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The final battle with Bodhi is a Chapter 6 quest.

Journal entry: The final battle with Bodhi - Bodhi has revealed herself to me, letting me know that she is aware of my pursuit... and in an attempt to dissuade me from entering her lair unleashed yet more of her undead creations upon me. She swears I will lose much more than my life if I continue to pursue her... although, in truth, I have little choice.

Background required actions[]

After returning from the Underdark and speaking with Elhan, the party receives The Elven City Requires My Aid quest.

That quest requires that the party find the Rhynn Lanthorn to allow entry into the elven city of Suldanessellar, which is now magically hidden and sealed by Jon Irenicus.

It's likely that Irenicus directed his vampiric sister Bodhi to safeguard the lanthorn from the elves. It's up to Gorion's Ward and whatever allies that might be recruited to hunt down Bodhi and get the lanthorn back to Elhan.

Aquisition of the final battle with Bodhi quest[]

When the party is ready to face Bodhi, travel to the Graveyard District. Bodhi will immediately intercept the party as soon as they enter the graveyard. After dialogue and certain potential actions (covered in the walkthrough below), the player's Journal will update and officially register "The final battle with Bodhi" quest.

Gameplay[]

The Lower Tombs area is reset during chapter 6 - especially the part of the map titled Bodhi's Hideout. The game has a trigger to spawn additional vampires within, which is influenced by the Bhaalspawn PCs accrued experience point total. It is unaffected by the game difficulty selection. If the PC has between 400K and 2M+ XP, then there are a few tiers of spawns - from two to six extra vampires will be present. The quality of the vampires goes from the fledgling and can include a few elder and ancient vampires as well. In the unmodded game the ancient vampire is actually much stronger than any of the named vampires except Bodhi. Reference SPWNVAMP.bcs.

A player with a Cleric in their party can conceivably single-handedly destroy all the undead on this dungeon level using the Turn Undead ability. For some reason, the creatures here are rarely over 9 Hit Dice. So, at the very least a cleric will be turning the undead easily, and at level 14-15 experience probably outright destroying them.

Another point that may occur in this scenario (in an unmodded game), is if the party opted to bring in allies to assist with this quest, such as Drizzt, Arkanis Gath and Eric Vanstraaten - these assistants can autonomously kill several of the vampires all on their own. This means that the dungeon level is less of a challenge than it already is, and potentially siphoning off experience point gains from the party. A first time or occasional player may desire this support, but a veteran player may not find it needed.

Earlier in Chapter 6, Elhan furnished the party with Elven Holy Water. This can be used in the Blood Bath Chamber, and later down below in Bodhi's Lair. Use the vial of Holy Water on a blood-filled font to initiate a weakening effect on the vampires in that area. One side note on this - the party doesn't have to use these in order to defeat the vampires, but Bhodi can't be killed without it due to her MINHP1.ITM item. That item is removed from her with the Elven Holy Water use in her lair.

Walkthrough (abbreviated)[]

Enter the Athkatla graveyard district[]

Final Bod 1

Upon entering the graveyard, Bodhi appears with several attending vampires. After a short dialogue, Bodhi departs and her vampires attack. If, however, the protagonist has a finished Romance with a certain core Bioware companion - and they are currently in the party, Bodhi will abduct that member. There will be different dialogue interjections from Bodhi and the party member to match up with the romanced member.

Note: The game advances time to ensure that this encounter happens during darkness - even if the party travelled early in the morning. It's a vampire thing.

For players that are romancing a Beamdog Enhanced Edition companion - that abduction won't actually occur, although there will be some content about Bodhi attempting it.

The companions elgible for abduction are Aerie, Anomen Delryn, Jaheira and Viconia DeVir.

Note: The abduction removes the companion from the map, and all the items in the Inventory carried by that companion are placed in a pile on the ground where they were.

Find an entrance to the catacombs[]

Final Bod 3

To get into the Lower Tombs the party needs to find an entrance below. The party will find out that previous entry points used in Chapter 3 are now closed off, with a screen text display showing:

"This passage has been deliberately collapsed. It appears someone doesn't want you to come down here."

Keep looking, and you'll eventually locate an open passage below in the southwestern part of the graveyard.


Descend into the Lower Tombs[]

Final Bod 5

Transition the party below and all will emerge in a room explored previously during Chapter 3 - some kind of vampiric bedchamber.

