Strength of One is a 3rd level priest spell. It sets the Strength of all allies in the area of effect to 18/75.
Description[]
“ | When this spell is cast, party members within the area of effect are given a Strength score of 18/75. If a party member has a Strength score higher than this (either naturally, or through a magical item), then their Strength is lowered to 18/75. The spell lasts for 1 turn, whereupon everyone's Strength returns to normal. | ” |
Notes[]
- ↑ Because this spell has a range of 0, this projectile has no practical effect.
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this Divine spell, revising its area of effect radius, strength enhancing effects and description. See below:
Strength of One
Level: 3
School: Alteration
Sphere: Law
Range: Personal
Duration: 1 turn
Casting Time: 3
Area of Effect: 30’ radius
Saving Throw: None
When this spell is cast, all party members within 30 feet of the caster gain a +2 bonus to strength. If a party member ends up with a strength value of 18, then her strength will be set to 18/75. The spell lasts for 10 rounds, whereafter everyone’s strength returns to normal.
Note: This spell is usable by Cleric/Paladin classes only.
External links[]
- Strength of One on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.