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The wizard uses Teleport Field to create a teleportation field in which enemies are randomly teleported for the spell's duration.

Description[]

Teleport Field
The wizard instigates a teleportation effect that randomly teleports all enemies in this area for the duration of the spell. Teleport Field is best used against multiple enemies, serving to confuse them and allowing the wizard to concentrate on activating his defenses.

Only affects enemies, no saving throw and bypasses magic resistance, meaning this is one of the few spells that will basically always work, unless the enemy is outright immune to level 4 spells or has Globe of Invulnerability / Spell Immunity: Alteration up. Some bosses are also immune.

Where to obtain its scroll[]

Baldur's Gate[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its saving throw and description. See below for description:

Teleport Field
Level: 4
School: Alteration
Range: Long
Duration: 1 turn
Casting Time: 4
Area of Effect: 30’ radius
Saving Throw: Spell negates
With this spell, the wizard instigates a teleportation effect as far as the wizard can see. All enemies in this area are randomly teleported for the duration of the spell unless they save vs. spell at -4. This spell is best used against multiple enemies, serving to confuse them and allowing the wizard to concentrate on activating her defenses.

External links[]

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