Baldur's Gate Wiki

Totemic Druids may Summon Spirit Animal to their aid.

When dual-classed, this ability scales off of the average of both classes rounded up, meaning that Totemic Druids dualed to Fighters at extremely early levels will still be able to summon level 10 spirit animals eventually (though only as many as they have casts and you won't get more casts after dualing).

Effects[]

The summoner calls on a special spirit animal (spirit bear, spirit wolf, spirit lion, or spirit snake) to aid <PRO_HIMHER> for 6 turns. The spirit animal has 1 HD at level 1, 3 HD at level 3, 5 HD at level 5, 7 HD at level 7, and 10 HD at level 10.


Gameplay[]

In Baldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
, this spell is divided into two components, similar to Nahal's Reckless Dweomer and Spell Immunity. The first component displays a selection of spirit animals while the second component summons a specific spirit animal. The first component of the spell has no casting time and suffers no delays between spells. The second component of the spell has a casting time of 1 but also suffers no delay between spells, allowing the Druid to summon a spirit animal immediately following a spell, use of an item or activation of a special ability. This means up to 6 spirit animals can be deployed in a round given sufficient uses per day.

For caster levels 1-7, spirit animal weapons strike as normal weapons. Once caster level 10 is reached, their weapons strike as magical weapons. This has implications for protection spells. Normal weapons of spirit animals are capable of striking through Protection from Magical Weapons but are thwarted by Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity. The opposite is true for magical weapons of spirit animals, they strike through Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity due to having +6 enchantment but not Protection from Magical Weapons.

The Death Spell or Death Fog can immediately kill all summoned spirit animals, no matter their level (including those at level 7+ which are immune to spells like Finger of Death but will still be killed by these dedicated anti-summon spells).

Spell Progression[]

Caster Level 1[]

Summoned Abilities scores Combat Defenses Immunities Special
Spirit Bear Level (HD) 1

HP 16

Str 16

Dex 12

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 17
  • 1d4 slashing
  • Fear for 8 sec with save vs. death at +4 bonus negates
Fear, Polymorph, Sphere of Chaos
Spirit Lion Level 1

HP 12

Str 16

Dex 14

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 16
  • 1d4+1 piercing
  • AC 5
  • Saving Throws D15/W16/P16/B16/S17
  • Electricity resist 25%
Charm, Polymorph, Sphere of Chaos
Spirit Snake Level 1

HP 8

Str 14

Dex 16

Con 14

  • Strike as +4 normal weapons
  • Apr 1
  • THAC0 16
  • 1d4 piercing
  • Poison 2 dmg/sec for 3 sec with save vs. death at +3 bonus negates
  • AC 1
  • Saving Throws D14/W16/P16/B16/S17
  • Poison damage resist 100%
Polymorph, Sphere of Chaos, Poison Free Action
Spirit Wolf Level 1

HP 9

Str 13

Dex 15

Con 14

  • Strike as +6 normal weapons
  • Apr 1
  • THAC0 17
  • 1 piercing + 1d3 cold
  • AC 3
  • Saving Throws D14/W16/P15/B16/S17
  • Cold resist 100%
  • Electricity resist 25%
  • Poison damage resist 25%
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue

Caster Level 3[]

Summoned Abilities scores Combat Defenses Immunities Special
Spirit Bear Level 3

HP 32

Str 17

Dex 13

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 16
  • 1d6 slashing
  • Fear for 8 sec with save vs. death at +4 negates
  • AC 5
  • Saving Throws D14/W16/P15/B16/S16
  • Cold resist 50%
  • Electricity resist 25%
  • Poison damage resist 25%
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue
Spirit Lion Level 3

HP 23

Str 17

Dex 15

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 14
  • 1d5+1 piercing
  • AC 3
  • Saving Throws D14/W16/P15/B16/S16
  • Cold resist 25%
  • Electricity resist 50%
  • Poison damage resist 25%
Charm, Polymorph, Sphere of Chaos, Fear
Spirit Snake Level 3

HP 15

Str 15

Dex 17

Con 14

  • Strike as +6 normal weapons
  • Apr 1
  • THAC0 14
  • 1d6 piercing
  • Poison 2 dmg/sec for 4 sec with save vs. death at +2 bonus negates
  • AC -1
  • Saving Throws D13/W15/P14/B15/S16
  • Cold resist 25%
  • Electricity resist 25%
  • Poison damage resist 100%
Polymorph, Sphere of Chaos, Poison, Petrification Free Action
Spirit Wolf Level 3

HP 19

Str 14

Dex 16

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 15
  • 1d2 piercing + 1d4 cold
  • Paralyze for 3 sec with save vs. death at +5 bonus negates
  • AC 1
  • Saving Throws D13/W15/P14/B15/S16
  • Cold resist 100%
  • Electricity resist 50%
  • Poison damage resist 50%
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification

Caster Level 5[]

Summoned Abilities scores Combat Defenses Immunities Special
Spirit Bear Level 5

HP 48

Str 18

Dex 13

Con 14

  • Strike as +6 normal weapons
  • Apr 3
  • THAC0 14
  • 1d6 slashing
  • Fear for 12 sec with save vs. death at +4 bonus negates
  • AC 4
  • Saving Throws D12/W14/P13/B14/S15
  • Cold resist 75%
  • Electricity resist 50%
  • Poison damage resist 50%
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue Free Action
Spirit Lion Level 5

