Status Effects bring positive or negative effects on creatures. The related icons can be seen on Gorion's Ward or Companions portraits in party.

They can be gained from items, spells, potions, creatures' attacks, traps, quests or even the mere passage of time (fatigue).

Baldur's Gate[edit | edit source]

The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast.

Abbreviations:

Positive[edit | edit source]

Icon Name Description Example Causes
Bard song.png Bard Song The character is affected by the song of the bard, and the effects wildly vary depending on the type of song. Bard Song
Barkskin.png Barkskin The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. Barkskin
Blessed.png Blessed The character has +1 bonus to morale, attack rolls, and damage rolls. Bless
Chant.png Chant The character has a +1 bonus to attack rolls, minimum damage/healing rolls, and saving throws. Chant
Free action.png Free Action The character has immunity to any effect that would bolster or hinder the character's movement, including the effects of paralysis, hold, entangle, web, grease, slow, and haste. The character's movement will also be set to normal, even if their normal speed is higher (e.g. Barbarian, Monk). Edventar's Gift, Spider's Bane, Potion of Freedom
STATES200116.PNG Friends The character's Charisma score is increased by 6 points up to a maximum of 25. Friends
Haste.png Haste The character's movement is doubled, has a -2 bonus to initiative, and has one extra attack per round (1/2 if applied to an APR of e.g. 5/2). Haste spell, Oil of Speed
Heroism.png Heroism The character's base THAC0 is improved to 90% its regular value, and their base hit points are increased to 110%. Potion of Heroism, Potion of Power
Invulnerable.png Invulnerable The character's Armor Class is set to 0 and they receive a +5 bonus to all saving throws. The secondary effect can stack with itself. Potion of Invulnerability
012 Magic Armor.jpg Magic Armor The character is surrounded by a magical force that provides a bonus to Armor Class, depending on the source of the effect. Armor, Spirit Armor
Master thieving.png Master Thieving / Luck

Master Thievery: The character's pick pockets and lock picking score are increased by +40%.

Luck: The character has a +1 bonus to Luck

Potion of Master ThieveryLuck
Non-detectable.png Non-detectable The character is protected from simple divination spells, such as Detect Invisibility while invisible or hidden. Cloak of Non-Detection
Protection from cold.png Protection from Cold The character has immunity/resistance to cold damage depending on the source of the effect. Protection from Cold, Belt of Antipode
009 Protection From Evil.jpg Protection From Evil All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by CacofiendSummon FiendGate. Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
Protection from fire.png Protection From Fire The character has immunity/resistance to fire damage depending on the source of the effect. Batalista's Passport, Resist Fire/Cold, Protection From Fire, Moonblade, Fireshield (Red)
011 Protection From Missiles.jpg Protection from Missiles The character has immunity to attacks from non-magical missiles. Protection From Normal Missiles
010 Protection From Petrification.jpg Protection From Petrification The character has immunity to all forms of petrification, including the effects of a basilisk's gaze or a Flesh to Stone spell. Protection From Petrification
Regeneration.png Regenerating The character regenerates hit points over a period of time, depending on the source of the effect. Potion of Regeneration, Constitution score of 20 or above, Pearly White Ioun Stone, Peridan, Ring of Gaxx, Ring of Regeneration, Staff of the High Forest, Regeneration
Resist fear.png Resist Fear The character has immunity to the effects of fear and panic. Resist Fear, Paladin passive effect, Barbarian Rage
Shielded.png Shielded The character is surrounded by a magical/divine armor that provides a bonus to their Armor Class or damage reduction depending on the effect. Shield, Armor of Faith, Shield Amulet
Strength.png Strength The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. Potion of Cloud Giant Strength, Strength, Draw Upon Holy Might, Strength of One

Negative[edit | edit source]

Icon Name Description Example Causes Prevention Cure
Ability Score Drained.png Ability Score Drained Temporary Reduction of an ability score. Shadow special attack (drains only strength)
102 Acid.jpg Acid Character takes acid damage over time. Melf's Acid Arrow Acid Res, MR, PoMB, SI(Conjuration), SoPfM PoMB, SoPfM
004 Berzerk.jpg Berzerk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others.
  1. Berserk
  2. Kiel's Morning Star
  3. Two Handed Sword, Cursed Berserking +3
Acclamation, Remove Curse [2,3]
008 Blind.jpg Blinded Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class.
  1. Blindness
  2. Holy Smite
MR, SI(Illusion) [1],

