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Thieving abilities are mainly used by thieves, but all of the following information can be applied to any other class with similar skills, such as a bard's pickpocketing or a ranger's or monk's stealth or a familiar's thieving skills.

Racial bonus[]

Humans represent the abilities' base values – other races obtain modifiers which are noted on race descriptions in-game and on the wiki. The following table, however, doesn't list the modifications but the overall values.[1]

Note: Detect Illusion and Set Traps aren't available in the original Baldur's Gate, and Move Silently and Hide In Shadows are averaged as Stealth.
Note: The Enhanced Editions fix some values (marked with "b" in the table) that are present in the original Baldur's Gate II splitted Stealth columns, based on the Advanced Dungeons & Dragons 2nd Edition's Player's Handbook, but keep other ones that still are different in another ruleset sourcebook, the Player's Option: Skills & Powers (marked with "nr" in the table).
Race Open Locks Pick Pockets Move Silently Hide In Shadows Stealth

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.

Find Traps Detect Illusion Set Traps Total Total

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.

Humans 10 15 10 5 10 5 0nr 0 45 40
Dwarves 20 15 10 5 10 20 5nr 10 85 65
Elves 5 20 15b 15 20 5 0nr 0 60 50
Gnomes 15 15 15 10 15 15 10nr 5 85 60
Half-elves 10 25 10b 10 15 5 0nr 0 60 55
Half-orcs 10 15 10 5 5nr 0nr 0 45
Halflings 15 20 20b 20 25 10 0nr 0 85 70

Dexterity bonus[]

This table shows the relation between dexterity and thieving skills. The numbers are added or subtracted from the base points plus racial modifiers. Detect Illusion is not affected by dexterity.

Note: Set Traps isn't available in the original Baldur's Gate, and Move Silently and Hide In Shadows are averaged as Stealth.
Note: There are no further modifications for a dexterity below the table's initial value of 9.
Dexterity Open Locks Pick Pockets Move Silently Hide In Shadows Stealth

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.

Find Traps Set Traps
9 -10 -15 -20 -10 -20 -10 -10
10 -5 -10 -15 -5 -15 -10 -5
11 0 -5 -10 0 -10 -5 -5
12 0 0 -5 0 -5 0 0
13 0 0 0 0 0 0 0
14
15
16 +5 0 0 0 0 0 0
17 +10 +5 +5 +5 +5 0 0
18 +15 +10 +10 +10 +10 +5 +5
19 +20 +15 +15 +15 +15 +10 +10
20 +25nd +20 +18nd +18nd +18nd +15 +15
21 +30nd +25nd +20 +20nd +20 +20 +20
22 +35nd +30nd +23nd +23nd +23nd +25nd +25
23 +40nd +35nd +25nd +25nd +25nd +30nd +30
24 +45nd +40nd +30nd +30nd +30nd +35nd +35
25 +50nd +45nd +35nd +35nd +35nd +40nd +40

Pick Pockets[]

Pick Pockets
Helmet
Armor
Shield
Gloves 80
Rings 60
Amulet 80
Belt 80
Boots
Weapons* 95
Quivers* 50
Cloak 80
Quick items 50
Other inventory 10
Magically created weapon
Fists
* Impossible for the currently equipped weapon, alongside the active quiver if a ranged one.

Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
Pickpocketing in the Enhanced Editions works differently than in the original games. Regardless of success or failure of the check: if the Thief's skill is not high enough to steal from any of the available item slots (or if the target has no items), the attempt fails safe without being detected. A breakdown of the skill needed to steal items from various item slots is provided in the table. If the skill is high enough to steal from more than one slot, the item is chosen randomly from all available ones. From some slots cannot be stolen at all.[2][3]


Notes[]

Dexterity Open Locks Pick Pockets Move Silently Hide In Shadows Find Traps
20 +20 +20 +15 +20 +15
21 +25 +20 +20 +25 +20
22 +25 +25 +20 +30 +20

Bugs[]

  • Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
    Shadows of Amn
    (2000)
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    Throne of Bhaal LOADCNTR00004 Icon ToBBaldur's Gate II:
    Throne of Bhaal
    (2001)
    This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
    The Move Silently skill uses wrong values for elves, half-elves and halflings in the original Baldur's Gate II: all three races have it set five points too high. This is fixed in the Enhanced Editions.
  • According to manuals, the chance of success for opening locks is modified by adding a d10 roll. However, as implemented, the added modifier seems never to exceed 9. Therefore, a lock with difficulty 100 can be opened with a skill of 92, but not 91. [Verification needed]

Visuals[]

Slideshow[]

References[]

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