Baldur's Gate Wiki

Summon Djinni allows the wizard to summon a Genie and specifically a Djinni from the Elemental Plane of Air.

Description[]

Summon Djinni
With this spell, the wizard can cajole a djinni––a massive genie with powerful abilities––to leave the Elemental Plane of Air and enter the Prime Material. The djinni will serve the caster for the duration of the spell, attacking <PRO_HISHER> enemies.

Gameplay[]

The caster selects a point on the area map from which the Djinni will be summoned to. Designate the point with the targeting cursor.

Upon finishing the conjuration spell. the caster may bring forth a Djinni up to 25 feet distance from oneself.

The creature will serve under your will and is categorized as a "controlled" creature.

The Djinni can be ordered and interacted with by the player, allowing targeting, movement directions and spell selection and casting of those spells.

If the Djinni isn't given any orders, it will act according to its default AI script.

The spell summons forth the creature file DJINNISU. The Djinn will be present for a variable period of time.

The spell has a minimum duration of 84 seconds (from a level 1 mage or equivalent caster). However, a level 15 through 20 mage caster gets scaling benefits with extended spell duration.

When the spell duration expires, the creature will return back to the plane of air. See the creature page for its abilities and statistics.

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Enhanced Edition[]

Baldur's Gate II: Throne of Bhaal[]

Trivia[]

The Advanced Dungeon and Dragons 2nd Edition ruleset has no Wizard spell titled or equivalent to Summon Djinni.

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Installation of the Spell Revisions mod revises this wizard spell and calls forth a unique Djinni not available in the basic or unmodded games. Description below:

Summon Djinni
Level: 7
School: Conjuration
Range: Long
Duration: 8 rounds + 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

With this spell, the conjurer can cajole a djinni, a massive genie with powerful abilities, to leave the Elemental Plane of Air and enter the Prime Material Plane. The gated genie is immune to Banishment and has access to several spell-like abilities which can be cast instantly as a 10th level caster. Once per day a djinni can turn into gaseous form, becoming immune to almost all forms of damage for a short time. The genie will generally use this ability when badly injured, to either regenerate before attacking again, or to leave the battlefield avoiding further damage. The djinni will serve for the duration indicated above, attacking the enemies of the conjurer until the duration of the spell runs out.

Djinni (10 Hit Dice):
STR 17, DEX 19, CON 15, INT 14, WIS 14, CHA 15; AL Chaotic Good
HP 89, AC 0, THAC0 7, Saving Throws 11/7/11/7/7
3 Attacks Per Round, 1d8+5 Slashing Damage (Scimitar +2)

Memorized Spells:
1st Level: Magic Missile (x3), Shield
2nd Level: Invisibility (x2), Mirror Image
3rd Level: Haste, Lightning Bolt (x2)
4th Level: Improved Invisibility, Minor Globe of Invulnerability
5th Level: Conjure Lesser Air Elemental

External links[]