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There are three human Thrall Mages to be found in the Planar Prison, one female (east of the portal landing zone with the Thrall Leader) and two males (north, with the Prison Warden).

Gameplay[]

The mages are subjugated with a "Thrall Collar". They all stand ready at their assigned posts. The female mage east of the "Landing Zone", and the two male mages located with the Prison Warden. they will be hostile to the party and can cast spells toward a detected party member. The mages are essentially useless in melee combat and are of no concern in close quarters melee.

Should the Mastery Orb be placed in the crucible and deactivated, these thralls will no longer be under the command of the planar prison Warden or Master of Thralls and be neutral toward the party and hostile to the prison controllers. Although they can't be controlled by the party, their enemy is also the party's enemy.

The female mage has a different mage script than the two males.

Female Mage: Will attempt a Shadow Door to gain time and cast a Mirror Image to self-protect before trying to cast more spells. Most likely a Monster Summoning III spell, followed by a Hold Person (wizard) or damage dealing spell like Fireball or Lightning Bolt. If a party cleric is spotted, will try a Power Word, Silence. This mage has no scripted spell protection removers, Breach or dispel magic functions.

Male Mages: At the opening of hostilities will fire off a self-buff contingency containing Stoneskin, Protection From Normal Weapons, Protection From Electricity (spell), Minor Spell Deflection, and Shadow Door. After that will attempt a Chain Lightning cast at nearest enemy.

If there is a Mage or Cleric in the party will then attempt a Power Word, Silence.

From then on various attack spells will be tried and limited to the following: Lightning Bolt, Chaos, Cone of Cold, Monster Summoning III, Agannazar's Scorcher and Magic Missile. They cannot Dispel Magic or remove spell or combat protections.

Related Quests[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

The Sword Coast Stratagems mod revises the mages and especially with the "Smarter Mage" component installed.

The female thrall mage is assigned an Enchanter kit. Her opening uninterruptible self-buffs include Mirror Image, Shadow Door, Minor Globe of Invulnerability, Protection From Normal Missiles, Stoneskin and Non-Detection. Once invisible, a Protection From Magical Weapons will be attempted, and then various offensive damage or disabling spell casts directed at the closest detected party members. A Spell Thrust and Breach can be attempted if certain protections are detected on the party. All other spells are selected based on the AI's threat and vulnerability assessments. This mage has a prepared Minor Sequencer loaded with a double Charm Person cast.

The two male mage thralls have assigned Conjurer kit. The opening uninterruptible self-buffs include Mirror Image, Shadow Door, Minor Globe of Invulnerability, Spell Deflection, Spell Immunity: Divination, Shield (spell), Stoneskin, Protection From Normal Missiles and Non-Detection. Once invisible, a Protection From Magical Weapons will be attempted, and then various offensive damage or disabling spell casts directed at the closest detected party members. Spell Thrust and Breach can be attempted if certain protections are detected on the party. All other spells are selected based on the AI's threat and vulnerability assessments. These mages have a prepared Minor Sequencer loaded with a double Color Spray cast.

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