Baldur's Gate Wiki
Register
Advertisement
Disambiguation icon This page is about the wizard spell that can modify the connected ability score, Strength. For the ability with a similar functionality, exclusive to Mazzy, see Strength (ability).

Strength changes the target character's strength score, the amount by which is dependent on the character's score before the spell was cast.

Effects[]

Strength
Application of this spell increases the Strength of the character to 18 and then adds 50% bonus on top of this. The character receives any Strength bonuses appropriate. If a character has between 18/50 and 18/00 Strength, then his Strength will just be set to 18/00. If a character has a Strength between 18/01 and 18/50, then his Strength will become 18/50 + original percentage. For example, if the character has a Strength of 18/25, this spell will increase his Strength to 18/75. If his Strength is less than 18, then it will just become 18/50. However, this spell will actually lower a character's Strength if it is already 19 or more.

Gameplay[]

  • This spell ignores the target's Magic resistance, so it can be used for example on dragons to bring down their damage and THAC0 (but mind the long casting time, the caster will have to move into close melee distance and could easily be interrupted).
  • If a Cleric's Strength of One is used on a creature before casting this spell, it'll make it so the character's Strength is set to 18/00, even if they started with no exceptional Strength bonus whatsoever.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

See also[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its casting time and exceptional strength rating values. See below for description:
Strength
Level: 2
School: Alteration
Range: Short
Duration: 1 turn/level
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None

Application of this spell sets the strength of the character to 18 and then adds 50 exceptional strength on top of this. The character receives any strength bonuses appropriate. For example, if a character has between 18/50 and 18/00 strength, then his strength will just be set to 18/00. If a character has a strength between 18/01 and 18/50, then his strength will become 18/50 + original percentage. If his strength is less then 18, then it will just become 18/50. However, this spell will actually lower a character’s strength if it is already 19 or more.

External links[]

Advertisement