Unnatural creatures[]
I don't understand that section completely. Where's the "classification 55" taken from? GENERAL.ids does not have a such entry; instead it lists several of the creature types mentioned, including e.g. all, rather than "many" giant humanoids.
And what is the source for this behavior? The basic spell effects themselves are not referring to specific creature types.
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-- You talkin' to me? -- cCContributions -- 08:49, 6 August 2023 (UTC)
- From reading code in BG1EE 2.6.6.0 with SoD installed, the spell allows a rather common "immunity" to Undead and Golems. (Race = GOLEM and General = UNDEAD) Lich talks about quite a bunch of other creatures but I didn't test.
- @Lich: I went ahead and edited the unnatural creatures bit based on Near Infinity and the IESDP. I assume it's all due to DLTCEP making things more confusing than need be (as we talked about here), but if you actually did test that slimes and other things you mentioned are surprisingly immune in game, feel free to revert my change! ^^
- — Haximus Thunderburp (talk), 6 August 2023
- Ah, there is something – and I was blind during my first post?
SPCL102.spl → Spell ability 0 → Effect 1 → Creature type → Match entries 1 or 27 (55)- By memory, these were the mentioned exceptions. But I have forgotten to which files these entries are referring. Or is this related to
OBJECT.idsand means immunity for "myself" and the "protagonist"? Oh my, where has all my past knowledge gone? --
-- You talkin' to me? -- cCContributions -- 10:22, 6 August 2023 (UTC)
- where has all my past knowledge gone
- It's all been compressed and ZIPped in the brain, need time to unpack it :D
- Entry 1 and 27 means the creature type should be (1) or (27), i.e. General = UNDEAD or Race = GOLEM. I mean, with Near Infinity you can stay within the window of "Immunity to resource and message", keep the "Creature type" line selected, and scroll up and down the list of options to find IDs 1 and 27, which have self-explanatory names. Checking that these names are correct without in-game tests is more complex, but NI and the IESDP agree so that's good enough for me. ^^
- — Haximus Thunderburp (talk), 6 August 2023
- It's all been compressed and ZIPped in the brain, need time to unpack it
- Hopefully – thanks!
- Entries 1 or 27 from that drop-down itself *headdesk*
- And also thanks for the file link – had only searched IDSs, forgot to check 2DAs, but that's the file I had in mind. Somewhere in the back. Buried.
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-- You talkin' to me? -- cCContributions -- 11:46, 6 August 2023 (UTC)
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- @CCC: Try taking 1 table-spoon of Potion of Insight first thing in the morning, 50ml of Potion of Genius 3 times a day after each meal, and two table-spoons of Potion of Clarity before going to sleep. You should see some memory impovement even in the first week. Adjust doses accordingly. -- Hazif (talk) 12:30, 6 August 2023 (UTC)
- Oh, an Elixir of Health should handle the headdesk wound, but I suggest wearing a helmet when doing that. Headdesking can bring back lost memories, but it can also bury them deeper and cause even worse issues, so it's not recommended even with a high damage reduction. -- Hazif (talk) 12:35, 6 August 2023 (UTC)