- This page is about the actual inn. For the World Map area where it is located, see Friendly Arm Inn. For the journal entry, see The Friendly Arm Inn.
The Friendly Arm is the inn situated in the keep at the appropriately-named area, Friendly Arm Inn. It's one of the biggest and most popular inns in Baldur's Gate, and the place the early storyline leads Gorion's Ward to – to meet with Khalid and Jaheira.
Involvement[]
On the second floor, a commoner holds the eastern common room for his own – and has nothing to add if charmed; two noblemen display their typical attitude against common folk – however, the one on the southern side is in possession(60) of a Flamedance Ring which he likes to entrust a charming person with;[2] and finally there's Unshey, who – if not reacting almost "hostile" (eight needed) – tells the story of a rogue ogre and her belt and offers a reward for returning the latter.
On the third floor, a gnomish mage by the name Landrin has found shelter from the huge spiders, populating her home in Beregost, and misses her possessions. And in the northwesternmost room, a nobleman waits for a maid to get his tunics cleaned.
Quests[]
- A Rogue Ogre – Unshey would like to get her belt back from an ogre roaming the Coast Way.
- Landrin's Possessions – Landrin had to abandon her home in Beregost due to a huge spider problem.
Other Events[]
- A nobleman on the third floor mistakes Gorion's Ward for a servant – possibly with consequences
Rumors[]
- For the rumors, heard by ordering a drink at the inn, see drinks.
The commoners in the tavern are eager to share their rumors with interested newcomers. As they live in the same place as those outside in the Arm's courtyard, they have, however, nothing new to tell.
Services[]
Bentley Mirrorshade offers all four qualities of rooms as well as several drinks, sharing almost all of his knowledge with his wife in the temple. He buys for half their value most armor and weapons and in addition several more item categories – with a depreciation rate of 5 – and has a rather standard assortment of items himself to sell. Rogues have no chance to steal from him.
Buy and Sell[]
Item | Stock | ||
---|---|---|---|
Battle Axe | 5 | 7 | |
Throwing Axe (×5) | 5 | 7 | |
Club | 5 | 1 | |
Flail | 5 | 22 | |
Mace | 5 | 12 | |
Morning Star | 5 | 15 | |
Composite Longbow | 5 | 150 | |
Longbow | 5 | 112 | |
Shortbow | 5 | 45 | |
Dagger | 10 | 3 | |
Dart (×10) | 5 | 1 | |
Halberd | 5 | 15 | |
War Hammer | 5 | 3 | |
Sling | 5 | 1 | |
Spear | 5 | 1 | |
Quarterstaff | 5 | 1 | |
Bastard Sword | 5 | 37 | |
Long Sword | 5 | 22 | |
Short Sword | 5 | 15 | |
Two-handed Sword | 5 | 75 | |
Heavy Crossbow | 5 | 75 | |
Light Crossbow | 5 | 52 | |
Arrow (×20) | ∞ | 1 | |
Bolt (×20) | ∞ | 1 | |
Bullet (×20) | ∞ | 1 |
Item | Stock | ||
---|---|---|---|
Chain Mail | 5 | 112 | |
Splint Mail | 5 | 120 | |
Leather Armor | 5 | 7 | |
Plate Mail | 5 | 900 | |
Buckley's Buckler Baldur's Gate: Enhanced Edition (2012) This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. |
1 | 1200 | |
Small Shield | 5 | 4 | |
Medium Shield | 5 | 10 | |
Large Shield +1 Baldur's Gate (1998) This icon indicates content from the original Baldur's Gate campaign. |
5 | 3000 | |
Large Shield Baldur's Gate: Enhanced Edition (2012) This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. |
5 | 15 | |
History of the Fateful Coin | ∞ | 3 | |
History of the Unicorn Run | ∞ | 3 |
Drinks[]
Rumor | Journal |
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In addition to the rumors that can be "bought", Bentley also has one or two exclusives during conversation for people he doesn't react exactly hostile towards (reaction eight or higher necessary).
Rumor | Journal |
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Notable Loot[]
- Ground floor
- Potion of Healing – cupboard in kitchen (safe)
- 20 – locked(30) chest in tavern (safe)
Except from the potential companions, there's nobody here who has something to pickpocket.
