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Summoned creatures[]

This table is meant as a resource for easily comparing summoned creatures available to the player in the Enhanced Editions (stats were taken from BG2EE, unless the summon is only available in BGEE).

Creatures are generally ordered alphabetically by source (eg the spell that spawns the creature), but very similar or equal creatures are grouped together for easier comparison (eg Efreeti Bottle and Summon Efreeti both produce slightly different Efreetis, so they're listed close to each other and Animal Summoning III and Conjure Animals spawn Mountain Bears that are exactly the same, so they're merged).

This list is still a work-in-progress and is still missing creatures from these sources: Find Familiar, Shamanic Dance, Summon Spirit Animals, Amulet of Abnormally Awesome Ankheg Summoning, Ring of the Tiny Fiend, Stone Ally and Wand of Water Element Summoning.

Source Name Stats Combat Abilities Defenses
Aerial Servant Aerial Servant 128 HP

23 STR

9 DEX

Base THAC0 5 (0 w/ STR bonus)

1 attack per round

4d8 crushing damage (+11 from STR and strikes as +4, w/ speed factor 0)

Base AC 3 (no DEX bonus)

Saving throws: D4 / W6 / P5 / B4 / S7

Immunities: Maze, Normal Weapons

Special: spawns with invisibility

Animate Dead Levels 1-6 (both Priest and Wizard versions) Skeleton Warrior 20 HP

16 STR

9 DEX

Base THAC0 18 (No STR bonus, but 15 due to -3 from "proficiency")

1 attack per round

1d8 slashing damage (+1 from STR, as well as +5 from "proficiency" and strikes as +0, w/ speed factor 5)

Base AC 6 (no DEX bonus)

Saving throws: D5 / W7 / P6 / B5 / S8

Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 25% Magic, 40% Slashing, 50% Piercing, 60% Missile

Animate Dead Levels 7-10 (both Priest and Wizard versions) Skeleton Warrior 40 HP

17 STR

9 DEX

Base THAC0 15 (10 w/ STR bonus, =3 from "proficiency" and -1 bonus from weapon)

1.5 attacks per round

1d8+1 slashing damage (+1 from STR, as well as +5 from "proficiency" and strikes as +1, w/ speed factor 4)

Base AC 6 (no DEX bonus)

Saving throws: D5 / W7 / P6 / B5 / S8

Immunities: Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 45% Magic, 40% Slashing, 50% Piercing, 60% Missile

Animate Dead Levels 11-14 (both Priest and Wizard versions) Skeleton Warrior 60 HP

18 STR

9 DEX

Base THAC0 13 (8 w/ STR bonus, -3 from "proficiency" and -1 bonus from weapon)

1.5 attacks per round

2d4+1 slashing damage (+2 from STR, as well as +5 from "proficiency" and strikes as +0, w/ speed factor 7)

Base AC 3 (no DEX bonus)

Saving throws: D5 / W7 / P6 / B5 / S8

Immunities: Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 65% Magic, 40% Slashing, 50% Piercing, 60% Missile

Animate Dead Levels 15+ (both Priest and Wizard versions) Skeleton Warrior 80 HP

18/51 STR

9 DEX

Base THAC0 10 (4 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency")

2 attacks per round

1d10+1 slashing damage (+3 from STR, as well as +5 from "proficiency", and strikes as +1, w/ speed factor 9 and range 2)

Base AC 2 (no DEX bonus)

Saving throws: D5 / W7 / P6 / B5 / S8

Immunities: Normal Weapons, Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 90% Magic, 40% Slashing, 50% Piercing, 60% Missile

Animal Summoning I War Dog 17 HP

9 STR

9 DEX

Base THAC0 19 (no STR bonus)

1 attack per round

1d8 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D14 / W16 / P15 / B17 / S17

Animal Summoning I Dire Wolf 33 HP

18 STR

9 DEX

Base THAC0 15 (14 w/ STR bonus)

1 attack per round

1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Animal Summoning II Panther 33 HP

18 STR

11 DEX

Base THAC0 17 (16 w/ STR bonus)

3 attacks per round

1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Animal Summoning II Black Bear 25 HP

9 STR

9 DEX

Base THAC0 17 (no STR bonus)

3 attacks per round

1d6 crushing damage (no STR bonus and strikes as +0, w/ speed factor 0)

Base AC 7 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Animal Summoning II Brown Bear 41 HP

16 STR

9 DEX

Base THAC0 15 (no STR bonus)

3 attacks per round

1d8 crushing damage (+1 from STR and strikes as +1, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D11 / W13 / P12 / B13 / S14

Animal Summoning II

Animal Summoning III

Cave Bear 50 HP

16 STR

9 DEX

Base THAC0 13 (no STR bonus)

3 attacks per round

1d10 crushing damage (+1 from STR and strikes as +2, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Animal Summoning III Lion 42 HP

18 STR

9 DEX

Base THAC0 15 (14 w/ STR bonus)

3 attacks per round

1d12 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)

Base AC 5 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Animal Summoning III Winter Wolf 63 HP

