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This page is about an ability score. For the wizard spell that can modify it, see Strength (spell). For Mazzy's innate ability with a functionality, similar to the spell, see Strength (ability).

Strength is one of the six ability scores and the main attribute of warriors. A minimum natural of 15 or even 17 is required for fighter, ranger and also shadowdancer dual-class combinations.

EffectsEdit

Strength THAC0 DMG Bashing Weight
1 +5 -4 1 1
2 +3 -2 2 3
3 +3 -1 3 5
4 +2 -1 4 15
5 +2 -1 5 15
6 +1 0 6 30
7 +1 0 7 30
8 0 0 8 50
9 0 0 9 50
10 0 0 10 70
11 0 0 11 70
12 0 0 12 90
13 0 0 13 90
14 0 0 14 120
15 0 0 15 120
16 0 +1 16 150
17 -1 +1 18 170
18 -1 +2 20 200
18/01 – 18/50 -1 +3 25 220
18/51 – 18/75 -2 +3 30 250
18/76 – 18/90 -2 +4 35 280
18/91 – 18/99 -2 +5 40 320
18/00 -3 +6 45 400
19 -3 +7 50 500
20 -3 +8 55 600
21 -4 +9 60 700
22 -4 +10 65 800
23 -5 +11 70 1000
24 -6 +12 75 1200
25 -7 +14 80 1600
Strength modifies a creature's THAC0 and the damage they deal with all melee weapons as well as for some slings and throwing weapons.
Note: Which ranged weapons do benefit from it, depends on game and edition; see the individual weapons for more information. [incomplete]
It also determines weight capability and which equipment a character may wield, plus the ability to bash doors or chests, though not as effective as a thief's Open Locks skill. High strength will also give additional options in certain dialogs.

Exceptional strengthEdit

Except for halflings, all warriors get an "exceptional strength" bonus when having a strength of eighteen. This is shown as percentage behind the 18 and a slash, where "00" stands for 100%. The bonus is rolled together with the other scores during character generation and will not change when de- and increasing strength by adding or subtracting points repeatedly. Exceptional strength gives bonuses beyond those for a non- or halfling-warrior's regular eighteen, within certain ranges; according rows in the table to the right are marked with a different color. The wizard spell Strength will set the non- and halfling-warriors' strength to 18/50, while adding 50% to an already present exceptional strength bonus, though not beyond 18/00.

BashingEdit

Bashing allows a strong character to open a locked door or chest by force-attacking it. Like a thief's Open Locks skill, bashing works on a threshold system: for being five points below the lock's difficulty, there is a chance of fifty percent to bash it successfully;[citation needed] if the value equals the lock's difficulty or is greater, success is guaranteed. However, even with a strength of 25, which can be achieved by e.g. turning into the Slayer, it will never surpass eighty percent. Also, it doesn't yield experience, as a thief might gain by picking the lock.

Requirements for equipmentEdit

The tables show values for the base versions of the items; enchanted or otherwise special variants of them may differ.

Weapon type Requires strength
Bastard Sword 11
Battle axe 10
Club 5
Composite longbow 18
Dagger and throwing daggers 3
Dart -
Flail 13
Halberd 13
Heavy crossbow 12
Katana 6
Light crossbow 8
Long bow 6
Long sword 6
Mace 10
Morning star 11
Ninjatō 6
Quarterstaff 5
Scimitar 10
Shortbow 3
Short sword 5
Sling -
Spear 5
Throwing axe 4
Two handed sword 14
Wakizashi 5
War hammer 9
Armor type Requires strength
Buckler 4
Small Shield 4
Medium Shield 12
Large Shield 15
Leather Armor 4
Studded Leather Armor 6
Chainmail Armor 8
Elven Chainmail Armor 5
Splint Mail 8
Plate Mail 12
Full Plate Armor 15

Score alteringEdit

A permanent increase of strength may be acquired via following methods:

Many spells and abilities, as well as potions and other items, grant temporary bonuses or penalties to strength; in case of wearable equipment often "permanent" in terms of "as long as being equipped."

Spells and abilitiesEdit

Bonuses
n Strength and Strength of One, as well as Mazzy's ability, set the score to a specific value, which may cause actually a reduction if it is actually higher than that value.
Penalties

PotionsEdit

Potions temporarily set the score to a specific value, rather than applying a bonus or penalty. Except for the basic Potion of Strength, they all can only be used by warriors.

EquipmentEdit

Equipment may set strength to a specific value, possibly causing a reduction if it is actually higher than that; on the other hand, this protects from strength-draining effects.

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