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Gameplay section[]

Basically I thought that starting with an exploit wasn't classy. I think it's better to start with general info, and talk about specific tactics in the end. That's why I had put the trick with the throwing knives at the end of that section. (@Haximus basically) -- Hazif (talk) 20:54, 16 June 2023 (UTC)

Haha! But it's not an exploit, it's purposefully coded to work like this. I think the whole sequence is a reference to Smaug, a red dragon in Tolkien's books. His "armor" has a weak spot over his heart, and that is what gets him killed with a single arrow. The snoring, tiptoeing and all are also part of the reference, so I grouped all of that together and put it first. Game difficulty variance felt secondary. IMHO, most new players should expect dragons to be above their pay grade and feel that avoiding the battle is the main route proposed by the game designer.
Regardless, feel free to rearrange however you want as long as the game mechanics are correct =)
A Smaug paragraph would have been a nice addition at the time but as the saying goes, better is an enemy of good, so I only covered gameplay. It's a fine encounter roleplay wise though. Here's the code if you're curious, found in BDMORENT.BCS:
IF
    Allegiance(Myself,NEUTRAL)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    HitBy([PC],MISSILE)
    OR(4)
        HasItemEquipedReal("dagg05",LastHitter(Myself))  // Throwing Dagger
        HasItemEquipedReal("dagg11",LastHitter(Myself))  // Boomerang Dagger +2 (cut content)
        HasItemEquipedReal("dagg25",LastHitter(Myself))  // Throwing Dagger
        HasItemEquipedReal("bddagg04",LastHitter(Myself))  // Throwing Dagger +1
THEN
    RESPONSE #100
        SetInterrupt(FALSE)
        DisplayStringNoNameHead(LastHitter(Myself),69578)  // You throw the dagger at the dragon and strike it in the heart. Death for the dragon is instant.
        AddXPWorthOnce(Myself,TRUE)
        Kill(Myself)
        SetInterrupt(TRUE)
END
Haximus Thunderburp (talk), 16 June 2023
OMG, wtf... I had no idea the thr. knives trick actually meant all this! And I didn't try it, even though I read about it... Finding out at last about the f'in bard song which was waking up the dragon in my game was such a relief! And then I wanted to express my previous reloading frustrations on Morentherene and her company with some fire and shit... I felt much better afterwards, a throwing knife wouldn't have worked so well ;) Still, that section might need changes :P -- Hazif (talk) 23:27, 16 June 2023 (UTC)
Roleplay and gameplay wise... is this the only place in the saga where the sound of a bard song actually makes a difference? I mean, no one complains if they sing all night long in the city, when everyone's sleeping. And what about that silenced part?... Can a party member with silence status effect get close without being stealthed or invisible? -- Hazif (talk) 23:44, 16 June 2023 (UTC)
Nope, in all games it's the only time where script checks if someone's singing. Scripts don't typically check for the Silence effect to determine if a creature should spot a party member, either. Sometimes its AI won't use divination if the only invisible creature is also silenced, like the Joker in the Black Pits II, but it's rare. I think someone just had a good time setting up this encounter :D — Haximus Thunderburp (talk), 17 June 2023
Let me put it this way... Imagine that me and my buddy Voghiln went to meet the dev who made Morentherene encounter, and the wiki editor who warned us about its tricks. Who do you think would be having more fun with our visit? :D Hazif (talk) 14:45, 17 June 2023 (UTC)
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