The Thieves' Guild Stronghold is available for a Thief (single-, multi-, or active dual-class) protagonist only if Gorion's Ward has no other stronghold after completing Find Proof of Mae'Var's Treachery. Accepting Renal Bloodscalp's offer blocks any other stronghold options.
Assigning Fellow Thieves[]
Go to Mae'Var's Guildhall and find the new guard outside, Brannel. Enter the hall and Rattell (a Fence) will have replaced Gorch behind the counter. Open the door to the left and talk to Jariel, who explains the workings of the guild.
Assign the Risk Level to the five thieving groups (Hanz, Goshan, Kretor, Morsa, and Varia); the more risk involved, the more money they bring in for collection, but also the more likely they are caught and locked in jail. When that happens, pay the fee so the thief can become available again.
Jariel explains that the thieves are currently operating at a low risk level, just covering the quota, and asks if it will remain as it is, or will changes be made. Once instructions have been given, the outcomes are set for that week. Saving & reloading will not affect the results; however, a new risk level can be set the following week.
Come back to the guildhall after five days, when the status message displays, "Your thieves have returned from their missions."
Collect the money from Jariel and bail out anyone who was caught. The Quartermaster next to Jariel will await Renal's cut. Failing to pay the quota, or being absent from the guild for more than ten days, requires paying Renal 4,000 to convince him reopen the guild. (Time spent away from Athkatla during chapters IV and V does not count.)
Dialogue options when assigning thieves | Success | Jailed | Gold Gained | ||||
---|---|---|---|---|---|---|---|
Hanz | Goshan | Kretor | Morsa | Varia | |||
2 1 2 | 90% | 10% | 200 | 200 | 250 | 100 | 150 |
2 1 1 | 80% | 20% | 400 | 300 | 500 | 250 | 300 |
2 2 2 | 80% | 20% | 400 | 300 | 500 | 250 | 300 |
1 1 2 | 80% | 20% | 400 | 300 | 500 | 250 | 300 |
1 1 1 | 65% | 35% | 600 | 500 | 750 | 500 | 500 |
1 2 2 | 65% | 35% | 600 | 500 | 750 | 500 | 500 |
2 2 1 | 65% | 35% | 600 | 500 | 750 | 500 | 500 |
1 2 1 | 50% | 50% | 900 | 750 | 1000 | 750 | 800 |
Cost to bail out | 100 | 200 | 50 | 250 | 300 |
Quotas for Renal: 1st time - 500 gold; 2nd - 500; 3rd - 1000; 4th - 1000; 5th - 350
Every time after the 5th is random: 50% - 500 gold; 20% - 900; 20% - 300; 10% -1000
Gameplay[]
- When asked for the highest tribute of 1,000 , the optimal choice is to send all five thieves with maximum risk. This has a 18.8% chance of failure (lowest) and the expected gain on success is 850 (highest).
- If maximum risk is deemed unreasonable for role play reasons, there are decent alternatives:
- Four thieves at risk 2, one at risk 1. Negligible increase in chance of failure at 18.9%, gains are between 580 (Morsa at risk 1) and 620 (Varia at risk 1).
- Four thieves at risk 1, one at no risk. Hans and Kretor must be part of the first group. Chance of failure is 22%, gains are between 250 (Morsa at no risk) and 290 (Varia at no risk).
- The default choice (no risk at all) is unsustainable, giving at most 900 . It is the only choice that always fails to meet a tribute of 1,000 .
- When asked for lower tributes, it is possible to get better chances of success:
- For 900 , four at risk 2 and one at risk 1 (except Varia) give the best 14% chance of failure.
- For 500 , either Goshan or Varia at risk 0, all four others at risk 1 give the best 4% chance of failure. Note this is one instance of the above good-aligned role-play choice for 1,000 .
- For 350 , Varia and any other at risk 0, all three others at risk 1 give the best 3% chance of failure.
- For 300 , Hans and Kretor at risk 1, all three others at risk 0 give the best 2% chance of failure.
- The best choice to minimize chances of failure is Hans, Goshan, Kretor, Morsa at risk 1 and Varia at risk 0. It has a 22% failure chance for 900 upwards then 4% from 500 downwards. It performs rather poorly for 900 (about twice the chance of failure compared to the best choice) but for any other amount it is very close to optimal.
- You can charm the person you give the Shadow Thieves' tribute to if you have the thief stronghold. Then take him out of the sight of any of your guild members, then attack him with no reputation loss. As long as none of your thieves see him die, you're fine (fixed in EE)
Event 1[]
Talk to Lathan, who is standing near Jariel, and he mentions that he is the guild's "eyes and ears". He has nothing to report, but soon another thief, named Ama, appears. She wants the Ward to help take out a government official called Sir Greshal. Simply meet her any night after this in Waukeen's Promenade. If Kamuzu was released from Mae'Var's prison cells, Kamazu gives a warning to NOT trust Ama.
At night, got to Waukeen's Promenade. Ama will appear and ask the party to put away all weapons, supposedly, to avoid scaring anyone. (Note: There is no need to un-equipp anything thing here--dialog continues with two brief pauses, regardless of any in/action on the part of the player.) Soon, Ama and Sir Greshal attack, along with four Muggers. After they have been dealt with, loot them for minor treasure.
Event 2[]
Talk to Lathan again, and tell him to never let such things happen again. If he says, "For now, all is well. We cannot help but prosper if everything goes as planned," come back at a later time to get the next event.
Then he has a bit of a problem; a cutpurse is skimming the profits. Your fellow thieves know who is stealing but won't rat.
A decision must be made here, with five days to get results:
- Kill them all, kill the wrong one, or let Kretor fix it - Kretor will quit, resulting in the loss of one of the best thieves
- Kill Darronal Gwin II - the profit skimming ends
- Dock their pay - the thieves will kill the cutpurse
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Mods[]
- The Expanded Thief Stronghold mod adds further tasks after Event 2
Gallery[]
- Portraits from Portraits Portraits Everywhere
Source & References[]
- Baldur's Gate II Walkthrough by Dan Simpson