SI(Necromancy) [2], PoMB, SoPfM

Cure Disease, DM, RM, PoMB, SoPfM
000 Charm.jpg Charmed Character gets under the casting creature control.
  1. Charm Person
  2. Sirines' special ability
Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM, Spiritual Clarity
003 Confused.jpg Confused The character is out of control and will wander around and attack others (including allies) randomly. Confusion MR, SI(Enchantment), Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
035 Cursed.jpg Cursed Cursed Item cannot be removed, just via remove curse spell. Cursed Items Remove Curse
112 Deaf.jpg Deaf The character gets 50% chance of spell failure. Deafness MR, SI(Illusion), PoMB, SoPfM Cure Disease, PoMB, SoPfM
001 Dire Charm.jpg Dire Charm Character gets under the casting creature control. Dire Charm Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM
007 Diseased.jpg Diseased 2 penalty to dexterity, strength and charisma.  Spell Contagion Cure Disease
043 Domination.jpg Domination Character gets under the casting creature control. Domination Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM
100 Doom.jpg Doomed Gives the character a -2 penalty to all rolls including THAC0 and saving throws. Doom MR, PoMB, SoPfM, SI(Alteration) PoMB, SoPfM
051 Dying.jpg Dying The character will slowly die while this affects him. If not dispelled in time, death is certain. The gaze of Aec'Letec MR, Potion of Mirrored Eyes, SoPfM DM, RM, SoPfM
053 Energy Drain.jpg Energy Drain The character lose constitution score Kirinhale's attack Negative Plane Protection, Barbarian Rage, Enrage Lesser Restoration?
113 Enfeebled.jpg Enfeebled Reduce strenght to 5. Ray of Enfeeblement MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM Cure Disease, DM, RM, Heal, PoMB, SoPfM
144 Entangled.jpg Entangled The character can't walk. Entangle MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM DM, RM, PoMB, SoPfM
Fatigue.png Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. When a player has been awake or travelling for too long. (24 hr+, exact length of time seems to depend on Constitution) Rest
048 Feebleminded.jpg Feeble-minded The character's intelligence is lowered to that of a beast, causing them to remain in place. Feeblemind MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, SoPfM DM, RM, SoPfM, Spiritual Clarity
145 Grease.jpg Grease Lowers movement rate. Grease MR, PoMB, SoPfM, SI(Conjuration) DM, RM, PoMB, SoPfM
045 Greater Malison.jpg Greater Malison The character receives -4 penalty on all saving throws. Greater Malison SI(Enchantment), PoMB, SoPfM PoMB, SoPfM
013 Held.jpg Held The character is frozen for a number of seconds. They cannot move, attack, or use items.
  1. Hold Person
  2. Hold Animal
  3. Ghast attack
  4. Shadow attack
Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,

SI(Enchantment)[1,2]

DM, PoMB, RM, Remove Paralysis, SoPfM
Held-0.png Held (2) The character is frozen for a number of seconds. They cannot move, attack, or use items. Otiluke's Resilient Sphere Barbarian Rage ?
STATES200005.PNG Intoxicated Gives negative luck and morale bonus.
  1. Too much drinking at inns
  2. Murky Potion of Healing
  3. Speedily Stolen Slaves' Salve
Rest, Acclamation
Level drain The character lose experience level.
  1. Wraith attack
  2. Vampire Wolf attack
Barbarian Rage, Enrage, Negative Plane Protection Lesser Restoration
105 Miscast Magic.jpg Miscast Magic The character receives 80% chance of spell failure.
  1. Miscast Magic
  2. Bala's Axe
SI(Enchantment)[1], PoMB, SoPfM PoMB, SoPfM
126 Nauseated.jpg Nauseated THAC0 is lowered by 2.  1. Ghast attack Effect is removed by resting.
036 Panic.jpg Panic The character is out of control and will run away from the enemy.
  1. Horror
  2. Spook
  3. Wand of Fear
Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
Petrified The character is turned to stone and removed from the party. Basilisks' gaze MR, Potion of Mirrored Eyes, SoPfM Stone to Flesh, Stone to Flesh (Green Scroll)
006 Poisoned.jpg Poisoned Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration.
  1. Inflicted by some enemies and weapons
  2. Poison (spell)
Protection from Magical Weapons[1],