If the player visited Prelate Wessalen at the Most Noble Order of the Radiant Heart and he agreed to provide assistance, then within this room will appear four paladins to include Eric Vanstraaten, William Reirrac, Nerit, and Branet Al-Thon. All are level 16 Paladin's with an enchanted weapon and wear Full Plate Armor. None of these souls have immunity to Level drain.

Note: The Paladins are not directly controllable, but will follow Gorion's Ward, and attack enemies once they are detected. After a few vampires are slain all the surviving paladins save Eric Vanstraaten will depart the area.


Advance into the corridor[]

Final Bod 6

Send a scout or gather the party and move into the corridor when ready. The whole coven must be destroyed.

The vampire Valen stands before you with an evil grin and bared fangs. She will attack and may use a Vampire domination ability first.

Nearby is a fluttering bat which will transform into the vampire Del, who will also attack.


Clear the central chamber[]

Final Bod 7

This room, with a great table in the center is infested with a group of blood suckers, including Tanova and Hareishan.

Once detected, the vampires will attack and use their innate domination abilities soon after.

If the party secured assistance from Aran Linvail, then Arkanis Gath and two other shadow thieves (Gofus and Yeanasha) will be within this room and participate in the struggle when a party member is detected. When Tanova and Hareishan vampires are defeated, Yeanasha and Gofus will depart the area.


Clear the blood bath chamber[]

Final Bod 8

From the central room is an open passageway leading the Blood bath chamber.

When a party member gets close or steps within this room the vampires will attack. The group includes two vampires as well as Salia and Meredath.

If the party had arranged to have support from Drizzt Do'Urden and his friends, they will be here as well, including Bruenor, Cattie-Brie, Regis, Wulfgar and the panther Guenhwyvar. Drizzt may shout something here, about how they have already got started fighting.

After the vampires are defeated, Drizzt will dismiss his comrades and only he will remain with the party.

Holy Water Use

Placing one of Elhan's Elven Holy Water vials into the disgusting blood pool (by interacting with the pool with the cursor and having the item in that character's inventory} will benefit the party. The Holy Water will purify the pool and will weaken the vampires in this dungeon level. The weakness effect is applied via each creature's file using SPIN818.spl. It implements a Slow effect and a -5 to their Strength attribute.

In the unmodded game, this is probably overkill, as the vampires are more fragile than some vampires faced in Chapter 2. But better safe than sorry.

The room with three sarcophagi[]

Final Bod 11

When the party enters this chamber there may be a Fledgling Vampire inside. That creature might also dart out from here and assist Del and Valen in the adjacent corridor.

In the chamber are three elaborate sarcophagus objects. When the vampires Del, Valen and Tanova are reduced to gas clouds, the vampires retreat here to heal and reconstitute.

Using a Wooden Stake at each one of these will permanently destroy the undead inside, awarding additional XP for each one.

Staking and destroying the three vampires will unlock the door leading to the stairway down to Bodhi's Lair.

The eastern passage[]

Final Bod 15

From the central room with the mega table - take the eastern leading passage and see the Guard vampire.

Once detected, the vampire will voice a line of dialogue. He seems impressed with the bhaalspawn's audacity, but hostilities ensue.

The player can see the room of Blood and Blades beyond. Search the central blood-filled pentagonal font for any items.


The room of Blood and Blades[]

Final Bod 12

Within this room are a large group of Vampiric Mist creatures, ever aggressive and eager to drain the life from the living.

Once aggravated, be wary of party members outside of the room who may be attacked hundreds of feet away from the battle. They can turn invisible at will.

Watch out for the hidden traps (which can't be detected or disarmed) in this room. Those traps can deliver a brutal amount of damage. A Stoneskin spell could help.

Go below into Bodhi's Lair[]

Final Bod 14

After staking the defeated vampires in the three sarcophagi, the locked door is opened to transition down below. That passage is in the central room with the large table.

Note: When all the vampires are slain, allies Drizzt, Eric Van Straaten and Arkanis Gath may move on their own by script down below. They'll be waiting for the party there.

Once down below, as well as any of the allies, prepare for a fight with Bodhi ahead. When ready, move down the corridor, turn the corner and see a closed double-door leading to her inner sanctum, or lair. Don't forget to search for hidden traps in this passage.