16 STR

19 DEX

Base THAC0 10 (melee: cannot receive STR bonuses, ranged: 5 w/ DEX bonus and -2 bonus from weapon)

3 attacks per round

Ranged attack: 4d6 cold damage (save vs breath for half and strikes as +0, w/ speed factor 3 and range 15)

Melee attack: 2d4 cold damage (cannot receive STR bonuses and strikes as +2, w/ speed factor 3)

Base AC 3 (-1 w/ DEX bonus)

Saving throws: D9 / W11 / P10 / B11 / S12

Resistances: 100% Cold

Animal Summoning III

Conjure Animals

Mountain Bear 70 HP

18/100 STR

9 DEX

Base THAC0 11 (8 w/ STR bonus)

3 attacks per round

1d12 crushing damage (+6 from STR and strikes as +3, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D8 / W10 / P9 / B10 / S11

Black Spider Figurine Kitthix 44 HP

14 STR

9 DEX

Base THAC0 14 (no STR bonus)

1.5 attacks per round

1d8 piercing damage (no STR and strikes as +0, w/ speed factor 3 and inflicts poison on a failed save vs death +1 for 3 dam/sec for 14 seconds)

Base AC 4 (no DEX bonus)

Saving throws: D12 / W14 / P13 / B14 / S14

Immunities: Web

Resistances: 10% Magic

Special: can teleport via script

Spellcasting: can cast 2x Web Tangle (web, as the spell, for 12 seconds on a failed save vs spells -2)

Cacofiend

Wild Surge #54

Nabassu 76 HP

19 STR

17 DEX

Base THAC0 13 (10 w/ STR bonus)

3 attacks per round

3d4 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)

Base AC -5 (-8 w/ DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Normal Weapons, Charm, Feeblemindedness, Confusion, Polymorph, Fear

Resistances: 50% Magic

Special: regenerates 1hp every 600 rounds and ignores invisibility

Spellcasting:

Silence 15' Radius if a Cleric or Mage is spotted (only once)

Death Gaze (hold creature for 5 rounds on a failed save vs death, blocked by magic resistance, and 1d8 acid + 1d8 fire damage, no save, bypasses magic resistance)

Paralyze (hold creature for 6 rounds on a failed save vs spells with a bonus of 1, blocked by magic resistance)

Vampiric Touch (works exactly like the mage spell of the same name, doing 6d6 magic damage and healing/increasing the Nabassu's HP by the same amount)

Call Woodland Beings Nymph 24 HP

9 STR

17 DEX

Base THAC0 15 (no STR bonus)

1.5 attacks per round

1d6 crushing damage (no STR bonus and strikes as +0, w/ speed factor 0)

Base AC 9 (6 w/ DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Special: can teleport via script

Spellcasting: 2x Hold Person, Barkskin, Miscast Magic, Call Lightning, Cause Serious Wounds, Mental Domination, Mass Cure, Confusion, Hold Monster

Carrion Summons Mutated Crawler 40 HP

14 STR

9 DEX

Base THAC0 15 (no STR bonus)

4 attacks per round

1d2 crushing damage (no STR bonus and strikes as +0, w/ speed factor 3 and paralyzes for 7 rounds on a failed save vs death)

Base AC 3 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Conjure Lesser Air Elemental Lesser Air Elemental 64 HP

13 STR

9 DEX

Base THAC0 13 (no STR bonus)

1 attack per round

1d20 crushing damage (no STR bonus and strikes as +3, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B11 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Staff of Air Lesser Air Elemental 64 HP

19 STR

9 DEX

Base THAC0 13 (10 w/ STR bonus)

1 attack per round

1d20 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Special: casts Air Elemental Whirlwind on its own via script (2d8 crushing damage on a failed save vs spell, slays enemies with 3 HD or less)

Conjure Air Elemental Air Elemental 96 HP

17 STR

9 DEX

Base THAC0 9 (8 w/ STR bonus)

1 attack per round

1d20 crushing damage (+1 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Air Elemental

Elemental Summoning

Greater Air Elemental (Conjure Air Elemental)

Air Elemental (Elemental Summoning)

128 HP

19 STR

9 DEX

Base THAC0 5 (2 w/ STR bonus)

1 attack per round

1d20 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D4 / W6 / P5 / B4 / S7

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Air Elemental Elder Air Elemental 192 HP

22 STR

9 DEX

Base THAC0 0 (-4 w/ STR bonus)

1 attack per round

1d20 crushing damage (+10 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D2 / W4 / P3 / B3 / S5

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Elemental Summoning

Greater Elemental Summoning

Chan 180 HP

19 STR

18 DEX

Base THAC0 2 (-1 w/ STR bonus)

3 attacks per round

1d6 crushing damage (+2d10 electricity damage, +7 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)

Base AC 2 (-2 w/ DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison

Resistances: 70% Cold, 100% Electricity, 40% Acid, 85% Magic

Special: ignores invisibility, spawns with a Globe of Blades (as the spell, lasts for 10 rounds), doesn't count towards summon limit and isn't vulnerable to summon-killing effects