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
124 Polymorphed.jpg Polymorphed The character is polymorphed into a squirrel
  1. Polymorph Other
  2. Wand of Polymorphing
MR, PoMB,

SI(Alteration)[1], SoPfM

DM, PoMB ?, RM, SoPfM
002 Rigid Thinking.jpg Rigid Thinking The character randomly wander, stand in place or attack nearest creature. Rigid Thinking SI(Enchantment), PoMB, SoPfM DM, RM, SoPfM
034 Silenced.jpg Silenced Character can no longer cast spells. Silence, 15' Radius MR, Vocalize, SI(Alteration), PoMB, SoPfM Vocalize, PoMB, SoPfM
014 Sleep.jpg Sleep The character lay down and cannnot move, attack, or use items.
  1. Sleep
  2. Command
  3. Emotion: Hopelessness
  4. Stinking cloud
MR, SI(Enchantment), PoMB, SoPfM DM, RM, SoPfM
041 Slow.jpg Slow Character moves and attacks attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. Slow Spell MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM DM, Haste, PoMB, RM, SoPfM
083 Spell Failure.jpg Spell Failure The character receives 100% spell failure.
055 Stun.jpg Stun The character is frozen for a number of seconds. They cannot move, attack, or use items.
  1. Chromatic Orb
  2. Various weapons
Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation), PoMB[1], SoPfM Remove Paralysis, PoMB[1], SoPfM
130 Unconscious.jpg Unconscious The character lay down and cannot move, attack, or use items.
129 Webbed.jpg Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM DM, RM, SoPfM

Baldur's Gate II[edit | edit source]

The following status effects appear in

Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
and later games.

Positive[edit | edit source]

