At the end of every trial in Hell, the party gains Tears of Bhaal in the form of a gemstone, which is needed to progress and it gives Gorion's Ward a bonus, depending on the outcome of the trial. IN total the player character gains 5 tears of Bhaal. A good or neutral character taking the evil path in any of the Hell Trials will have their alignment changed to Neutral Evil. In BG2:EE character's alignment is changed to corresponding Evil (e.g. Chaotic Neutral will become Chaotic Evil) and this will also cause paladin and rangers to become Fallen, losing their class benefits forever. 

Description[edit | edit source]

A teardrop-shaped gemstone of a deep, oddly unsettling color. The Tear is one of the keys required to open the Watcher's Door.

The Trials[edit | edit source]

For the story leading up to this and a summary of the process, look at the Chapter Seven walk-through.

Test of Fear [edit | edit source]

Good: Immunity to +1 weapons or less

Evil: +2 CON, Cloak of Bravery

Exploit: In the original Baldur's Gate II: Shadows of Amn, it possible to take the Good path and the cloak. Ask time to think from the devil, then get the tear, use it on the five-eyed door, then come back and ask the cloak from the devil.

Test of Selfishness[edit | edit source]

Good: +10 magic resistance, -1 DEX, -2 hp, -75000xp

Evil: +2AC, party member taken (if any) is permanently killed 

Note: the evil -2 AC bonus only works until your character reaches the AC-limit of -20. When it goes beyond -20, the character won't benefit from this bonus.


Exploit #1: if you have a party member make it hasted (might also need Spell Trigger: Dispel), and let it open the doors from the inside. This at least prevents the loss of DEX (but not the -2 hp), or the death of the character as punishment.(EE Fixes this Exploit) 

Exploit #2: before opening the good doors cast Spell Immunity: Divination. You won't lose anything.(EE Fixes this little gap, sadly) 

Exploit #3: right when the conversation ends with the devil pause, and talk to it again before it teleports to the other side. Now you don't have to open the doors. If you want to go in for the healing potions, use the evil doors, as there won't be anyone to die. You get the good reward for this.

Exploit #4: Gorion's Ward can kick all party members from the group. The devil will now summon an innocent peasant for the Bhaalspawn to sacrifice. After receiving the tear, companions can be invited back in the group.

Exploit #5: to avoid losing DEX in EE use a Maze spell on your main character before opening the second door

Test of Greed [edit | edit source]

Good: +2 to all saving throws

Evil: +15 hp, Blackrazor +3 longsword

NOTE: In BG2 it is possible to pickpocket the good tear from the genie, thereby getting both the good reward and Blackrazor. This is not possible in BG2:EE. It is still possible to give the genie the sword and kill him before he teleports though.

Test of Pride[edit | edit source]

Good: +20% fire/cold/electric resistance

Evil: 200000 experience, Time Stop Scroll, Wail of the Banshee Scroll, Sphere of Chaos Scroll, 20 bolts of lightning, 20 arrows of acid, ring of protection +2, robe of the evil archmage  

Exploit: not a big thing, but if you say you won't kill the dragon, you can do it either way for 22,000 exp and still get the good reward. The beast won't have any of the scrolls though.  

Test of Wrath [edit | edit source]

The Bhaalspawn summons Wraith Sarevok, the ghost of your brother (confirmed in Throne of Bhaal not to have been an illusion), who goads you into accepting the powers of Bhaal and transforming into the slayer.

Good: +1 WIS, +1 CHA

Evil: +2STR 

NOTE: In BG2, you also receive +1 to your class's primary stat due to a coding mistake which only happened via a very specific route of conversation, or it could be an Easter egg bonus. This is removed in BG2:EE.  

Mod related[edit | edit source]

Revised Hell Trials[edit | edit source]

The Quest Pack from the Pocket Plane Group offers neutral paths and rewards, to expand the roleplaying aspect.

Neutral Tear of Bhaal Rewards[edit | edit source]

  • Test of Fear: +2 dexterity, Nymph Cloak
  • Test of Selfishness: +30% resistance to slashing damage
  • Test of Greed: +2 thAC0, Blackrazor +3 longsword (temporarily, as the PC must give the genie at the beginning of Throne of Bhaal the sword or die through the Geass)
  • Test of Pride: +30% resistance to magic damage.
  • Test of Wrath: +3 intelligence

Alignment Changes[edit | edit source]

Depending on which paths the player chooses, their alignment will change on the good and evil axis.

On the left of the following table, the choices made in the tests (G = good, N = neutral, E = evil) are listed; on the right, the consequences of each path to the player's alignment are shown.

Note: Paladins will fall and lose their divine abilities, if they choose only one evil path or change to Neutral alignment. Rangers won't fall from one evil path, but still fall if they too change alignment.
Since this modification was created before the Baldur's Gate II: Enhanced Edition, a Blackguard will ironically be unaffected by the change to either Neutral or Good alignment, unless the quest pack is updated.
Trial Results
Possible Path Combinations Alignment (Before and After)
G G G G G Good → Good
Neutral → Good
Evil → Good
G G G G N Good → Good
Neutral → Good
Evil → Neutral
G G G N N
G G G G E
Good → Good
Neutral → Neutral
Evil → Neutral
G G N N N
G N N N N
N N N N N
G G G N E
G G N N E
G N N N E
G G G E E
G G N E E
Good → Neutral
Neutral → Neutral
Evil → Neutral
G G E E E
G N N E E
N N N N E
Good → Neutral
Neutral → Neutral
Evil → Evil
G N E E E
N N N E E
Good → Neutral
Neutral → Evil
Evil → Evil
G E E E E
N N E E E
N E E E E
E E E E E
Good → Evil
Neutral → Evil
Evil → Evil

References

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