’ radius
Saving Throw: None
When this spell is cast, the caster gains the ability to see the exact locations of creatures or objects under displacement or invisibility effects and see through illusions. This effectively neutralize spells such as Blur and Mirror Image, allow the caster to see and target invisible creatures normally, and make him unaffected by hostile illusion spells such as Spook. The caster is also cured from any form of blindness and is immune to it for the duration of the spell. Note: True Seeing does not dispel illusionary clones such as those conjured by Mislead or Simulacrum, but instead clearly highlights them, revealing them as deceptions.

With the Spell Revisions mod, spells such as Oracle and True Seeing cannot penetrate a creature protected by the Non-Detection spell. This is a big game changer in the magic duels that occur in the game, especially with SCS. This also highlights the importance of the Thief's Detect Illusion skill, as that is able to defeat the Non-detection spell. This new mage chess-match dynamic replaces the somewhat clunky Spell Immunity: Divination mechanic in the base game.