- Second floor
- Zircon Gem – locked(60) drawer behind nobleman in northwesternmost room (unsafe)
- Bastard Sword – locked(40) chest in same room (unsafe)
- Rainbow Obsidian Necklace – locked(50) drawer in the next room north (safe)
- Studded Leather Armor, Studded Necklace with Ziose Gems – locked(60) drawer in the 3rd room north (safe)
- Dagger, Throwing Dagger (×5), War Hammer (safe)
- Dagger – locked(30) drawer in Unshey's room (unsafe)
- 23 – locked(40) drawer in nobleman's room south (unsafe)
- Potion of Healing, Gold Ring, 23 – locked(40) chest in southwesternmost room (safe)
- Chain Mail – locked(70) wardrobe in same room (safe)
The following items can (among other options) be pickpocketed:
- Flamedance Ring – Nobleman,(60) southern room
- History of Tethyr – Unshey(50)
- Third floor
- 12 – locked(40) drawer behind nobleman (unsafe)
- Andar Gem – locked(60) chest behind nobleman (unsafe)
- 43 – locked(50) drawer in the next room north (attention)
- Bloodstone Gem – locked(70) drawer in the 3rd room north (safe)
- Arrow (×4), Battle Axe, Club, Leather Armor, Quarterstaff (safe)
- Onyx Ring – locked(40) drawer in the 2nd room south (attention)
The following items can (among other options) be pickpocketed:
Notes[]
- The store's contingent of five Large Shields +1 in the original Baldur's Gate was replaced by one unique Buckley's Buckler in the Enhanced Edition.
- Despite every guard referring to the inn as "neutral ground",[16] the authorities that are summoned in the original Baldur's Gate when opening certain chests and such are members of the Flaming Fist. The Enhanced Edition changes this and uses "house" enforcers.
Gallery[]
References[]
- ↑
AR2301.bcs
- ↑ 2.0 2.1
NOBL8.dlg; State 6
– Nobleman: "Being a good friend, I'd like to entrust you with this valuable ring. It's an heirloom, and I'm afraid of it being pilfered. With all the thieves and brigands loitering in the wilderness, it's not too much to assume that there might be more here at the inn." - ↑
RFRIEN.dlg; State 0
- ↑
RFRIEN.dlg; State 7
- ↑
RFRIEN.dlg; State 8
- ↑
RFRIEN.dlg; State 5
- ↑
RFRIEN.dlg; State 6
- ↑
RFRIEN.dlg; State 2
- ↑
RFRIEN.dlg; State 1
- ↑
RFRIEN.dlg; State 3
- ↑
RFRIEN.dlg; State 4
- ↑
BENTLY.dlg; State 0
- ↑
BENTLY.dlg; Response 1
- ↑
BENTLY.dlg; State 1
- ↑
BENTLY.dlg; Response 4
- ↑
FRIEND.dlg; State 3
– Guard: "You will follow the rules that everyone must! Best you remember that. The Arm is neutral ground first and foremost. Beyond that, there is no fighting permitted. If you ignore this, whether you win or lose, you will be ejected. Am I clear? Good. Enjoy your stay. Don't make me shorten it." - ↑
JOPI.dlg; State 3
– Jopi: "If there's ever a book shortage, that road to Candlekeep will be the most dangerous of them all, I assure you. But these folks are after metal so they're sticking mainly to the larger trade routes between Baldur's Gate and Amn... An' guess what: This here inn is smack dab in the middle o' it all." - ↑
SURREY.dlg; State 1
– Surrey: "I was an apprentice blacksmith under Taerom Fuiruim in Beregost. With the iron situation being what it is, however, I thought I'd better head somewhere else. Waterdeep, maybe. Taerom's having enough trouble making a go of it as it is..." - ↑
WHELP.dlg; State 1
– Whelp: "Aargh, look at these forks and tankards! This iron shortage shows no mercy on us drunkards and gormands!" - ↑
DORN.dlg; State 0
– Dorn: "Hrmm. It's about time, <RACE>. Bring me another flagon of ale." - ↑
JAHEIR.dlg; State 3
– Jaheira: "We are old friends of your adopted father. He is not with you? I must assume the worst. He would not permit his only child to wander without his accompaniment." - ↑ Bentley Mirrorshade
- ↑
MCOOK2.dlg; State 2
- ↑
MTOWF2.dlg; State 0
- ↑
UNSHEY.dlg; State 2
- ↑
LANDRI.dlg; State 2
– Landrin: "Hey, I've got an infestation of poisonous spiders in my cellar in Beregost. Bentley said I could stay here until they move on but I hate to impose. You'll know the house when you see it: just to the west of the Jovial Juggler Inn. Here, take these potions with you. They're antidotes against the poison. Keep whatever you don't use and I'll give you an extra 120 gold pieces if you bring back my husband's old boots that he keeps down there. If you bring back one of their bodies and my ol' bottle of wine as well, I might toss in a little something extra too." - ↑
NOBL9.dlg; State 6
– Nobleman: "Here's an extra couple of coins... put in a pleat that would make Daddy proud, if you know what I mean. Now get!"