Spellcasting: can cast 2x Whirlwind (1d8+12 crushing damage against enemies in the area of effect, inflicts sleep for 3 seconds on failed save vs spell -10 and pushes creatures away for 2 seconds)

Conjure Lesser Earth Elemental Earth Elemental 64 HP

13 STR

14 DEX

Base THAC0 13 (no STR bonus)

1 attack per round

4d8 crushing damage (no STR bonus and strikes as +3, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B11 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Staff of Earth Lesser Earth Elemental 64 HP

19 STR

9 DEX

Base THAC0 13 (10 w/ STR bonus)

1 attack per round

4d8 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Earth Elemental (priest)

Conjure Earth Elemental (wizard)

Earth Elemental 96 HP

17 STR

14 DEX

Base THAC0 9 (8 w/ STR bonus)

1 attack per round

4d8 crushing damage (+1 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Earth Elemental (priest)

Conjure Earth Elemental (wizard)

Elemental Summoning

Earth Elemental 128 HP

19 STR

14 DEX

Base THAC0 5 (2 w/ STR bonus)

1 attack per round

4d8 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D4 / W6 / P5 / B4 / S7

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Earth Elemental (priest) Earth Elemental 192 HP

20 STR

14 DEX

Base THAC0 0 (-3 w/ STR bonus)

1 attack per round

4d8 crushing damage (+8 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Conjure Earth Elemental (wizard) Earth Elemental 192 HP

22 STR

14 DEX

Base THAC0 0 (-4 w/ STR bonus)

1 attack per round

4d8 crushing damage (+10 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Elemental Summoning

Greater Elemental Summoning

Sunnis 230 HP

24 STR

18 DEX

Base THAC0 2 (-4 w/ STR bonus)

3 attacks per round

3d12 crushing damage (+12 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)

Base AC -7 (-11 w/ DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Hold, Stun, Paralysis, Petrification

Resistances: 75% Fire, 40% Cold, 40% Acid, 70% Magic

Special: ignores invisibility, casts Stoneskin once upon seeing an enemy, doesn't count towards summon limit and isn't vulnerable to summon-killing effects

Spellcasting: can cast 2x Earthquake (as the spell, but party-friendly)

Conjure Lesser Fire Elemental Fire Elemental 64 HP

14 STR

14 DEX

Base THAC0 13 (no STR bonus)

1 attack per round

3d8 crushing damage (+1d6 fire damage, no STR bonus and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B11 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Resistances: 100% Fire

Staff of Fire Lesser Fire Elemental 64 HP

19 STR

9 DEX

Base THAC0 13 (10 w/ STR bonus)

1 attack per round

3d8 crushing damage (+1d6 fire damage, +7 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Resistances: 125% Fire

Conjure Fire Elemental (priest)

Conjure Fire Elemental (wizard)

Fire Elemental 96 HP

18 STR

14 DEX

Base THAC0 9 (8 w/ STR bonus)

1 attack per round

3d8 crushing damage (+1d6 fire damage, +2 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Resistances: 100% Fire

Conjure Fire Elemental (priest)

Conjure Fire Elemental (wizard)

Elemental Summoning

Fire Elemental 128 HP

20 STR

14 DEX

Base THAC0 5 (2 w/ STR bonus)

1 attack per round

3d8 crushing damage (+1d6 fire damage, +8 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D4 / W6 / P5 / B4 / S7

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Resistances: 100% Fire

Conjure Fire Elemental (priest)

Conjure Fire Elemental (wizard)

Fire Elemental 192 HP

23 STR

14 DEX

Base THAC0 0 (-5 w/ STR bonus)

1 attack per round

3d8 crushing damage (+1d6 fire damage, +11 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D2 / W4 / P3 / B3 / S5

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Resistances: 100% Fire

Elemental Summoning

Greater Elemental Summoning

Zaaman Rul 160 HP

19 STR

18 DEX

Base THAC0 2 (-1 w/ STR bonus)

2 attacks per round

1d6 crushing damage (+3d10 fire damage, +7 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)

Base AC -3 (-7 w/ DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Hold, Stun, Paralysis, Petrification

Resistances: 125% Fire, 60% Magic

Special: ignores invisibility, spawns with a Fireshield (as the spell, but does 1d12+8 fire damage) that lasts for 23 rounds, doesn't count towards summon limit and isn't vulnerable to summon-killing effects

Spellcasting: can cast 2x Flame Strike (as the spell, but cast at max level)

Efreeti Bottle Efreeti 80 HP

20 STR

9 DEX

Base THAC0 11 (8 w/ STR bonus)

1 attack per round

2d8 crushing damage (+8 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D8 / W10 / P9 / B9 / S11

Resistances: 125% Fire

Special: assumes a Gaseous Form if its HP is lower than 15 (up to three times)

Spellcasting: casts Fire Shield (Red), Fireball, Invisibility, Flame Arrow and Flame Strike on its own via script and, beyond that, can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt, Flame Strike and Flame Arrow

Summon Efreeti Efreeti 80 HP

20 STR

9 DEX

Base THAC0 11 (8 w/ STR bonus)

1 attack per round

3d8 crushing damage (+8 from STR and strikes as +0, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D8 / W10 / P9 / B9 / S11