HP 36

Str 18

Dex 16

Con 14

  • Strike as +6 normal weapons
  • Apr 3
  • THAC0 12
  • 1d5+2 piercing
  • AC 1
  • Saving Throws D12/W14/P13/B14/S15
  • Cold resist 50%
  • Electricity resist 75%
  • Poison damage resist 50%
Charm, Polymorph, Sphere of Chaos, Fear Free Action
Spirit Snake Level 5

HP 23

Str 16

Dex 17

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 13
  • 1d6 piercing
  • Poison 2 dmg/sec for 5 sec with save vs. death at +1 bonus negates
  • AC -2
  • Saving Throws D11/W13/P12/B13/S14
  • Cold resist 50%
  • Electricity resit 50%
  • Poison damage resist 100%
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind Free Action
Spirit Wolf Level 5

HP 28

Str 15

Dex 17

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 13
  • 1d2 piercing + 1d4 cold
  • Paralyze for 3 sec with save vs. death at +4 bonus negates
  • AC -1
  • Saving Throws D11/W13/P12/B13/S14
  • Cold resist 100%
  • Electricity resist 75%
  • Poison damage resist 75%
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain

Caster Level 7[]

Summoned Abilities scores Combat Defenses Immunities Special
Spirit Bear Level 7

HP 72

Str 18/37

Dex 14

Con 14

  • Strike as +6 normal weapons
  • Apr 3
  • THAC0 12
  • 1d8 crushing or slashing
  • Fear for 20 sec with save vs. death at +3 bonus negates
  • AC 3
  • Saving Throws D10/W12/P11/B12/S13
  • Cold resist 100%
  • Electricity resist 75%
  • Poison damage resist 75%
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind Free Action
Spirit Lion Level 7

HP 54

Str 18/68

Dex 17

Con 14

  • Strike as +6 normal weapons
  • Apr 3
  • THAC0 10
  • 1d6+2 piercing or slashing
  • AC -1
  • Saving Throws D10/W12/P11/B12/S13
  • Cold resist 75%
  • Electricity resist 100%
  • Poison damage resist 75%
Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty Free Action
Spirit Snake Level 7

HP 34

Str 17

Dex 18

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 11
  • 1d8 piercing
  • Poison 2 dmg/sec for 5 sec with save vs. death at +1 bonus negates
  • AC -4
  • Saving Throws D9/W11/P10/B11/S12
  • Cold resist 75%
  • Electricity resist 75%
  • Poison damage resist 100%
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue Free Action
Spirit Wolf Level 7

HP 42

Str 16

Dex 18

Con 14

  • Strike as +6 normal weapons
  • Apr 2
  • THAC0 11
  • 1d2 piercing + 1d6 cold
  • Paralyze for 5 sec with save vs. death at +3 bonus negates
  • AC -3
  • Saving Throws D9/W11/P10/B11/S12
  • Cold resist 100%
  • Electricity resist 100%
  • Poison damage resist 100%
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Poison

Caster Level 10+[]

Summoned Abilities scores Combat Defenses Immunities Special
Spirit Bear Level 10

HP 96

Str 18/83

Dex 14

Con 14

  • Strike as +6 magical weapons
  • Apr 3
  • THAC0 10
  • 1d10 crushing or slashing
  • Fear for 30 sec with save vs. death at +3 bonus negates
  • AC 2
  • Saving Throws D8/W10/P9/B10/S11
  • Cold resist 100%
  • Electricity resist 100%
  • Poison damage resist 100%
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind, Charm, Poison, Level drain, Death Magic, Nature's Beauty, Normal Weapons Free Action
Spirit Lion Level 10

HP 72

Str 19

Dex 18

Con 14

  • Strike as +6 magical weapons
  • Apr 3
  • THAC0 8
  • 1d8+2 piercing or slashing
  • AC -3
  • Saving Throws D8/W10/P9/B10/S11
  • Cold resist 100%
  • Electricity resist 100%
  • Poison damage resist 100%
Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty, Poison, Level drain, Sleep/Unconsciousness, Fatigue, Petrification, Normal Weapons Free Action
Spirit Snake Level 10

HP 45

Str 18

Dex 18

Con 14

  • Strike as +6 magical weapons
  • Apr 2
  • THAC0 9
  • 1d10 piercing
  • Poison 2 dmg/sec for 6 sec with save vs. death negates
  • AC -5
  • Saving Throws D7/W9/P8/B9/S10
  • Cold resist 100%
  • Electricity resist 100%
  • Poison damage resist 100%
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue, Charm, Fear, Level drain, Death Magic, Nature's Beauty, Normal Weapons Free Action
Spirit Wolf Level 10

HP 56

Str 16

Dex 20

Con 14

  • Strike as +6 magical weapons
  • Apr 3
  • THAC0 9
  • 1d4 piercing + 1d6 cold
  • Paralyze for 7 sec with save vs. death at +1 bonus negates
  • Level drain 1 level permanently unless a save is made: Baldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    vs Death at +1 bonus, or Baldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    vs Spell at +2
  • AC -4
  • Saving Throws D7/W9/P8/B9/S10
  • Cold resist 100%
  • Electricity resist 100%
  • Poison damage resist 100%
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Confusion, Feeblemind, Fear, Poison, Normal Weapons Free Action

Sources & references[]

  • Tresset's post in Totemic Druid's Spirit Animal Stats thread