Status Effects are positive or negative effects applied to creatures.
Implementation[]
The game engine implements each effect using an Op Code (Integer), and the effect from the code is actually applied to a creature as a "State". Examples:
- State: Hold Creature I Opcode 109 or
- State: Disease Opcode 78
Often when a creature is affected by a State or Status Effect there will be a message in the information window that displays a "String" or "String Reference" with an associated term or words, such as "Stunned" or "Paralyzed".
Most of the time there are also icons associated with the State or Status Effect that are displayed in the party member's portrait, such as "Blessed" or "Held". The related icons can be seen on Gorion's Ward or Companions' portraits in user interface.
Effects can be applied from items, spells, potions, creature attacks, traps, quests or even the mere passage of time (e.g., fatigue).
Baldur's Gate[]
The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast.
Abbreviations:
- DM: Dispel Magic
- MR: Magic Resistance
- PoMB: Potion of Magic Blocking
- Res: Resistance (see Damage resistance and Magic resistance)
- RM: Remove Magic
- SI: Spell Immunity
- SoPfM: Scroll of Protection from Magic
Positive[]
Icon | Name | Description | Example Causes |
---|---|---|---|
Bard Song | The character is affected by the song of the bard, and the effects wildly vary depending on the type of song. | Bard Song | |
Barkskin | The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. | Barkskin | |
Blessed | The character has +1 bonus to morale, attack rolls, and damage rolls. | Bless | |
Chant | The character has a +1 bonus to attack rolls, minimum damage/healing rolls, and saving throws. | Chant | |
Free Action | The character has immunity to any effect that would bolster or hinder the character's movement, including the effects of paralysis, hold, entangle, web, grease, slow, and haste. The character's movement will also be set to normal, even if their normal speed is higher (e.g. Barbarian, Monk). | Edventar's Gift, Spider's Bane, Potion of Freedom, Free Action (spell) | |
Friends | The character's Charisma score is increased by 6 points up to a maximum of 25. | Friends | |
Haste | The character's movement is doubled, has a -2 bonus to initiative, and has one extra attack per round (1/2 if applied to an APR of e.g. 5/2). | Haste spell, Oil of Speed | |
Heroism | The character's base THAC0 is improved to 90% its regular value, and their base hit points are increased to 110%. | Potion of Heroism, Potion of Power | |
Invulnerable | The character's Armor Class is set to 0 and they receive a +5 bonus to all saving throws. The secondary effect can stack with itself. | Potion of Invulnerability | |
Magic Armor | The character is surrounded by a magical force that provides a bonus to Armor Class, depending on the source of the effect. | Armor, Spirit Armor | |
Master Thieving / Luck |
Master Thievery: The character's pick pockets and lock picking score are increased by +40%. Luck: The character has a +1 bonus to Luck |
Potion of Master Thievery, Luck | |
Non-detectable | The character is protected from simple divination spells, such as Detect Invisibility while invisible or hidden. | Cloak of Non-Detection | |
Protection from Cold | The character has immunity/resistance to cold damage depending on the source of the effect. | Protection from Cold, Belt of Antipode | |
Protection From Evil | All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by Cacofiend, Summon Fiend, Gate. | Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius | |
Protection From Fire | The character has immunity/resistance to fire damage depending on the source of the effect. | Batalista's Passport, Resist Fire/Cold, Protection From Fire, Moonblade, Fireshield (Red) | |
Protection from Missiles | The character has immunity to attacks from non-magical missiles. | Protection From Normal Missiles | |
Protection From Petrification | The character has immunity to all forms of petrification, including the effects of a basilisk's gaze or a Flesh to Stone spell. | Protection From Petrification | |
Regenerating | The character regenerates hit points over a period of time, depending on the source of the effect. | Potion of Regeneration, Constitution score of 20 or above, Pearly White Ioun Stone, Peridan, Ring of Gaxx, Ring of Regeneration, Staff of the High Forest, Regeneration | |
Resist Fear | The character has immunity to the effects of fear and panic. | Resist Fear, Paladin passive effect, Barbarian Rage | |
Shielded | The character is surrounded by a magical/divine armor that provides a bonus to their Armor Class or damage reduction depending on the effect. | Shield, Armor of Faith, Shield Amulet | |
Strength | The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. | Potion of Cloud Giant Strength, Strength, Draw Upon Holy Might, Strength of One |
Negative[]
Icon | Name | Description | Example Causes | Prevention | Cure |
---|---|---|---|---|---|
Ability Score Drained | Temporary Reduction of an ability score. | Shadow special attack (drains only strength) | Greater Restoration | ||
Acid | Character takes acid damage over time. | Melf's Acid Arrow | Acid Res, MR, PoMB, SI(Conjuration), SoPfM | PoMB, SoPfM | |
Berserk | The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. | Exaltation, Remove Curse [2,3] | |||
