Summon Efreeti allows the wizard to conjure a Genie, and specifically an efreeti from the Elemental Plane of Fire.
Description[]
| “ | Summon Efreeti With this spell, the wizard can cajole an efreeti––a massive genie with powerful abilities––to leave the Elemental Plane of Fire and enter the Prime Material. The efreeti will serve the caster for the duration of the spell, attacking his enemies. |
” |
Gameplay[]
The caster selects a point on the area map from which the creature will be summoned to. Designate the point with the targeting cursor.
Upon finishing the conjuration spell. the caster may bring forth a Efreeti up to 25 feet distance from oneself.
The creature will serve under your will and is categorized as a "controlled" creature.
The efreeti can be ordered and interacted with by the player, allowing targeting, movement directions and spell selection and casting of those spells.
If the efreeti isn't given any orders, it will act according to its default AI script.
The spell summons forth the creature file EFREETSU. The efreeti will be present for a variable period of time.
The spell has a minimum duration of 132 seconds (from a level 1 mage or equivalent caster). However, a level 15 through 20 mage caster gets scaling benefits with extended spell duration.
When the spell duration expires, the creature will return back to the plane of fire. See the creature page for its abilities and statistics.
This creature can be destroyed/banished by a Death Spell or contact with a Death Fog spell.
Where to obtain its scroll[]
Baldur's Gate II: Shadows of Amn[]
Baldur's Gate II: Enhanced Edition[]
Baldur's Gate II: Throne of Bhaal[]
Trivia[]
The Advanced Dungeon and Dragons 2nd Edition ruleset has no Wizard spell titled or equivalent to Summon Efreeti.
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Installation of the Spell Revisions mod revises this wizard spell and calls forth a unique efreeti not available in the basic or unmodded games. Description below:
Summon Efreeti
Level: 7
School: Conjuration
Range: Long
Duration: 8 rounds + 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
With this spell, the conjurer can cajole an efreeti, a massive genie with powerful abilities, to leave the Elemental Plane of Fire and enter the Prime Material Plane. The gated genie is immune to Banishment and has access to several spell-like abilities which can be cast instantly as a 10th level caster. Once per day an efreeti can turn into gaseous form, becoming immune to almost all forms of damage for a short time. The genie will generally use this ability when badly injured, to either regenerate before attacking again, or to leave the battlefield avoiding further damage. The efreeti will serve for the duration indicated above, attacking the enemies of the conjurer until the duration of the spell runs out.
Efreeti (10 Hit Dice):
STR 19, DEX 17, CON 16, INT 13, WIS 14, CHA 15; AL Lawful Evil
HP 98, AC 1, THAC0 5, Saving Throws 8/11/8/11/11
2 Attacks Per Round, 1d8+10 Slashing +1d6 Fire Damage (Scimitar +2)
Special Qualities:
Fire Resistance 100%
Memorized Spells:
1st Level - Burning Hands, Magic Missile (x2), Shield
2nd Level - Agannazar’s Scorcher, Invisibility (x2)
3rd Level - Fireball (x3)
4th Level - Fire Shield (x2)
5th Level - Conjure Lesser Fire Elemental
External links[]
- Summon efreeti on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.