Note: If Arkanis Gath is an ally, he may search for and disarm traps for the party on his own. Just don't walk ahead of him as he does so.

Face Bodhi in her lair[]

The double door pulls open. Send whatever party members you wish to inside and keep any others out. The doors can be closed here, if the player wishes to bar any allies, such as Drizzt from entering (can be a bit tricky to do).

Bodhi stands within the chamber. The bloodbath fonts are brimming with uncongealed blood, and the ichor of sweat, fear and death pervades the air. Standing beside Bodhi will be the abducted vampire Romance companion if that is applicable to the player. Bodhi will commence dialogue with the bhaalspawn (or another party member if the PC stayed back in the corridor).

A heated exchange of opinions, threats and promises is made by Bodhi, and various interjections from certain party members will occur. Eventually Bodhi ends the talk and attacks. The fluttering bats in the room will morph into vampires (at least three), and several Grimwarder and Grimward Archer creatures enter the room and or just appear.

Bodhi can be forced into turning into a mist/bat and retreating to her coffin when her original HP drops to 0 or less. This also triggers her death cry. It is necessary to use the Elven Holy Water in order to do this, as she is equipped with the MINHP1.ITM. But if it is used, then Bodhi's MINHP1 item is removed, her regeneration ability is stopped, plus she is under a Slow effect, takes 20 HP of Acid damage and has a 2-point penalty to her strength and dexterity. That action will definitely ensure the party can put that final nail in her coffin.

Final Bod End

Once Bodhi and her defenders are destroyed, use a Wooden Stake at her coffin to seal the deal. An XP reward will be bestowed to the party and a Journal update occurs.

Note: At this time the allies Drizzt, Eric Vanstraaten and Arkanis Gath depart with a few words.

Upon Bodhi's body crumbling to dust, Bodhi's Black Heart is placed into the PC's inventory - Keep it - as that item will be needed later if a party member had been turned into a vampire.

And as suspected, Bodhi did have the Rhynn Lanthorn, which will be added to your inventory as well.

Locate the fallen vampiric party member's body and take it with you. A Bag of Holding can be used for this.

Search all the containers in the lair and collect any valuables.

Pay attention to the three books found in the locked chest, for their texts will help guide and provide clues for the player to figure out what might be done to cure the vampirism on the companion's corpse and also provide a means to revive the stricken companion.

Extra Lower Tombs event[]

Final Bod Skeleton

If the party ventures outside the vampire area into the lower tombs (near the previously encountered spider infested zone), an encounter with a single skeleton warrior who calls for two others of its kind for backup.

Apparently, this intrusion shall not go unpunished.



Treasure and important items[]

In the Lower Tombs[]

In Bodhi's Lair[]

Resurrecting the protagonist's lover[]

Untitled3

Bodhi

If the aforementioned abduction of the protagonist's lover and the killing of him/her occurred, the resurrection spell does not work here unfortunately. A special method is required to remove the vampirism from the person, and to make them live again. Collect the body from the ground where Bodhi stood – be it Aerie's, Anomen's, Jaheira's, or Viconia's Body. Pick up the body and place in the inventory of a party member (or Bag of Holding) until needed later.

Read through the three books found in the locked chest in Bodhi's Lair - don't leave them behind. Keep them in the party's inventory for reference. These books have clues and some guidance about reverting vampirism. Be sure to pick up the The Vampiricus Omnibus: Unabridged[1].
Either read these books to figure it out on your own, or if you can't figure it out then open the "Spoiler" section below.

Spoiler[]

A "spoiler" reveal button is below for readers who want to be provided a "How to" - Don't read it if you desire to figure it out on your own as intended for a first-time player.

[ Reveal What do I do to revive my companion? ]
[ Collapse What do I do to revive my companion? ]

Optionally, travel back to the Elven Temple at Underdark Exit area and ask Elhan and his War Sages to help you revive your lover, but they just tell you to seek out followers of Oghma.

Priest of Oghma 1

Enter the Temple of Oghma in the Athkatla Docks and talk with the Priest about the subject at hand.

Additional information may be had from the Monk (Oghma) there as well.

They direct you to the Umar Hills and the village of Imnesvale (which the books also mentioned as well).