Blinded | Lowers the character's sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. | MR, SI(Illusion) [1], | Cure Disease, DM, RM, PoMB, SoPfM | ||
Charmed | Character falls under the caster's control. |
|
Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) |
DM, RM, PoMB, SoPfM, Spiritual Clarity | |
Confused | The character is out of control and will wander around and attack others (including allies) randomly. | Confusion | MR, SI(Enchantment), Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM | SoPfM, Spiritual Clarity | |
Cursed | Character is placed under a curse, such as by equipping a cursed item. | Cursed Items | Remove Curse | ||
Deaf | The character gets 50% chance of spell failure. | Deafness | MR, SI(Illusion), PoMB, SoPfM | Cure Disease, PoMB, SoPfM | |
Dire Charm | Character gets under the casting creature control. | Dire Charm | Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) |
DM, RM, PoMB, SoPfM | |
Diseased | Character is diseased, reducing ability scores and/or dealing poison damage over time. | Spell Contagion, Attacks from a Mummy or Otyugh | Cure Disease | ||
Domination | Character falls under the caster's control. | Domination | Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) |
DM, RM, PoMB, SoPfM | |
Doomed | Gives the character a -2 penalty to all rolls, including THAC0 and saving throws. | Doom | MR, PoMB, SoPfM, SI(Alteration) | PoMB, SoPfM | |
Dying | The character will slowly die while this affects him. If not dispelled in time, death is certain. | The gaze of Aec'Letec | MR, Potion of Mirrored Eyes, SoPfM | DM, RM, SoPfM, Potion of Mirrored Eyes | |
Energy Drain | The character has been drained of one or more levels, or been subject to Kirinhale's Dexterity and Constitution drain. | Attack by Kirinhale, Vampiric Wolf | Negative Plane Protection, Barbarian Rage, Enrage | Rest, Lesser Restoration | |
Enfeebled | Sets strength to 5. | Ray of Enfeeblement | MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM | Cure Disease, DM, RM, Heal, PoMB, SoPfM | |
Entangled | The character can't walk, and receives a -2 penalty to AC unless entangled by an Hamatula's claws. | Entangle | MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM | DM, RM, PoMB, SoPfM | |
Fatigue | Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. | When a player has been awake or travelling for too long. (24 hr+, exact length of time seems to depend on Constitution) | Rest | ||
Feeble-minded | The character's intelligence is lowered to that of a beast, causing them to remain in place. | Feeblemind | MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, SoPfM | DM, RM, SoPfM, Spiritual Clarity | |
Grease | Lowers movement rate. | Grease | MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability | DM, RM, PoMB, SoPfM, Free Action | |
Greater Malison | The character receives -4 penalty on all saving throws. | Greater Malison | SI(Enchantment), PoMB, SoPfM | PoMB, SoPfM | |
Held | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
|
Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,
SI(Enchantment)[1,2] |
DM, PoMB, RM, Remove Paralysis, SoPfM | |
Held (2) | The character is frozen for a number of seconds. They cannot move, attack, or use items. | Otiluke's Resilient Sphere | Barbarian Rage ? | ||
Intoxicated | Gives negative luck and morale bonus. |
|
Rest, Exaltation | ||
Miscast Magic | The character receives 80% chance of spell failure. | SI(Enchantment)[1], PoMB, SoPfM | PoMB, SoPfM | ||
Nauseated | THAC0 is lowered by 2. | 1. Ghast attack | Effect is removed by resting. | ||
Panic | The character is out of control and will run away from the enemy. | Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM | Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity | ||
Petrified | The character is turned to stone and removed from the party. | Basilisks' gaze | MR, Potion of Mirrored Eyes, SoPfM | Stone to Flesh, Stone to Flesh (Green Scroll) | |
Poisoned | Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration. |
|
Protection from Magical Weapons[1], | Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3] | |
Polymorphed | The character is polymorphed into a squirrel | MR, PoMB, | DM, PoMB ?, RM, SoPfM | ||
Rigid Thinking (Status effect) | The character randomly wander, stand in place or attack nearest creature. | Rigid Thinking | SI(Enchantment), PoMB, SoPfM | DM, RM, SoPfM | |
Silenced | Character can no longer cast spells. | Silence, 15' Radius | MR, Vocalize, SI(Alteration), PoMB, SoPfM | Vocalize, PoMB, SoPfM | |
Sleep | The character lay down and cannnot move, attack, or use items. | MR, SI(Enchantment), PoMB, SoPfM | DM, RM, SoPfM | ||
Slow | Character takes twice as much time to perform tasks, such as moving, attacking, and casting spells. | Slow Spell, attack from an Otyugh | MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM | DM, Haste, PoMB, RM, SoPfM | |
Spell Failure | The character receives 100% spell failure. | ||||
Stun | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
|
Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation), PoMB[1], SoPfM | Remove Paralysis, PoMB[1], SoPfM | |
Unconscious | The character lay down and cannot move, attack, or use items. | ||||
Webbed | The character is frozen for a number of seconds. They cannot move, attack, or use items. | Web | Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM | DM, RM, SoPfM |
Baldur's Gate II[]
The following status effects appear in Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. and later games.
