Baldur's Gate Wiki

Summon Planetar is a High-level class ability usable by mage and sorcerer classes of good or neutral alignment.

Note: Selecting this High-Level Ability spell makes Summon Dark Planetar unavailable.

Notes[]

Summon Planetar
This spell opens a celestial gate and calls forth a planetar to fight at the caster's side until the spell expires or the planetar's avatar is slain.

Gameplay[]

The caster selects a point on the area map from which the planetar will be summoned to. Designate the point with the targeting cursor.

Upon finishing the conjuration spell. the caster may bring forth a Planetar up to 40 feet distance from oneself.

The creature will serve under your will and is categorized as an "allied" creature.

The planetar can be ordered and interacted with by the player, allowing targeting, movement directions and spell selection and casting of those spells.

If the celestial isn't given any orders, it will act according to its default AI script.

This spell interacts with the summoning cap in a few ways that are different than most summoning spells:

a) If you already have a planetar or Deva summoned, you won't be able to summon another one.

b) If you already have five creatures (of any kind, except demons/devils) summoned, you won't be able to summon with this spell.

c) If you only have up to four creatures summoned and use this spell, not only will it cast successfully, but you will also still be able to summon a sixth creature with another spell. Meaning that, demons/devils aside (they follow other rules), it's possible to have 5 regular summons and 1 celestial summon at the same time, for a total of 6 summons.

The only way to pass the 1 celestial summon limit is summoning a Planetar as a Wild Mage and getting one of the area of effect wild surges to affect allied-but-not-party-member creatures (eg summons), which will allow the party to have as many planetars as there are such creatures in the area of effect. If party members are used instead, the limit still applies (with the appropriate dialog message) and if non-allied creatures are used, the summoned Planetars will be aligned with them, not the party (eg red-circle enemies produce red-circle enemy Planetars and neutral creatures produce neutral Planetars).

Although the planetar's special Silver Sword applies a dispel effect 25% of the time on a successful hit, it only does so at caster level 10, so it's unlikely to dispel many effects by the time a planetar is obtained. Moreover, unlike the Deva's thrice castable Dispel Magic the planetar's is cast at level 1 (because the planetar only has Mage levels, but the Dispel Magic assigned to her is the Priest version), so it's also fairly useless.

Trivia[]

The Advanced Dungeon and Dragons 2nd Edition ruleset has no Wizard spell titled or equivalent to Summon Planetar.

Mod content[]

Installation of the Spell Revisions Mod will replace this spell with a similar but moderately different version, which will also summon a revised Planetar - both in terms of creature abilities and appearance. See the Planetar page for details.

External links[]