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The Burning Wizard is a tavern and inn in the town of Beregost, offering drinks and all four qualities of rooms, some disagreeable but potentially informative company and a side quest. Out on the street, in front of the inn, Garrick holds watch for mercenaries, to lead them to Silke and a quest-like dilemma.


Involvement[]

One shouldn't talk with Zhurlong too often – once suffices usually at first. Spen Gil'meh upstairs isn't really in the mood to give some advice about the Firewine Ruins – nothing noteworthy, though –, some Commoners have found their way in from the streets, and the Bartender, besides being a friendly man, has barely more to offer than his assortment of drinks and rooms – quite a variety, however.

Quests[]


Services[]

The Burning Wizard offers also finer rooms and has a broad selection of – mostly cheap, though – drinks. Rumors – the same as in the Red Sheaf – are rather rare, all in all less than a quarter of the drinks will give one (Tanagyr's Stout Ale and the Winter Wine have higher chances). Other services aren't available.

Drinks[]

Rumor Journal

I hear relations haven't been going too good 'tween the two powers in this region. The Grand Dukes supposedly accused Amn of all the raiding that's been happening along the roads. Not a good thing to go accusin' the most powerful country in the western world.[1]

Rising Tensions with Amn
Tensions are growing in the region due to the supposed threat from Amn, though the evidence I've seen is somewhat confused.
[2]

There's been a big influx of Flaming Fist into town lately. I don't know what all the extra troops are here for, but it puts me on edge. Certainly it does.[3]

Rising Tensions with Amn
Members of the Flaming Fist have been transferred to Beregost. Their presence is apparently of little comfort to the locals.
[4]

Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all. Keep an eye on your weapons and tools. They're getting expensive to replace.[5]

Only during Chapter One and Two

Troubles in the Region: Iron Crisis

Iron continues to be scarce, driving prices of tools and weapons ever higher.
[6]

It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners; probably some scheme they've come up with.[7]

Only during Chapter One and Two

Troubles in the Region: Iron Crisis

Iron from the Nashkel mines is nearly useless when smelted. People suspect that the denizens of Nashkel are doing it intentionally, as part of some grandiose plot in the service of Amn.
[8]

Our smith in town, Taerom, he's been raging 'bout the iron he gets from the Nashkel mines. Seems like the stuff ain't very good. Almost like it's corrupted or some such.[9]

Only during Chapter One and Two

Troubles in the Region: Iron Crisis

Iron in this region seems to deteriorate for no known reason.
[10]

With iron being so scarce, I don't see how the Flaming Fist is gonna continue to be an effective police force. No new weapons and no new armor, not a good thing.[11]

Only during Chapter One and Two

Troubles in the Region: Iron Crisis

The Flaming Fist is in danger of losing its ability to protect the region. The condition of their weapons and armor is suffering, just as it is for everyone else.
[12]

I wonder where those bandits come from? They seem to know exactly how to escape the Fist. Where do they hide? Must be somewhere in the woods.[13]

Only during Chapters One to Three

Troubles in the Region: Bandit Problems

The bandits might be using the woods to screen their movements from the Flaming Fist.
[14]

Some guy came in yesterday. Said he was part of a caravan coming from Amn to Baldur's Gate. Said his caravan got wiped out, raiders in the night so it seems. There were humans and hobgoblins attacking together he said. Can you believe that?! Human folk working with goblin scum: What has this world come to?[15]

Only during Chapters One to Three

Troubles in the Region: Bandit Problems

The raiders include both humans and hobgoblins, groups of bandits that previously never worked together. Something has caused them to cooperate.
[16]

Only during Chapter One and Two

I heard there's some sort o' trouble in Nashkel. Somethin' sinister has been moving about in the mines. If I was you, I'd not go traveling until everything settles down. Of course, I'm not you.[17]

Troubles in the Region: Bandit Problems

There are rumors of something disrupting operations in the Nashkel mines, contributing to the iron shortage.
[18]

Only during Chapter One and Two

Lots of trouble down in Nashkel. Monsters or some such are said to be killing the workers at the Nashkel mines. I don't know what to believe. It could all just be a plot cooked up by Amn.[19]

Only during Chapter One and Two

The Midsummer fair's being held down in Nashkel. I don't know how well it'll do with all the troubles that have been 'bout these regions of late. People can't risk traveling for a simple little carnival.[20]

There is a festival in Nashkel, though it may suffer poor attendance due to the problems in the region.[21]

Only during Chapter One and Two

You hear of the Midsummer fair down in Nashkel? I hear it's doing quite well, despite all the trouble that town's had recently. I'm surprised people actually risk traveling to it.[22]

There is a festival east of Nashkel. Many people are gathering there.[23]

After the end of Chapter Two

Hear about the heroes of Nashkel? Some good folk—mercenaries, it's said—came down and solved all that town's problems. I'd sure like to shake their hands, I would. Fat chance I'll ever meet them though.[24]

Tales of my actions are spreading, though I'm not sure I like the term "mercenaries."[25]

After the end of Chapter Two

Seems like the iron problem down in Nashkel's solved. A group of mercenaries went into the mines and cleared up what's been causin' all the trouble. Brave folk to go fightin' whatever was down there.[26]