Positive[]
Icon | Name | Description | Example Causes |
---|---|---|---|
Able to Poison Weapons | Assassin's ability: Poison Weapon | ||
Absolute Immunity | The character gains complete immunity to all weapons except those that have an enchantment level greater than +5. | Absolute Immunity | |
Barbarian Rage | The character gains bonuses to Strength and Constitution by +4 but a gains -2 Armor Class penalty. They also get some immunities against various negative effects. Once it's duration ends, the character loses all additional hit points gained due to the additional Constitution, which might kill them. | Barbarian's ability: Barbarian Rage | |
Bard Song | The character is under the effect of a bard song. Various songs grants various bonuses. | Bard's ability: Bard Song | |
Barkskin | The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. | Barkskin, Staff of the Woodlands | |
Blade Barrier | Blade Barrier | ||
Blessed | +1 to morale, +1 to hit & damage rolls | Bless | |
Boon of Lathander | Priest of Lathander's ability: Boon of Lathander | ||
Called Shot | Archer's ability: Called Shot | ||
Chant | Chant Spell | ||
Chaos Shield | Chaos Shield | ||
Chaotic Commands | The spell Chaotic Commands applies both a mind shield and this status effect, presumably this status effects complements the protection provided by Mind Shield so that, together, they cover the entire list of spells which Chaotic Commands prevents. Together with Mind Shield it has been confirmed to protect against: Suggestion, Charm, Domination, Command, Sleep, Maze, Confusion, and Illithid psionic blasts. | Chaotic Commands | |
Champions Strength | Champion's Strength | ||
Cloak of Fear | Cloak of Fear | ||
Contigency Active | Contigency | ||
Death Ward | Immunity to death magic spells such as: Death Spell, Disintegrate, Finger of Death, Power Word, Kill | Death Ward | |
Defensive Harmony | Defensive Harmony | ||
Defensive Spin | Blade ability: Defensive Spin | ||
Defensive Stance | Dwarven Defender ability: Defensive Stance | ||
Detecting Traps | Find Traps | ||
Draw Upon Holy Might | Draw Upon Holy Might | ||
Enraged | Berserker's ability: Enrage | ||
Farsight | Farsight | ||
Fire Shield Blue | Fireshield (Blue) | ||
Fire Shield Red | Fireshield (Red) | ||
Free Action | Character is completely immune to spells or other effects that impede mobility such as hold, web, slow, grease, stun, entangle, etc. This might or might not make the character immune to beneficial speed alterations as well, such as haste. This variation depends on whether you play with vanilla BG2, bugfix mods, or BGEE. | Edventar's Gift, Spider's Bane, Potion of Freedom. | |
Friends | The character's Charisma score is increased by 6 points up to a maximum of 25. | Friends | |
Ghost Armor | Ghost Armor | ||
Glitterdust | Glitterdust | ||
Globe of Invulnerability | Globe of Invulnerability | ||
Good Luck | Thieving abilities increased. Lock picking +40%, Pick pocketing +40%/+1 to luck. | Potion of Master Thievery, Luck (spell) | |
Haste | Character moves and attacks at a higher rate, opposed to slow. Does not affect spellcasting. | Haste spell, Oil of Speed, Improved Haste | |
Heroism | Character has more hitpoints and is more accurate with weapons. | Potion of Heroism, Potion of Power | |
Holy Power | Holy Power | ||
Improved Chaos Shield | Improved Chaos Shield | ||
Improved Haste | Improved Haste spell | ||
Improved Mantle | Improved Mantle | ||
Infravision | Infravision (spell) | ||
Invulnerable | Character has high resistance to harmful spells and attacks. | Potion of Invulnerability | |
Iron Skins | Iron Skins | ||
Kai | Kensai's ability: Kai | ||
Magic Armor | Character gains AC6 armor bonus. | Armor spell | |
Magic Resistance | A % chance for each individual spell cast on a target to outright fail, some spells are not subject to magic resistance. | Robe of Vecna, Amulet of 5% Magic Resistance, Magic Resistance (spell), Amulet of Power | |
Magnetized | |||
Mantle | Mantle | ||