Resistances: 125% Fire

Special: assumes a Gaseous Form if its HP is lower than 15 (up to three times)

Spellcasting: casts Fire Shield (Red), Fireball, Invisibility, Flame Arrow and Flame Strike on its own via script and, beyond that, can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt

Gate (priest)

Gate (wizard)

Pit Fiend 80 HP

18/00 STR

17 DEX

Base THAC0 7 (4 w/ STR bonus)

5 attacks per round

3d4 piercing damage (+6 from STR, +3 from "proficiency" and strikes as +4, w/ speed factor 0)

Base AC -5 (-8 w/ DEX bonus)

Saving throws: D5 / W7 / P6 / B5 / S8

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Polymorph, Charm, Fear, Morale Break, Confusion, Feeblemindedness

Resistances: 100% Fire, 50% Magic

Special: ignores invisibility, regenerates 1hp every 3 seconds, doesn't count towards summon limit and summon-killing effects

Spellcasting: casts Demon Fear (fear for 2 rounds on a failed save vs spell), Remove Magic (only if a Mage or Cleric is spotted), Symbol: Fear, Fireball (as the spell, but 20d6 fire damage) on its own via script

Golden Lion Figurine Joolon 45 HP

18 STR

9 DEX

Base THAC0 15 (14 w/ STR bonus)

2 attacks per round

1d12 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: Normal Weapons

Special: has permanent normal Haste

Spellcasting: can be ordered to cast Cloak of Fear and Blur

Green Globe Shambling Mound 96 HP

19 STR

14 DEX

Base THAC0 9 (6 w/ STR bonus)

1 attack per round

4d8 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Staff of the Woodlands Shambling Mound 64 HP

19 STR

14 DEX

Base THAC0 13 (10 w/ STR bonus)

1 attack per round

4d8 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)

Base AC 2 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B11 / S13

Immunities: Normal Weapons, Weapons With Enchantment Below +2

Hexxat's Children of the Night Rat 1 HP

9 STR

9 DEX

Base THAC0 20 (no STR bonus)

1 attack per round

1d2 crushing damage (no STR bonus, doesn't have a weapon or weapon-like attack item)

Base AC 20 (no DEX bonus)

Saving throws: D20 / W20 / P20 / B20 / S20

Resistances: 90% Slashing, 90% Crushing, 90% Piercing, 90% Missile

Hexxat's Children of the Night Wolf 32 HP

15 STR

17 DEX

Base THAC0 17 (no STR bonus)

3 attacks per round

1d4 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0 and range 2)

Base AC 6 (3 w/ DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Hexxat's Children of the Night Shadow 34 HP

18 STR

10 DEX

Base THAC0 17 (16 w/ STR bonus)

1 attack per round

1d8 slashing damage (+2 from STR and strikes as +0, w/ speed factor 0)

Base AC 7 (no DEX bonus)

Saving throws: D12 / W14 / P13 / B15 / S15

Immunities: Normal Weapons, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 100% Electricity, 30% Missile

Spellcasting: can be ordered to cast 5x Magic Missile, 5x Mirror Image, 2x Fireball, Hold Person, 2x Lightning Bolt, 2x Dimension Door, 2x Polymorph Other, Animate Dead, Cloudkill, Shadow Door, Monster Summoning III< Chaos, Invisible Stalker, Globe of Invulnerability, Flesh to Stone

Silver Horn of Valhalla Berserk Warrior 50 HP

17 STR

9 DEX

Base THAC0 16 (11 w/ STR bonus, -1 bonus from weapon, -1 from "proficiency" and -2 bonus from permanent berserk status)

1 attack per round

1d8+1 slashing damage (+1 from STR, as well as +2 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)

Base AC 10 (no DEX bonus, but wears Hide Armor and a Small Shield)

Saving throws: D11 / W13 / P12 / B13 / S14

Immunities: Critical Hits

Special: has permanent Berserk status

Bronze Horn of Valhalla Berserk Warrior 70 HP

17 STR

9 DEX

Base THAC0 14 (7 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency" and -2 bonus from permanent berserk status)

1.5 attacks per round

1d8+1 slashing damage (+1 from STR, as well as +3 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)

Base AC 10 (no DEX bonus, but wears Hide Armor and a Small Shield)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Critical Hits

Special: has permanent Berserk status

Iron Horn of Valhalla Berserk Warrior 90 HP

17 STR

9 DEX

Base THAC0 12 (5 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency" and -2 bonus from permanent berserk status)

1.5 attacks per round

1d8+1 slashing damage (+1 from STR, as well as +4 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)

Base AC 10 (no DEX bonus, but wears Hide Armor and a Small Shield)

Saving throws: D8 / W10 / P9 / B9 / S11

Immunities: Critical Hits

Special: has permanent Berserk status

Invisible Stalker Invisible Stalker 64 HP

18/10 STR

17 DEX

Base THAC0 11 (10 w/ STR bonus)

1 attack per round

2d8 crushing damage (+3 from STR and strikes as +2, w/ speed factor 0)

