Summon Dark Planetar is a High-level class ability usable by mages and sorcerers of evil or neutral alignment.
Note: Selecting this spell makes Summon Planetar unavailable. Both types of Planetars have similar abilities, except that the good aligned one can cast 3 Remove Curse and has Holy Word instead of Unholy Word. Both share the exact same AI in the basic game, and a similar one in the EE version.
Effects[]
“ | Summon Dark Planetar This spell opens an abyssal gate and calls forth a fallen planetar to fight at the caster's side until the spell expires or the planetar's avatar is slain. |
” |
Gameplay[]
This spell interacts with the summoning cap in a few ways that are different than most summoning spells:
a) If you already have a Planetar or Deva summoned, you won't be able to summon another one.
b) If you already have five creatures (of any kind, except demons/devils) summoned, you won't be able to summon with this spell.
c) If you only have up to four creatures summoned and use this spell, not only will it cast successfully, you will also still be able to summon a sixth creature with another spell. Meaning that, demons/devils aside (they follow other rules), it's possible to have 5 regular summons and 1 celestial summon at the same time, for a total of 6 summons.
Mod Content[]
Installation of the Spell Revisions Mod will replace this spell with a similar but moderately different version of the spell, which will also summon a revised Dark Planetar - both in terms of creature abilities and appearance. See the Dark Planetar page for details.
External links[]
- Summon dark planetar on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.