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Stein is a grave robber who appears at night in the Graveyard District. He is standing in front of the tomb doorway to a very nondescript crypt, located almost in the center of the map, from dusk until dawn.

Oy now! What... what are you doin' sneakin' up on a fella in the middle o' the bleedin' night, aye?

Gameplay[]

Stein does not initiate any action or conversation, but the party can begin some dialogue by speaking with him. He can also be ignored if desired. Depending on dialogue choices, Stein may offer that the party join in his grave robbery scheme, or he may allow the party to go on its way and tell all to basically leave him be. He can also be goaded into anger at which point he will attack along with two Mugger cohorts. Combat will then ensue.

Stein and the muggers favor initial short sword backstabs, then attacks with ranged weapons (thrown daggers and crossbow bolt attacks).

If Anomen Delryn is in the party, he will antagonize Stein himself.

If you kill Stein without first talking to him, he will not be able to engage in dialogue, and without that trigger he can't call his two allies for help, leaving the party with no experience reward for the effort as Stein is worth 0 XP.

Gallery[]

Bugs[]

In some game versions, including the EE ones, Stein's coded spawn location coordinates is sometimes just slightly off. It is possible he will appear in a position that is straddling a wall of the crypt exterior and the open walkway. This can lead to a "flickering" image of Stein. It can be difficult to speak to or interact with the creature. This oddity is identified to Beamdog as of BG2EE V2.6.6 and can be expected to be addressed in the future EE Fixpack.

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Mods:[]

The Sword Coast Stratagems mod makes minor revisions to Stein and the two muggers he calls for help if attacked. Stein is provided a point in sword and shield fighting style and will quaff a potion of healing when moderately injured.

The two muggers enter the map invisible and will therefore attempt a backstab. Each also has one more additional potion of invisibility to attempt a second backstab.

Gallery:[]

Portraits from Portraits Portraits Everywhere

References[]

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