Base AC -3 (-6 w/ DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain, Lightning Bolt of Paralyzation, Lightning Bolt (Mage version only)

Resistances: 30% Fire, 30% Cold, 30% Electricity, 30% Acid, 80% Missile

Special: spawns with invisibility

Limited Wish: "I wish to be protected from undead right now" Vampire (9 HD) 75 HP

18/91 STR

17 DEX

Base THAC0 11 (9 w/ STR bonus)

1 attack per round

1d6 crushing damage (+5 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)

Base AC 1 (-2 w/ DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Immunities: Normal Weapons, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain

Resistances: 50% Cold, 50% Electricity

Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP every 2 seconds

Spellcasting: casts Domination (as the spell) often

Limited Wish: "I wish to be protected from undead right now" Vampire (10 HD) 83 HP

18/100 STR

17 DEX

Base THAC0 11 (8 w/ STR bonus)

1 attack per round

1d6 crushing damage (+6 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)

Base AC 1 (-2 w/ DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain

Resistances: 50% Cold, 50% Electricity

Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP every 2 seconds

Spellcasting: casts Domination (as the spell) often

Limited Wish: "I wish to be protected from undead right now" Vampire (11 HD) 88 HP

18/100 STR

17 DEX

Base THAC0 9 (6 w/ STR bonus)

2 attacks per round

1d6 crushing damage (+6 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)

Base AC 1 (-2 w/ DEX bonus)

Saving throws: D7 / W9 / P8 / B8 / S10

Immunities: Normal Weapons, Weapons With Enchantment Below +2, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain

Resistances: 50% Cold, 50% Electricity

Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP/sec

Spellcasting: casts Domination (as the spell) often

Limited Wish: "I wish to be protected from undead right now" Vampire (12 HD) 96 HP

19 STR

18 DEX

Base THAC0 9 (6 w/ STR bonus)

2 attacks per round

1d6 crushing damage (+7 from STR, as well as +2 from "proficiency" and strikes as +4, w/ speed factor 0, drains 3 levels)

Base AC 1 (-3 w/ DEX bonus)

Saving throws: D5 / W7 / P6 / B6 / S8

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain

Resistances: 50% Cold, 50% Electricity

Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP/sec

Spellcasting: casts Domination (as the spell) often

Monster Summoning I Rabid Dog 18 HP

14 STR

17 DEX

Base THAC0 18 (no STR bonus)

3 attacks per round

1d4 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0 and range 2)

Base AC 6 (3 w/ DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Monster Summoning I Kobold Commando 21 HP

12 STR

17 DEX

Base THAC0 18 (melee: no STR bonus, ranged: 15 w/ DEX bonus and -1 from "proficiency")

Melee: 1 attack per round, ranged: 2 attacks per round

Ranged attack: 2x Arrows of Fire, followed by 20x Arrows (+2 from "proficiency", strikes as +0, w/ speed factor 6 and range 75)

Melee attack: 1d6 piercing damage (no STR bonus and strikes as +0, w/ speed factor 3)

Base AC 5 (2 w/ DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: Critical Hits

Monster Summoning I Ogrillion 24 HP

18/50 STR

9 DEX

Base THAC0 18 (17 w/ STR bonus)

2 attacks per round

1d8 crushing damage (+3 from STR and strikes as +0, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Monster Summoning I Worg 26 HP

18/40 STR

9 DEX

Base THAC0 17 (16 w/ STR bonus)

1 attack per round

1d8 piercing damage (+3 from STR and strikes as +0, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Monster Summoning II

Wand of Monster Summoning

Wild Surge #50

Gnoll Elite 30 HP

16 STR

15 DEX

Base THAC0 17 (no STR bonus, but 14 due to -3 from "proficiency")

1.5 attacks per round

1d10 piercing/slashing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +0, w/ speed factor 9 and range 2)

Base AC 4 (3 w/ DEX bonus)

Saving throws: D14 / W16 / P15 / B17 / S17

Immunities: Critical Hits

Monster Summoning II

Wand of Monster Summoning

Wild Surge #50

Hobgoblin Elite 30 HP

17 STR

12 DEX

Base THAC0 17 (melee: 17, despite the STR bonus, due to an unknown penalty, ranged: no DEX bonus)

2 attacks per round

Ranged attack: 20x Arrows of Biting, followed by 18x Arrows (strikes as +0, w/ speed factor 6 and range 75)

Melee attack: 2d4 slashing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +0, w/ speed factor 8)

Base AC 8 (no DEX bonus, 3 due to Leather Armor, 5 vs piercing/missile due to armor penalties)

Saving throws: D10 / W12 / P11 / B13 / S12

Monster Summoning II

Wand of Monster Summoning

Wild Surge #50

Ogre 33 HP

18/100 STR

9 DEX

Base THAC0 17 (11 w/ STR bonus and -3 from "proficiency")

1 attack per round

1d10 crushing damage (+6 from STR, as well as +3 from "proficiency", and strikes as +1, w/ speed factor 3)

Base AC 5 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B13 / S13

Monster Summoning II

Wand of Monster Summoning

Wild Surge #50

Dire Wolf 33 HP

18 STR

9 DEX

Base THAC0 15 (14 w/ STR bonus)