Icon Name Description Example Causes
095 Able to Poison Weapons.jpg Able to Poison Weapons Assassin's ability: Poison Weapon
118 Absolute Immunity.jpg Absolute Immunity The character gains complete immunity to all weapons except those that have an enchantment level greater than +5. Absolute Immunity
138 Barbarian Rage.jpg Barbarian Rage The character gains bonuses to Strength and Constitution by +4 but a gains -2 Armor Class penalty. They also get some immunities against various negative effects. Once it's duration ends, the character loses all additional hit points gained due to the additional Constitution, which might kill them. Barbarian's ability: Barbarian Rage
Bard song.png Bard Song The character is under the effect of a bard song. Various songs grants various bonuses. Bard's ability: Bard Song
Barkskin.png Barkskin The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. Barkskin, Staff of the Woodlands
098 Blade Barrier.jpg Blade Barrier Blade Barrier
Blessed.png Blessed +1 to morale, +1 to hit & damage rolls Bless
139 Boon of Lathander.jpg Boon of Lathander Priest of Lathander's ability: Boon of Lathander
082 Called Shot.jpg Called Shot Archer's ability: Called Shot
Chant.png Chant Chant Spell
163 Chaos Shield.jpg Chaos Shield Chaos Shield
Chaotic Commands.png Chaotic Commands The spell Chaotic Commands applies both a mind shield and this status effect, presumably this status effects complements the protection provided by Mind Shield so that, together, they cover the entire list of spells which Chaotic Commands prevents. Together with Mind Shield it has been confirmed to protect against: Suggestion, Charm, Domination, Command, Sleep, Maze, Confusion, and Illithid psionic blasts. Chaotic Commands
050 Champions Strength.jpg Champions Strength Champion's Strength
061 Cloak of Fear.jpg Cloak of Fear Cloak of Fear
075 Contigency Active.jpg Contigency Active Contigency
Death ward.png Death Ward Immunity to death magic spells such as: Death Spell, Disintegrate, Finger of Death, Power Word, Kill Death Ward
049 Defensive Harmony.jpg Defensive Harmony Defensive Harmony
085 Defensive Spin.jpg Defensive Spin Blade ability: Defensive Spin
147 Defensive Stance.jpg Defensive Stance Dwarven Defender ability: Defensive Stance
109 Detecting Traps.jpg Detecting Traps Find Traps
135 Draw Upon Holy Might.jpg Draw Upon Holy Might Draw Upon Holy Might
141 Enraged.jpg Enraged Berserker's ability: Enrage
120 Farsight.jpg Farsight Farsight
069 Fire Shield Blue.jpg Fire Shield Blue Fireshield (Blue)
068 Fire Shield Red.jpg Fire Shield Red Fireshield (Red)
Free action.png Free Action Character is completely immune to spells or other effects that impede mobility such as hold, web, slow, grease, stun, entangle, etc. This might or might not make the character immune to beneficial speed alterations as well, such as haste. This variation depends on whether you play with vanilla BG2, bugfix mods, or BGEE. Edventar's Gift, Spider's Bane, Potion of Freedom.
STATES200116.PNG Friends The character's Charisma score is increased by 6 points up to a maximum of 25. Friends
127 Ghost Armor.jpg Ghost Armor Ghost Armor
128 Glitterdust.jpg Glitterdust Glitterdust
121 Globe of Invulnerability.jpg Globe of Invulnerability Globe of Invulnerability
Master thieving.png Good Luck Thieving abilities increased. Lock picking +40%, Pick pocketing +40%/+1 to luck. Potion of Master ThieveryLuck (spell)
Haste.png Haste Character moves and attacks attacks at a higher rate, opposed to slow. Does not affect spellcasting. Haste spell, Oil of Speed, Improved Haste
Heroism.png Heroism Character has more hitpoints and is more accurate with weapons. Potion of Heroism, Potion of Power
060 Holy Power.jpg Holy Power Holy Power
162 Improved Chaos Shield.jpg Improved Chaos Shield Improved Chaos Shield
110 Improved Haste.jpg Improved Haste Improved Haste spell
119 Improved Mantle.jpg Improved Mantle Improved Mantle
114 Infravision.jpg Infravision Infravision (spell)
Invulnerable.png Invulnerable Character has high resistance to harmful spells and attacks. Potion of Invulnerability
062 Iron Skins.jpg Iron Skins Iron Skins
081 Kai.jpg Kai Kensai's ability: Kai
012 Magic Armor.jpg Magic Armor Character gains AC6 armor bonus. Armor spell
Magic Resistance.png Magic Resistance A % chance for each individual spell cast on a target to outright fail, some spells are not subject to magic resistance. Robe of Vecna, Amulet of 5% Magic ResistanceMagic Resistance (spell), Amulet of Power
094 Magnetized.jpg Magnetized
104 Mantle.jpg Mantle Mantle
Mind Shield.png Mind Shield Protects against "charmed", "dire charmed", and Domination. Does not protect against "rigid thinking", "confused", or "stunned". Allegedly protects against Hold Person, however in testing it was shown not to do so. (tested with Helm of Charm Protection vs Shadow's attack) Helm of Charm Protection, Cavalier Kit, Inquisitor Kit, Chaotic Commands, Shield of Harmony, Greenstone Amulet
122 Minor Globe of Invulnerability.jpg Minor Globe of Invulnerability Minor Globe of Invulnerability
074 Mislead.jpg Mislead Mislead
Negative plane protection.png Negative Plane Protection Immune to Level drain Negative Plane Protection, Mace of Disruption +2, Runehammer +4, Runehammer +5, Amulet of PowerAngurvadal +5
Non-detectable.png Non-detectable The character is immune to enemy castings of Detect Invisibility, Scrying, and True Sight. Whispers of Silence
084 Offensive Spin.jpg Offensive Spin Blade ability: Offensive Spin
125 Otiluke's Resilient Sphere.jpg Otiluke's Resilient Sphere Otiluke's Resilient Sphere
057 Perception.jpg Perception
132 Physical Mirror.jpg Physical Mirror Physical Mirror
054 Polymorph Self.jpg Polymorph Self Polymorph Self
077 Projected Image.jpg Projected Image Project Image
093 Protected from Energy.jpg Protected from Energy Protection From Energy
076 Protected from the Elements.jpg Protected from the Elements Protection From The Elements
024 Protection From Acid.jpg Protection From Acid All acid related attacks inflict less damage on the character. Protection From Acid
Protection from cold.png Protection From Cold All cold related attacks inflict less damage on the character. Protection From Cold (protection scroll), Protection From Cold (spell)
027 Protection From Electricity.jpg Protection From Electricity All electricity related attacks inflict less damage on the character. Protection From Electricity (protection scroll), Protection From Electricity (spell)
009 Protection From Evil.jpg Protection From Evil All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by CacofiendSummon FiendGate. Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
Protection from fire.png Protection From Fire All fire related attacks inflict less damage on the character. Batalista's Passport, Ring of Fire ControlProtection From Fire (priest), Protection From Fire (wizard), Moonblade, Shuruppak's Plate
Protection from Magic.png Protection From Magic

Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.

BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA)

Cloak of Mirroring
123 Protected from Magical Energy.jpg Protected from Magical Energy All magical energy related attacks inflict less damage on the character. Belt of Inertial Barrier
071 Protection From Magical Weapons.jpg Protection From Magical Weapons Protection From Magical Weapons
011 Protection From Missiles.jpg Protection from Missiles The character gains immunity to non-magical missiles. Protection From Normal Missiles
Protection from normal weapon.png Protection from Normal Weapon Cannot be harmed by non magical weapons Protection From Normal Weapons, Aslyferund Elven Chain
010 Protection From Petrification.jpg Protection From Petrification Grants the character immunity to all forms of petrification, such as cursed scrolls, Flesh to Stone, basilisks, Medusa's Gaze, etc. Protection From Petrification (protection scroll), Protection From Petrification
Protection from Poison.png Protection From Poison Immunity to Poison. Cavalier ability, Periapt of Proof Against Poison
029 Protection From Undead.jpg Protection From Undead The character is protected from Undead's physical attack. Protection From Undead
143 Quivering Palm.jpg Quivering Palm Monk ability
042 Regenerate.jpg Regenerate
BG2 Regeneration.png Regenerating Character regenerates health, rate varies depending on source. Potion of Regeneration, Ring of Gaxx, Pearly White Ioun Stone
Regeneration.png Regeneration Character regenerates health, opposed to poison. Regeneration (spell)
133 Repulse Undead.jpg Repulse Undead
066 Repulsing Undead.jpg Repulsing Undead
Resist fear.png Resist Fear The character has improved morale and will be immune to panic during this Resist Fear, Paladin ability, Cavalier ability
Resist fire cold.png Resist Fire/Cold All cold or fire damage sustained on the creature affected by this spell is reduced. Resist Fire/Cold, Ice Star
064 Righteous Magic.jpg Righteous Magic Righteous Magic
096 Setting Trap.jpg Setting Trap Thief ability
116 Shield of the Archons.jpg Shield of the Archons Shield of the Archons
Shielded.png Shielded The character has improved armor class and an extra bonus vs. missiles. Shield (spell), Armor of Faith Spell, Shield Amulet
067 Spell Deflection.jpg Spell Deflection Spell Deflection
107 Spell Immunity.jpg Spell Immunity Spell Immunity
092 Spell Sequencer Active.jpg Spell Sequencer Active Spell Sequencer
073 Spell Shield.jpg Spell Shield Spell Shield
117 Spell Trap.jpg Spell Trap Spell Trap
111 Spell Trigger.jpg Spell Trigger Spell Trigger
065 Spell Turning.jpg Spell Turning Spell Turning
046 Spirit Armor.jpg Spirit Armor Spirit Armor
080 Stoneskin.jpg Stoneskin Stoneskin
140 Storm Shield.jpg Storm Shield Priest of Talos ability
Strength.png Strength

The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target.

At least 16 different sources, listed on Strength
136 Strength of One.jpg Strength of One Strength of One
142 Stunning Blow.jpg Stunning Blow Monk ability
072 Tenser's Transformation.jpg Tenser's Transformation Tenser's Transformation
108 True Seeing.jpg True Seeing Dispells all hostile illusions within 20 meter radius. True Sight
Vocalize.png Vocalize Immunity to being silenced

Vocalize, Amulet of the Master Harper, Amulet of Power

Neutral[edit | edit source]

Icon Name Description Example Causes
088 In Dialog.jpg In Dialog
089 In Store.jpg In Store
Level Up.jpg Level Up