Book Merchant 2

Find the Book Merchant that the party may have already met in the Imnesvale Inn.

Speak with the man, who calls himself a book dealer there. Ensure you ask about a tome that is about curing vampirism.

Much (and somewhat amusing) dialogue from the long winded Biblio trader will be gleaned if the party hears him out and keeps the dialogue going.

Eventually, the Temple Ruins seems to be the place to go and put into action what has been learned and take the next step.

Travel to the Temple Ruins and enter the temple there.
(See Investigate the Deaths in the Umar Hills for details on how to clear this area, if you haven't already.)

Inside the temple, make your way across the lettered tiles and into the room with the statue with outstretched hands(2600.1600).

Jaheira Revived

Place both your lover's body and Bodhi's Black Heart into the statue's hands.

The power of Amanuator and the offering of the heart has restored your lover to life, and cured the vampirism.

The companion will thank you profusely and asks to rejoin the party. Or maybe different wording depending on the character.

The FBWB Finish

Afterwards, a journal update will register and that should close The final battle with Bodhi questline.


And that's it! All that work for no experience points or gold. The things we do for love is its own reward.



Gallery[]

Screenshots gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

The Sword Coast Stratagems mod will fully utilize the "Improved Vampires" component in this dungeon. See the Vampire article and Mod content section, or even better, the Mod's Readme file. If the "Improved Bodhi" component is installed, the player will face a version of Bodhi that much surpasses the unmodified game version in terms of abilities and staying power. As this is one of the game's "boss fights" - the mod raises the challenge level commensurate with Bodhi's importance. The battle should be test for the player, and not just another "two rounds and it's all over encounter" for a balanced party in chapter 6.

The mod responds to the player's game difficulty selection. On "Hardcore" and especially "Insane" difficulty you'll get this coven of blood suckers at their highest potency.

Tanova and the Guard vampire are proper wizard spell casting vampires, capable of both spells and vampire abilities. The AI scripting is smart.

Even the Fledgling Vampire creatures are now not so useless in this encounter and toughened up. Hit dice levels for all the creatures are a few steps higher than the unmodded game, so the vampires may be more resistant to Turn Undead.

In Bodhi's Lair she will have four or more vampire allies. Probably two Elder Vampires and there may be two "named" vampires with her from the mod, as follows:

Hazamaveth Male Level 16/14 Mage/Vampire (IMPBOD1.cre):
STR 22, DEX 21, CON 20, INT 18, WIS 9, CHA 9; AL Chaotic Evil
HP 140, Final AC -4, Final THAC0 1, Saving Throws 7/6/7/8/6
3 Attacks Per Round, 1d6+9 Crushing Damage
Level drain (×2) or Blood Drain (3 CON)
Special:
50% Cold and Electricity Resistance
All usual vampire immunities
+3 Enchanted weapon needed to hit.
Spells:
A whole scripted spell book of level 1 - 8 wizard spells
Prepared Minor and Spell Sequencers, Spell Trigger.

Manasseh Male Level 16/16 Mage/Vampire (IMPBOD2.cre):
Similar stats as above, slightly different THAC0 and Saving throws.
Assigned a random Mage Specialty Kit (Conjurer, Enchanter, Invoker or Necromancer)
A different spell book and sequencers/triggers assigned based on mage kit.

Finally, Bodhi is also assigned some new scripting twists. She has remarkable staying power, and can heal herself completely during the battle, meaning the party will need to basically bring her HP down twice during the fight, as a Heal spell is cast upon her when her HP drops to 10. There are some other surprises she'll unleash if facing the Improved Bodhi component as well. Use of the Elven Holy Water is necessary to prevent her regeneration ability and to remove her MINHP1.ITM or she can't be killed.

With the Unfinished Business for BG2 mod installed, the fighter dualed to thief Artemis Entreri is an ally of Bodhi is included as one of her defenders. The Player must have agreed to let Drizzt assist with this adventure for this to happen, but Drizzt doesn't need to be alive or in this area for Artemis to be included. Artemis will be invisible, and the party may not even know he's there until a backstab is attempted.

Mod portraits gallery (creatures with dialogue in this scenario)[]

Mod screeshots gallery[]

Footnotes

  1. Having this book in your inventory while still in Bodhi's Lair sets a quest variable that is required for the dialog options to come up in the following steps of this quest.
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