Totemic Druids may Summon Spirit Animal to their aid.
When dual-classed, this ability scales off of the average of both classes rounded up, meaning that Totemic Druids dualed to Fighters at extremely early levels will still be able to summon level 10 spirit animals eventually (though only as many as they have casts and you won't get more casts after dualing).
Effects[]
| “ | The summoner calls on a special spirit animal (spirit bear, spirit wolf, spirit lion, or spirit snake) to aid <PRO_HIMHER> for 6 turns. The spirit animal has 1 HD at level 1, 3 HD at level 3, 5 HD at level 5, 7 HD at level 7, and 10 HD at level 10. | ” |
Gameplay[]
In
Baldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well., this spell is divided into two components, similar to Nahal's Reckless Dweomer and Spell Immunity. The first component displays a selection of spirit animals while the second component summons a specific spirit animal. The first component of the spell has no casting time and suffers no delays between spells. The second component of the spell has a casting time of 1 but also suffers no delay between spells, allowing the Druid to summon a spirit animal immediately following a spell, use of an item or activation of a special ability. This means up to 6 spirit animals can be deployed in a round given sufficient uses per day.
For caster levels 1-7, spirit animal weapons strike as normal weapons. Once caster level 10 is reached, their weapons strike as magical weapons. This has implications for protection spells. Normal weapons of spirit animals are capable of striking through Protection from Magical Weapons but are thwarted by Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity. The opposite is true for magical weapons of spirit animals, they strike through Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity due to having +6 enchantment but not Protection from Magical Weapons.
The Death Spell or Death Fog can immediately kill all summoned spirit animals, no matter their level (including those at level 7+ which are immune to spells like Finger of Death but will still be killed by these dedicated anti-summon spells).
Spell Progression[]
Caster Level 1[]
| Summoned | Abilities scores | Combat | Defenses | Immunities | Special |
|---|---|---|---|---|---|
| Spirit Bear | Level (HD) 1
HP 16 Str 16 Dex 12 Con 14 |
|
Fear, Polymorph, Sphere of Chaos | ||
| Spirit Lion | Level 1
HP 12 Str 16 Dex 14 Con 14 |
|
|
Charm, Polymorph, Sphere of Chaos | |
| Spirit Snake | Level 1
HP 8 Str 14 Dex 16 Con 14 |
|
|
Polymorph, Sphere of Chaos, Poison | Free Action |
| Spirit Wolf | Level 1
HP 9 Str 13 Dex 15 Con 14 |
|
|
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue |
Caster Level 3[]
| Summoned | Abilities scores | Combat | Defenses | Immunities | Special |
|---|---|---|---|---|---|
| Spirit Bear | Level 3
HP 32 Str 17 Dex 13 Con 14 |
|
|
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue | |
| Spirit Lion | Level 3
HP 23 Str 17 Dex 15 Con 14 |
|
|
Charm, Polymorph, Sphere of Chaos, Fear | |
| Spirit Snake | Level 3
HP 15 Str 15 Dex 17 Con 14 |
|
|
Polymorph, Sphere of Chaos, Poison, Petrification | Free Action |
| Spirit Wolf | Level 3
HP 19 Str 14 Dex 16 Con 14 |
|
|
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification |
Caster Level 5[]
| Summoned | Abilities scores | Combat | Defenses | Immunities | Special |
|---|---|---|---|---|---|
| Spirit Bear | Level 5
HP 48 Str 18 Dex 13 Con 14 |
|
|
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue | Free Action |
| Spirit Lion | Level 5
HP 36 Str 18 Dex 16 Con 14 |
|
|
Charm, Polymorph, Sphere of Chaos, Fear | Free Action |
| Spirit Snake | Level 5
HP 23 Str 16 Dex 17 Con 14 |
|
|
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind | Free Action |
| Spirit Wolf | Level 5
HP 28 Str 15 Dex 17 Con 14 |
|
|
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain |
Caster Level 7[]
| Summoned | Abilities scores | Combat | Defenses | Immunities | Special |
|---|---|---|---|---|---|
| Spirit Bear | Level 7
HP 72 Str 18/37 Dex 14 Con 14 |
|
|
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind | Free Action |
| Spirit Lion | Level 7
HP 54 Str 18/68 Dex 17 Con 14 |
|
|
Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty | Free Action |
| Spirit Snake | Level 7
HP 34 Str 17 Dex 18 Con 14 |
|
|
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue | Free Action |
| Spirit Wolf | Level 7
HP 42 Str 16 Dex 18 Con 14 |
|
|
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Poison |
Caster Level 10+[]
| Summoned | Abilities scores | Combat | Defenses | Immunities | Special |
|---|---|---|---|---|---|
| Spirit Bear | Level 10
HP 96 Str 18/83 Dex 14 Con 14 |
|
|
Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind, Charm, Poison, Level drain, Death Magic, Nature's Beauty, Normal Weapons | Free Action |
| Spirit Lion | Level 10
HP 72 Str 19 Dex 18 Con 14 |
|
|
Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty, Poison, Level drain, Sleep/Unconsciousness, Fatigue, Petrification, Normal Weapons | Free Action |
| Spirit Snake | Level 10
HP 45 Str 18 Dex 18 Con 14 |
|
|
Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue, Charm, Fear, Level drain, Death Magic, Nature's Beauty, Normal Weapons | Free Action |
| Spirit Wolf | Level 10
HP 56 Str 16 Dex 20 Con 14 |
|
|
Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Confusion, Feeblemind, Fear, Poison, Normal Weapons | Free Action |