Negative[edit | edit source]

Icon Name Description Example Causes Prevention Cure
Ability Score Drained.png Ability Score Drained Temporary Reduction of an ability score.
  1. Shadow special attack (drains only strength)
  2. Spirit Troll special attack
102 Acid.jpg Acid Character takes acid damage over time. Melf's Acid Arrow Acid Res, MR, PoMB, SI(Conjuration), SoPfM PoMB, SoPfM
033 Bad Luck.jpg Bad Luck Character takes penalty to all of their dice rolls. Wish
004 Berzerk.jpg Berserk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others.
  1. Minsc's Berserk ability
  2. Two-handed Sword, Cursed Berserking +3
Acclamation, Remove Curse [2]
137 Bleeding.jpg Bleeding Character takes damage over time. Cornugon
008 Blind.jpg Blinded Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class.
  1. Blindness
  2. Holy Smite
MR, SI(Illusion) [1],

SI(Necromancy) [2], PoMB, SoPfM

Cure Disease, DM, Heal, RM, PoMB, SoPfM
047 Chaos.jpg
Chaos The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. Chaos MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
000 Charm.jpg Charmed Character gets under the casting creature control.
  1. Charm Person
  2. Vampire special ability
Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM, Spiritual Clarity
Confused.png Confused The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI.
  1. Confusion
  2. Umber Hulk special ability
MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
035 Cursed.jpg Cursed Equipped cursed items are only removable via the Remove Curse spell. Cursed Items Remove Curse
112 Deaf.jpg Deaf The character gets 50% chance of spell failure.
  1. Deafness
  2. Holy Word
  3. Unholy Word
MR, SI(Illusion), PoMB, SoPfM Cure Disease, PoMB, SoPfM
101 Decaying.jpg Decaying Dolorous Decay MR, SI(Necromancy), SoPfM SoPfM
Nausiated.png Diseased -1 penality to all saving throws, and to THAC0. Ghast/Ghoul
043 Domination.jpg Dominated Character gets under the casting creature control. Domination Chaotic Commands
100 Doom.jpg Doomed Gives the character a -2 penalty to all rolls including THAC0 and saving throws. Doom MR, PoMB, SoPfM, SI(Alteration) PoMB, SoPfM
Energy Drain.png Energy Drain This spell permanently drains a certain number of levels from the victim. They can be restored with Greater Restoration and Lesser Restoration spells. 
  1. Vampire/Shadow special attack
  2. Energy Drain
Negative Plane Protection, Barbarian Rage, Enrage Lesser Restoration, Greater Restoration
113 Enfeebled.jpg Enfeebled Reduce strength to 5. Feeblemind MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM Cure Disease, DM, RM, Heal, PoMB, SoPfM
144 Entangled.jpg Entangled The character can't walk. Entangle MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM DM, RM, PoMB, SoPfM
Fatigue.png Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long.
  1. Been awake too long(time varies with Constitution)
  2. when the Haste spell wears out
  3. after casting Lesser Restoration/Greater Restoration
Rest
097 Glass Dust.jpg Glass Dust The character suffer a -4 penalty to Armor Class and a -2 penalty to THAC0. Dust Mephit special attack
145 Grease.jpg Grease Lowers movement rate. Grease MR, PoMB, SoPfM, SI(Conjuration) DM, RM, PoMB, SoPfM
Greater Malison.png Greater Malison -4 penalty on all saving throws. Greater Malison SI(Enchantment), PoMB, SoPfM PoMB, SoPfM
Held.png Held Player is frozen for a number of seconds. They cannot move, attack or consume items.
  1. Hold Person/Hold Animal/Hold Monster
  2. Hold Undead
  3. Otiluke's Resilient Sphere
  4. Chromatic Orb
  5. Ghast/Ghoul/Shadow special attack
Arbane's Sword, Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,

SI(Enchantment)[1,2]

