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TorGal is the leader of the Rocksmash pack of trolls that attacks and invades the de'Arnise Keep. He is found in the sanctuary that's located in the cellar of the keep, along with two more Giant Trolls and the corpse of Nalia's father, Lord de'Arnise.

*sniff* *sniff* *sniff* *sniiiff* I smell you! I do... you gradunk no be hiding on TorGal!.

— If party member hidden or invisible

Limited conversation reveals that the trolls made a deal with an outside source named "Stronger" to invade the keep. And this Stronger paid off the majority of the other guards with gold to abandon their posts and leave. But TorGal won't reveal any other information about who this Stronger might be.


TorGal is a powerful creature, with a fair number of immunities and resistances. He has an effective melee attack that can inflict significant damage. Take care when engaging in close combat with this one.

Aside from the damage output of its melee attack, whenever a strike lands the target must save vs. Death with a -4 penalty or be inflicted with a Slow effect lasting 10 seconds, or a -1 point of strength drain which lasts 1 turn. There is a 50-50 chance of each. The strength drain can be additive with multiple hits. Magic resistance can block these effects, and they can be dispelled as well. Torgal's melee weapon also furnishes him Protection From Normal Weapons and strikes as a +3 enchanted item.

Note: Due to the methodology of this creature's regeneration and the requirement to kill with fire or acid, there can be problems during combat with TorGal not being killed properly. He may rise from near death even after being struck by fire or acid damage, only to have to do it all over again, perhaps several times before he falls. This may or may not occur. It seems to be an issue with or without mods, and especially if multiple damage sources occur to the troll in rapid succession. It may overwhelm the scripts from executing as expected.

Dialogue (w/ Nalia only)[]

"I come here to speak with you. I do not wish to fight."

"CowardalRrrrr, you no fight? We come to fight! Stronger ask for things, but we fight anyway! You worthlessrrr if you gerrtragg no fight! What good you?!"

"I am quite good at cowing even the strongest creatures with words and guile. What good am I? What good are you?"

"Your words are fancy like Stronger, but he pay in meat and land! You not strong in pay like him! Should have left with gold like other small grrthed guards!"


  • In the classic game Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
    Shadows of Amn
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    TorGal is not equipped with the ring[1] that grants the various immunities shared by other trolls; instead, these are implemented directly within his creature file. The amulet[2] that prevents hit points from dropping below 1 is also not equipped.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.


The Sword Coast Stratagems revises TorGal.

  • New default SCS Fighter AI script for better targeting decisions, tactical behavior, potion use, not attacking fire shields or invulnerable opponents etc.
  • He is assigned a level 15 Fighter Class with Barbarian kit, with 185 HP, THAC0 1.
  • Has 4 Attacks per round.
  • 30% Physical damage resistance.
  • Movement rate is boosted from 13 to 15.
  • TorGal also has an innate application of a Cloak of Fear spell, every three rounds. Cannot be disrupted/prevented.
  • Torgal will use his Barbarian Rage kit ability at start of hostilities.
  • Will use and has several Potion of Extra Healing available when triggered by damage level thresholds. Limited number of uses.
  • Carries SCS random treasure (scroll) in inventory.

The SCS Torgal script is revised to bring in additional help, which is affected by the game difficulty setting. For example, on Hardcore or Insane, Torgal will be present with two Yuan-ti Mages, and an Umber Hulk Elder. This is in addition to whatever other creatures are added if you have installed the "Improved de'Arnise Keep" component. That component adds more regular Trolls, Giant Trolls, Spirit Trolls and Spectral Trolls. With TorGal in the final battle, you can expect three Giant Trolls, three Spirit Trolls (they will start off invisible) and a Spectral Troll, plus the Yuan-ti Mages and Umber Hulk (Elder).

Mod gallery[]

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