1 attack per round

1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Monster Summoning III Ettercap 42 HP

14 STR

9 DEX

Base THAC0 15 (no STR bonus)

3 attacks per round

Melee attack 1: 1d3 slashing damage (no STR bonus and strikes as +1, w/ speed factor 3)

Melee attack 2: 1d8 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3, poison for 2 damage/sec for 37 seconds on a failed save vs death)

Base AC 4 (no DEX bonus)

Saving throws: D4 / W5 / P5 / B6 / S5

Immunities: Web

Monster Summoning III Ogre Berserker 42 HP

18/100 STR

9 DEX

Base THAC0 15 (9 w/ STR bonus and -3 from "proficiency")

1 attack per round

1d10 crushing damage (+6 from STR, as well as +3 from "proficiency, and strikes as +1, w/ speed factor 3)

Base AC 3 (no DEX bonus)

Saving throws: D9 / W11 / P10 / B12 / S12

Moon Dog Figurine Cerebus 74 HP

17 STR

17 DEX

Base THAC0 11 (10 w/ STR bonus)

1 attack per round

3d4 piercing damage (+1 from STR and strikes as +4, w/ speed factor 0)

Base AC 0 (-3 w/ DEX bonus)

Saving throws: D6 / W8 / P7 / B7 / S9

Immunities: Normal Weapons, Weapons With Enchantment Below +2, Charm, Fear, Morale Break, Poison

Resistances: 25% Magic, 25% Slashing, 25% Crushing, 25% Piercing, 25% Missile

Special: permanent normal Haste

Spellcasting:

Moon Dog Howl (fear+5 magic damage for 3 rounds against all Evil creatures on a failed save vs spell -2, Protection from Evil and protection against fear for the party) cast via script when an enemy is sighted (doesn't spend the cast listed below).

Can be ordered to cast: Moon Dog Howl, 3x Healing Lick (cures 20 HP and removes diseases, deafness, blindness and poison), 3x Moon Dog Sight (dispels illusions of level 5 and under, detects evil and finds traps), 3x Mirror Image, Improved Invisibility

Mordenkainen's Sword Magical Sword 36 HP

12 STR

9 DEX

Base THAC0 10 (no STR bonus, 3 due to -4 bonus from weapon and -3 from "proficiency")

1 attack per round

5d4+4 slashing damage (no STR bonus, but +3 from "proficiency" and strikes as +5, w/ speed factor 1)

Base AC -20 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: Paralysis, Stun, Sleep, Hold, Charm, Fear, Blindness, Feeblemindedness, Disease, Deafness, Confusion, Petrification, Polymorph Other, INT modification, Poison, Sphere of Chaos, Psionic Attacks

Resistances: 100% resistance to all damage types, except Magical damage

Ras, The Dancing Blade Ras 36 HP

12 STR

9 DEX

Base THAC0 12 (no STR bonus, 7 due to -2 bonus from weapon and -3 from "proficiency")

1 attack per round

1d8+2 slashing damage (no STR bonus, but +3 from "proficiency" and strikes as +2, w/ speed factor 3)

Base AC -20 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: wears MINHP1.ITM, granting it immunity to basically everything in the game, except, notably, summon-destroying effects (like Death Spell)

Resistances: 100% Magic, 100% resistance to all damage types, except Magical damage

Special: doesn't act unless ordered to

Spectral Brand Spectral Blade 36 HP

12 STR

9 DEX

Base THAC0 12 (no STR bonus, 11 due to -3 bonus from weapon and +2 penalty from "proficiency")

1 attack per round

1d8+3 slashing damage (no STR bonus and strikes as +3, w/ speed factor 3)

Base AC -20 (no DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: wears MINHP1.ITM, granting it immunity to basically everything in the game, except, notably, summon-destroying effects (like Death Spell)

Resistances: 100% Magic, 100% resistance to all damage types, except Magical damage (though the item mentioned above prevents death from damage)

Special: doesn't act unless ordered to

Ring of Djinni Summoning Djinni 59 HP

21 STR

9 DEX

Base THAC0 13 (9 w/ STR bonus)

1 attack per round

2d8 crushing damage (+9 from STR and strikes as +4, w/ speed factor 0)

Base AC 4 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Special: destroys the ring on death

Spellcasting: casts Invisibility via script when an enemy is sighted, can be ordered to cast: 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt

Summon Djinni Djinni 59 HP

21 STR

9 DEX

Base THAC0 13 (8 w/ STR bonus and -1 from "proficiency")

1 attack per round

2d8 crushing damage (+9 from STR, as well as +2 from "proficiency", and strikes as +0, w/ speed factor 0)

Base AC 4 (no DEX bonus)

Saving throws: D10 / W12 / P11 / B12 / S13

Special: assumes a Gaseous Form if its HP is lower than 10 (up to three times)

Spellcasting: casts Shadow Door, Globe of Invulnerability and Protection from Magical Weapons via script when an enemy is sighted, can be ordered to cast: 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt

Spider Spawn Giant Spider 35 HP

14 STR

9 DEX

Base THAC0 13 (no STR bonus)

1 attack per round

1d8 piercing damage (no STR bonus and strikes as +0, w/ speed factor 3, poison for 2 damage/sec for 37 seconds on a failed save vs death)

Base AC 4 (no DEX bonus)

Saving throws: D9 / W10 / P9 / B10 / S10

Immunities: Web

Spider Spawn Phase Spider 44 HP

14 STR

9 DEX

Base THAC0 12 (no STR bonus)

2 attacks per round

1d6 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3, poison for 2 damage/sec for 20 seconds on a failed save vs death -2)

Base AC 5 (no DEX bonus)

Saving throws: D11 / W13 / P12 / B13 / S14

Immunities: Web, Entangle

Special: teleports to enemies via script

Spider Spawn Sword Spider 45 HP

14 STR

9 DEX

Base THAC0 15 (no STR bonus)

4 attacks per round (5 w/ haste)

2d6 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3)

Base AC 3 (no DEX bonus)

Saving throws: D11 / W13 / P12 / B13 / S14

Immunities: Web

Special: under the effect of permanent normal Haste

Summon Deva

Summon Fallen Deva

Deva

Fallen Deva

110 HP

19 STR

19 DEX

Base THAC0 5 (-4 w/ STR bonus, -3 from weapon and -3 from proficiency)

2 attacks per round

3d6+3 crushing damage (+7 from STR, as well as +5 from proficiency, and strikes as +3, w/ speed factor 5, also has 25% chance to cure deafness+feeblemindedness+dispel at a low level, inflicts stun for 1 round on a failed save vs spell, destroys clones and, against undead, does +1d6+2 crushing damage and destroys them on a failed save vs death -4)

Base AC -7 (-11 w/ DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +2, Charm, Level Drain, Confusion, Backstabs, Poison, Petrification, Slay, Feeblemindedness

Resistances: 100% Fire, 100% Cold, 100% Electricity, 70% Magic, 10% Slashing, 10% Crushing, 10% Piercing, 10% Missile

Special: ignores invisibility, regenerates 1 HP every 3 seconds, doesn't count towards the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell). Besides their appearance and some very minor AI differences (eg the Fallen Deva won't Cure Critical Wounds unless ordered to), the only difference between the two is that the Deva is Chaotic Good and the Fallen Deva is Chaotic Evil.

Spellcasting: casts Heal on itself via script when under 25% HP and can be ordered to cast: 3x Remove Fear, 3x Remove Curse, 3x Cure Disease, 3x Dispel Magic (at level 25), 3x Neutralize Poison, 3x Cure Critical Wounds, 3x Globe of Blades, 1x Chaos

Summon Planetar

Summon Dark Planetar

Planetar

Fallen Planetar

110 HP

19 STR

15 DEX

Base THAC0 5 (-4 w/ STR bonus, -3 from weapon and -3 from proficiency)

3 attacks per round (4 w/ Haste)

2d10+3 slashing damage (+7 from STR, as well as +5 from proficiency, and strikes as +3, w/ speed factor 5, also has 25% chance to do all the following: cure deafness and feeblemindedness, dispel at a low level, destroy clones, slay on a failed save vs death -2)

Base AC -7 (-8 w/ DEX bonus)

Saving throws: D3 / W5 / P4 / B4 / S6

Immunities: Normal Weapons, Weapons With Enchantment Below +3, Charm, Level Drain, Confusion, Backstabs, Poison, Petrification, Slay, Feeblemindedness

Resistances: 100% Fire, 100% Cold, 100% Electricity, 75% Magic, 10% Slashing, 10% Crushing, 10% Piercing, 10% Missile

Special: under the effect of permanent normal Haste, ignores invisibility, regenerates 4 HP per second (before taking into account Haste), doesn't count towards the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell). Besides their appearance, the only difference between the two is that the Planetar is Chaotic Good and has Holy Word and the Fallen Planetar is Chaotic Evil and has Unholy Word.

Spellcasting: casts Heal on itself via script when under 25% HP and can be ordered to cast: 3x Remove Fear, 3x Cure Disease, 3x Dispel Magic (at level 1), 3x Remove Curse, 3x Lesser Restoration, 3x Neutralize Poison, 3x True Seeing, 3x Flame Strike, 3x Insect Plague, 3x Raise Dead, 3x Heal, 3x Globe of Blades, 3x Earthquake, 3x Fire Storm, 3x Holy Word (Unholy Word for the Fallen Planetar), 3x Symbol: Fear, 3x Symbol: Death, 2x Magic Missile, Detect Invisibility, Flame Arrow, Improved Invisibility, Chaos

Summon Dread Wolf Dread Wolf 33 HP

9 STR

9 DEX

Base THAC0 15 (no STR bonus)

1 attack per round

1d10 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0)

Base AC 6 (no DEX bonus)

Saving throws: D11 / W13 / P12 / B13 / S14

Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Resistances: 100% Cold, 50% Electricity

Summon Ghast Ghast 29 HP

18 STR

9 DEX

Base THAC0 14 (cannot receive STR bonuses)

