Therndle Daglefodd is a svirfneblin merchant who can be found in the Svirfneblin Settlement's Inn during Baldur's Gate II Chapter 5 in the Underdark.
“ | Ad gos'l ta stoone? Gos'l? Da rot. | ” |
Gameplay[]
Threndle can be spoken to - he's obviously not in a good spirit and through dialogue (maybe from clues provided from the Innkeeper) find out his son is missing.
Note that if the party is under the illusionary drow disguise, then dialogue options change considerably - mostly leading to suspicion and distrust.
If you state that you will look for his son, then the player's journal will update with the Victims of imprisonment: Svirfneblin son questline.
Additionally, with a surge of renewed hope that the party will search for his son, he relents and opens up his shop for trading.
If by chance the party has already freed his son Bedlen Daglefodd, then there will be different dialogue and options presented to account for that fact. He may say:
- "My child? He did return most recently, and had a tale of rescue to tell. I thought him mad from hunger, or worse."
If the party rescued Bedlen while not under the illusionary drow disguise - but now does have the illusion upon them, then there may be some issues with believability - the player's journal will update:
- Victims of imprisonment: Svirfneblin son - "I went to Therndle Daglefodd to tell him of how I rescued his child, but he would not believe me! I had forgotten that I was not under the drow-form illusion when I rescued the boy. Now, with a drow face, Therndle does not trust me. Perhaps I can return when I am no longer under the effects of the spell."
And conversely, if the party is under the illusionary drow disguise during the rescue, but no longer is now - then more confusion - the player's journal updates:
- Journal entry: Victims of imprisonment: Svirfneblin son - "I went to Therndle Daglefodd to tell him of how I rescued his child, but he would not believe me! I had forgotten that I was under the drow-form illusion when I rescued the boy. Now, with my normal face, Therndle does not believe me. He might have trusted me if he had thought more of me, but I fear he had a poor reaction to my story."
The takeaway from this is that the party should perform the rescue and then report back to Therndle without changing appearances.
Buy and Sell[]
Sells for [gear 1] | 150% | Buys for | 35% |
To steal | 88 | Depreciation | 5% |
Identifies for | 100 | Shopkeeper's lore | 100 |
Item | Stock | Base price | Cheapest | |
---|---|---|---|---|
Plate Mail +1 | 1 | 7,500 | 3,350 | |
Leather Armor +1 | 1 | 1,500 | 670 | |
Studded Leather Armor +1 | 1 | 2,250 | 1,005 | |
Chain Mail +1 | 1 | 2,400 | 1,072 | |
Splint Mail +1 | 3,000 | 1,340 | ||
Small Shield +1 | 1 | 1,500 | 670 | |
Medium Shield +1 | 1 | 2,250 | 1,005 | |
Large Shield +1 | 1 | 3,000 | 1,340 | |
Bastard Sword +1 | 1 | 3,750 | 1,675 | |
Long Sword +1 | 1 | 1,875 | 837 | |
Short Sword +1 | 1 | 1,200 | 536 | |
Scimitar +1 | 1 | 1,500 | 670 | |
Two-handed Sword +1 | 1 | 1,350 | 603 | |
Katana +1 | 1 | 1,500 | 670 | |
Spear +1 | 1 | 1,500 | 670 | |
Flail +1 | 1 | 3,000 | 1,340 | |
Mace +1 | 1 | 2,250 | 1,005 | |
Morning Star +1 | 1 | 2,700 | 1,206 | |
Heavy Crossbow +1 | 1 | 4,500 | 2,010 | |
Light Crossbow +1 | 1 | 3,750 | 1,675 | |
Composite Longbow +1 | 1 | 3,750 | 1,675 | |
Longbow +1 | 1 | 2,400 | 1,072 | |
Shortbow +1 | 525 | 234 | ||
Sling +1 | 1 | 150 | 67 | |
Battle Axe +1 | 1 | 2,250 | 1,005 | |
Dagger +1 | 1 | 450 | 201 | |
Halberd +1 | 1 | 3,000 | 1,340 | |
Dart (×20) | ∞ | 1 | 1 | |
Dart +1 (×20) | 5 | 240 | 107 | |
Arrow (×40) | ∞ | 1 | 1 | |
Arrow +2 (×40) | 5 | 600 | 268 | |
Bolt (×40) | ∞ | 1 | 1 | |
Bolt +2 (×40) | 5 | 600 | 268 | |
Bullet (×40) | ∞ | 1 | 1 | |
Bullet +2 (×40) | 5 | 900 | 402 | |
Antidote | 10 | 150 | 67 | |
Potion of Master Thievery | 4 | 600 | 268 | |
Potion of Agility | 5 | 450 | 201 | |
Potion of Genius | 5 | 450 | 201 | |
Potion of Cold Resistance | 5 | 375 | 167 | |
Potion of Stone Giant Strength | 5 | 750 | 335 | |
Find Familiar | 1 | 150 | 67 | |
Power Word, Sleep | 2 | 300 | 134 | |
Ray of Enfeeblement | 2 | 300 | 134 | |
Minor Spell Deflection | 3 | 450 | 201 | |
Protection From Fire (wizard) | 2 | 450 | 201 | |
Secret Word | 2 | 750 | 335 | |
Minor Sequencer | 2 | 750 | 335 | |
Teleport Field | 2 | 750 | 335 | |
Spider Spawn | 2 | 750 | 335 | |
Spell Immunity | 2 | 1,500 | 670 | |
Invisible Stalker | 2 | 3,000 | 1,340 | |
Globe of Invulnerability | 3 | 3,000 | 1,340 | |
Tenser's Transformation | 2 | 3,000 | 1,340 | |
Flesh to Stone | 2 | 3,000 | 1,340 | |
Death Spell | 3 | 3,000 | 1,340 | |
Restoration | 4 | 1,125 | 502 |
- ↑ - Base price applies to charisma < 16 and reputation in 10-14. See shop prices for details.
- Cheapest price applies to charisma ≥ 20 and reputation 20.
- See also: Stores that buy items by type
- Hats
- Amulets and necklaces
- Armor
- Containers
- Belts and girdles
- Boots
- Arrows
- Cloaks and robes
- Gems
- Miscellaneous
- Bracers and gauntlets
- Headgear
- Keys
- Books
- Potions
- Rings
- Scrolls
- Shields
- Bullets
- Food
- Wands
- Axes
- Bows
- Daggers
- Hand-to-hand weapons
- Flails
- Halberds
- Large swords
- Maces
- Morning stars
- Slings
- Small swords
- Spears
- Quarterstaves
- Darts
- Hammers
- Crossbows
- Bolts
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Gallery[]
Trivia[]
- Astoundingly, this is the only store in Baldur's Gate II named General Store.