After the end of Chapter Two

Things have been gettin' tense between Baldur's Gate and Amn. Seems like the Gate's Grand Dukes think Amn's been behind all the raiding, and the iron shortage too.[27]

Rising Tensions with Amn
Many people believe that Amn, the nation to the south, is behind the iron crisis. Tensions are building both there and in Baldur's Gate.
[28]

After the end of Chapter Two

It's been really slow of late. With all the raiders making the roads so dangerous, no one's willing to travel anymore. I wish the Flaming Fist would do something about those bandits.[29]

Only during Chapter Three

Troubles in the Region: Bandit Problems

People are angry that the Flaming Fist have been unable to stop the bandit attacks. Travel has slowed greatly.
[30]

After the end of Chapter Two

The raiding has been getting worse. Those damn bandits have made it impossible to travel the roads anymore, especially if ye're an iron caravan. They gut you quicker than you can say Jack Sprat.[31]

Only during Chapter Three

Troubles in the Region: Bandit Problems

While they are happy to collect purses of gold, the bandits seem more interested in stealing iron-forged gear from their victims.
[32]

After the end of Chapter Two

Those damn bandits! Just heard from my wife. They've struck again, slaughtered the men who were guarding the caravan, including two boys from here in Beregost. Such a sad thing.[33]

Only during Chapter Three

Troubles in the Region: Bandit Problems

Bandits are killing and robbing people who dare to travel the Coast Way.
[34]

After the end of Chapter Two, but only before Tranzig's death

That Tranzig fellow, he's a strange one. Always leaving town in the middle of the night and coming back in the morning. He thinks no one notices, but come on! With everyone so paranoid, it's impossible to go 'bout unnoticed.[35]

Confronting Tranzig
A strange man named Tranzig makes frequent midnight trips out of Beregost. An odd occurrence when so many cannot travel safely even during the day.
[36]

After the end of Chapter Two, but only before Bassilus's death

You heard 'bout the 5,000 gold piece price on that priest's head? His name's Bassilus, and I guess he's been about these regions causing all sorts of havoc. Him and a horde of undead. Scares me just to think about it.[37]

Bassilus the Murderer
I heard in Beregost that a reward is currently being offered for the head of Bassilus, a murdering priest who apparently controls the undead.
[38]

After the end of Chapter Two

Some farmers who came in a little while back. They said that something that moved through the ground was eating all their cattle! Some huge insect beast.[39]

As long as Brun wasn't promised help

Giant Insects?
The local farmers complain of a giant insect infestation.
[40]

After the end of Chapter Six

Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' sons is now the leader, Sarevok is his name I think.[41]

Rising Tensions with Amn
Sarevok has assumed command of the Iron Throne. I am still accused of the former leaders' murders, though it is thought I was an agent of Amn. Someone is intent upon pushing the region into war.
[42]

After the end of Chapter Six

There's a big price on the heads of those folks who offed the Iron Throne's leaders. 5,000 gold or more I think. Every bounty hunter for leagues around will be on their tails.[43]

I'm apparently worth 5,000 gold to any bounty hunter who brings me in for murder. I don't suppose any of them will believe me when I say I've been framed.[44]


Notable Loot[]

Nothing can be pickpocketed from the Bartender nor from any of the patrons; none of the locked(30) containers on the second floor are guarded.


External Links[]

References[]

  1. RBEREG.dlg; State 3
  2. RBEREG.dlg; Response 4
  3. RBEREG.dlg; State 17
  4. RBEREG.dlg; Response 27
  5. RBEREG.dlg; State 5
  6. RBEREG.dlg; Response 7
  7. RBEREG.dlg; State 7
  8. RBEREG.dlg; Response 11
  9. RBEREG.dlg; State 9
  10. RBEREG.dlg; Response 15
  11. RBEREG.dlg; State 20
  12. RBEREG.dlg; Response 31
  13. RBEREG.dlg; State 4
  14. RBEREG.dlg; Response 5
  15. RBEREG.dlg; State 12
  16. RBEREG.dlg; Response 20
  17. RBEREG.dlg; State 0
  18. RBEREG.dlg; Responses 0/13
  19. RBEREG.dlg; State 8
  20. RBEREG.dlg; State 14
  21. RBEREG.dlg; Response 23
  22. RBEREG.dlg; State 21
  23. RBEREG.dlg; Response 33
  24. RBEREG.dlg; State 2
  25. RBEREG.dlg; Responses 3/17
  26. RBEREG.dlg; State 10
  27. RBEREG.dlg; State 18
  28. RBEREG.dlg; Response 28
  29. RBEREG.dlg; State 6
  30. RBEREG.dlg; Response 9
  31. RBEREG.dlg; State 15
  32. RBEREG.dlg; Response 24
  33. RBEREG.dlg; State 19
  34. RBEREG.dlg; Response 29
  35. RBEREG.dlg; State 13
  36. RBEREG.dlg; Response 22
  37. RBEREG.dlg; State 22
  38. RBEREG.dlg; Response 34
  39. RBEREG.dlg; State 11
  40. RBEREG.dlg; Response 18
  41. RBEREG.dlg; State 1
  42. RBEREG.dlg; Response 2
  43. RBEREG.dlg; State 16
  44. RBEREG.dlg; Response 26
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