3 attacks per round

1d8 piercing damage (cannot receive STR bonuses and strikes as +1, w/ speed factor 3, inflicts THAC0 penalty of 2 for 200 seconds on a failed save vs breath and paralysis for 7 rounds on a failed save vs death)

Base AC 4 (no DEX bonus)

Saving throws: D9 / W11 / P10 / B12 / S12

Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain

Summon Ghostly Defender Goblin Warrior 30 HP

12 STR

16 DEX

Base THAC0 18 (no STR bonus, but 16 due to -1 from "proficiency" and -1 bonus from the weapon)

1 attack per round

1d8+1 slashing damage (no STR bonus, but gets +2 from "proficiency" and strikes as +1, w/ speed factor 6)

Base AC 4 (2 w/ DEX bonus)

Saving throws: D13 / W15 / P14 / B16 / S16

Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics

Special: unselectable

Summon Ghostly Defender Goblin Chieftain 50 HP

16 STR

12 DEX

Base THAC0 16 (no STR bonus, but crits on 19 and 20 due to single-weapon style)

1 attack per round

2d4+2 crushing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +2, w/ speed factor 5, on critical hit: stun for 6 seconds on a failed save vs spell)

Base AC 2 (no DEX bonus, supposedly single-weapon styles makes it 0, but the UI shows differently)

Saving throws: D11 / W13 / P12 / B13 / S14

Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics

Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile

Special: unselectable

Summon Fiend Glabrezu 80 HP

19 STR

17 DEX

Base THAC0 11 (8 w/ STR bonus)

5 attacks per round

3d4 crushing damage (+7 from STR, +3 from "proficiency" and strikes as +4, w/ speed factor 0)

Base AC -7 (-10 w/ DEX bonus)

Saving throws: D8 / W10 / P9 / B9 / S11

Immunities: Normal Weapons, Weapons With Enchantment Below +2, Poison, Polymorph, Charm, Fear, Morale Break, Confusion, Feeblemindedness, Paralysis, Hold

Resistances: 100% Fire, 100% Cold, 50% Magic

Special: ignores invisibility, doesn't count towards summon limit and summon-killing effects

Spellcasting: casts Power Word: Stun at-will randomly, as well as Remove Magic (only once) upon seeing a Cleric or Mage

Summon Hakeashar Hakeashar 92 HP

16 STR

9 DEX

Base THAC0 9 (no STR bonus)

2 attacks per round

0d6 piercing damage (cannot receive STR bonuses and strikes as +0, w/ speed factor 0, drains 1 item charge and 1 wizard spell)

Base AC 8 (no DEX bonus)

Saving throws: D9 / W11 / P10 / B9 / S12

Immunities: Normal Weapons and Lower Resistance (the spell)

Resistances: 100% Fire, 100% Cold, 100% Electricity, 100% Magic, 20% Slashing, 50% Crushing, 50% Piercing, 75% Missile

Special: receives the effect of Cure Light Wounds when a spell targets it directly (eg a Fireball won't work, but Flame Arrow will)

Spellcasting: can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt

Summon Nishruu Nishruu 72 HP

16 STR

9 DEX

Base THAC0 11 (no STR bonus)

2 attacks per round

0d6 piercing damage (cannot receive STR bonuses and strikes as +0, w/ speed factor 0, drains 1 item charge and 1 wizard spell)

Base AC 10 (no DEX bonus)

Saving throws: D9 / W11 / P10 / B9 / S12

Immunities: Lower Resistance (the spell), Poison

Resistances: 100% Fire, 100% Cold, 100% Electricity, 100% Magic, 20% Slashing, 50% Crushing, 50% Piercing, 70% Missile

Special: ignores invisibility, receives the effect of Cure Light Wounds when a spell targets it directly (eg a Fireball won't work, but Flame Arrow will)

Spellcasting: can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt

Wizard Eye Wizard Eye 2 HP

9 STR

9 DEX

Base THAC0 19 (no STR bonus)

1 attacks per round

1d2 crushing damage (no STR bonus and has no weapon or weapon-like attack item)

Base AC 6 (no DEX bonus)

Saving throws: D14 / W16 / P15 / B17 / S17

Immunities: Lower Resistance (the spell), Poison

Special: clears the fog of war, spawns with invisibility, can only be ordered to attack if selected alongside other creatures, doesn't count toward the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell, though it will be destroyed anyway due to its low HD of 2)

Wyvern Call

Book of Infinite Spells

Wyvern 63 HP

14 STR

9 DEX

Base THAC0 10 (no STR bonus)

2 attacks per round

Melee attack 1: 2d8 crushing damage (no STR bonus and strikes as +2, w/ speed factor 3)

Melee attack 2: 1d6 piercing damage (no STR bonus and strikes as +2, w/ speed factor 3, poison for 5 damage/sec for 20 seconds on a failed save vs death -4)

Base AC 1 (no DEX bonus)

Saving throws: D7 / W9 / P8 / B9 / S8

Immunities: Hold, Level Drain, Slow, Paralysis, Web, Entangle, Grease

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