DM, PoMB, RM, Remove Paralysis, SoPfM
079 Imprisonment.jpg Imprisonment Imprisonement
STATES200005.PNG Intoxicated
  1. Too much drinking at inns
  2. Murky Potion of Healing
  3. Speedily Stolen Slaves' Salve
  4. Wish effect
Rest, Acclamation
Intelligence drained by Mind Flayer.png Intelligence drained by Mind Flayer Every time an illithid of any type successfully performs a physical attack against someone, they lose 5 int points. When their int reaches 0 they die. The only way to prevent this is to prevent the illithid's attack from connecting in the first place. Undead are also immune. This damage quickly recovers on its own and CANNOT be restored with a lesser restoration spell. (greater restoration untested) Mind Flayer's(Illithid) Devour Brain ability
Magic Resistance Lowered.png Magic Resistance Lowered A reduction of the character's magic resistance score.
  1. Pierce Magic
  2. Lower Resistance
078 Maze.jpg Mazed Maze Chaotic Commands
131 Mental Combat.jpg Mental Combat After summoning the caster and elemental are locked in mental battle. Conjure Lesser Earth Elemental
Miscast Magic.png Miscast Magic Any spell casting attempt by an affected person has a % chance of failing. If the casting fails the spell is wasted. Summon Insects spell results in a 50% chance to miscast. Miscast Magic spell results in an 80% to miscast Miscast Magic SI(Enchantment)[1], PoMB, SoPfM
126 Nauseated.jpg Nauseated Ghast/Ghoul special attack
Panic.png Panic The character will is out of control and will run away from the enemy
  1. Spook
  2. Horror
  3. Cloak of Fear
  4. Wand of Fear
Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
Petrified
  1. Beholder eye ray attack
  2. Flesh to Stone
MR, Potion of Mirrored Eyes, SoPfM Stone to Flesh, Stone to Flesh (Green Scroll)
Poisened.png Poisoned

Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration.

  1. Various weapons
  2. Various creatures
  3. Class special ability
  4. Poison Spell
Protection from Magical Weapons[1],

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
124 Polymorphed.jpg Polymorphed The character is turned into a squirrel.
  1. Polymorph Other
  2. Wand of Polymorphing
MR, PoMB,

SI(Alteration)[1], SoPfM

DM, PoMB ?, RM, SoPfM
002 Rigid Thinking.jpg Rigid Thinking The character randomly wander, stand in place or attack nearest creature. Rigid Thinking SI(Enchantment), PoMB, SoPfM, Chaotic Commands DM, RM, SoPfM
Silenced.png Silenced Character can no longer cast spells.
  1. Silence, 15' Radius
  2. Power Word, Silence
MR, Vocalize, SI(Alteration), PoMB, SoPfM Vocalize, PoMB, SoPfM
014 Sleep.jpg Sleep The character lay down and cannnot move, attack, or use items.
  1. Sleep
  2. Command
  3. Stinking Cloud
  4. Greater Command
  5. Emotion: Hopelessness
  6. Power Word, Sleep
  7. Sleep Cloud (Staff of Air)
MR, SI(Enchantment), PoMB, SoPfM, Chaotic Commands DM, RM, SoPfM
Slow.png Slow Character moves and attacks attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting.
  1. Holy Word
  2. Slow
  3. Unholy Word
MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM DM, Haste, PoMB, RM, SoPfM
Spell Failure.png Spell Failure Any spell casting attempt by an affected person fails, causing the spell to be wasted. Insect Plague
055 Stun.jpg Stun
  1. Various weapons
  2. Chromatic Orb
  3. Holy Word
  4. Power Word, Stun
  5. Symbol, Stun
  6. Psionic Blast
  7. Unholy Word
Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation)[1], PoMB[1], SoPfM Remove Paralysis, PoMB[1], SoPfM
Swarmed Summon Insects
130 Unconscious.jpg Unconscious The character lay down and cannot move, attack, or use items.
129 Webbed.jpg Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM DM, RM, SoPfM

Effects interactions[edit | edit source]

In the Enhanced Editions, almost no spells stack with themselves, but they do with each other. Some exceptions are:

  • Holy Power stacks with itself by giving extra HP with each casting. The strength and THAC0 remain the same, regardless of the number of castings.
  • Champion's Strength stacks with itself by improving the THAC0 with each casting. The strength remains the same, regardless of the number of castings.

In the original games, many spells do stack with themselves.

Bhaalspawn abilities like Draw Upon Holy Might and Vampiric Touch don't stack with their cleric and mage equivalents.

Quick reference chart [edit | edit source]

References[edit | edit source]

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