Mind Shield | Displayed when protected against some but not necessarily all mental status effects, like "charmed", "dire charmed", "held", "rigid thinking", "dominated", "confusion", "paralyze", etc. Various items will display this status effect, although they each protect against a different combination of the mentioned effects. | Helm of Charm Protection, Cavalier Kit, Inquisitor Kit, Chaotic Commands, Shield of Harmony, Greenstone Amulet, Aeger's Hide, Sword of Arvoreen, Blackrazor, Corthala Family Armor, Dark Justice, Ir'revrykal, The Visage, Potion of Clarity, Potion of Mind Focusing, Brine Potion, Staff of the Magi, Spear of the Unicorn, Adjatha the Drinker, The Equalizer, Lilarcor, Psion's Blade | |
Minor Globe of Invulnerability | Minor Globe of Invulnerability | ||
Mislead | Mislead | ||
Negative Plane Protection | Immune to Level drain | Negative Plane Protection, Mace of Disruption +2, Runehammer +4, Runehammer +5, Amulet of Power, Angurvadal +5 | |
Non-detectable | The character is immune to enemy castings of Detect Invisibility, Scrying, and True Sight. | Whispers of Silence | |
Offensive Spin | Blade ability: Offensive Spin | ||
Otiluke's Resilient Sphere | Otiluke's Resilient Sphere | ||
Perception | |||
Physical Mirror | Physical Mirror | ||
Polymorph Self | Polymorph Self | ||
Projected Image | Project Image | ||
Protected from Energy | Protection From Energy | ||
Protected from the Elements | Protection From The Elements | ||
Protection From Acid | All acid related attacks inflict less damage on the character. | Protection From Acid | |
Protection From Cold | All cold related attacks inflict less damage on the character. | Protection From Cold (protection scroll), Protection From Cold (spell) | |
Protection From Electricity | All electricity related attacks inflict less damage on the character. | Protection From Electricity (protection scroll), Protection From Electricity (spell) | |
Protection From Evil | All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by Cacofiend, Summon Fiend, Gate. | Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius | |
Protection From Fire | All fire related attacks inflict less damage on the character. | Batalista's Passport, Ring of Fire Control, Protection From Fire (priest), Protection From Fire (wizard), Moonblade, Shuruppak's Plate | |
Protection From Magic |
Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person. BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA) |
Cloak of Mirroring | |
Protected from Magical Energy | All magical energy related attacks inflict less damage on the character. | Belt of Inertial Barrier | |
Protection From Magical Weapons | Protection From Magical Weapons | ||
Protection from Missiles | The character gains immunity to non-magical missiles. | Protection From Normal Missiles | |
Protection from Normal Weapon | Cannot be harmed by non magical weapons | Protection From Normal Weapons, Aslyferund Elven Chain | |
Protection From Petrification | Grants the character immunity to all forms of petrification, such as cursed scrolls, Flesh to Stone, basilisks, Medusa's Gaze, etc. | Protection From Petrification (protection scroll), Protection From Petrification | |
Protection From Poison | Immunity to Poison. | Cavalier ability, Periapt of Proof Against Poison | |
Protection From Undead | The character is protected from Undead's physical attack. | Protection From Undead | |
Quivering Palm | Monk ability | ||
Regenerate | |||
Regenerating | Character regenerates health, rate varies depending on source. | Potion of Regeneration, Ring of Gaxx, Pearly White Ioun Stone | |
Regeneration | Character regenerates health, opposed to poison. | Regeneration (spell) | |
Repulse Undead | |||
Repulsing Undead | |||
Resist Fear | The character has improved morale and will be immune to panic during this | Resist Fear, Paladin ability, Cavalier ability | |
Resist Fire/Cold | All cold or fire damage sustained on the creature affected by this spell is reduced. | Resist Fire/Cold, Ice Star | |
Righteous Magic | Righteous Magic | ||
Setting Trap | Thief ability | ||
Shield of the Archons | Shield of the Archons | ||
Shielded | The character has improved armor class and an extra bonus vs. missiles. | Shield (spell), Armor of Faith Spell, Shield Amulet | |
Spell Deflection | Spell Deflection | ||
Spell Immunity | Spell Immunity | ||
Spell Sequencer Active | Spell Sequencer | ||
Spell Shield | Spell Shield | ||
Spell Trap | Spell Trap | ||
Spell Trigger | Spell Trigger | ||
Spell Turning | Spell Turning | ||
Spirit Armor | Spirit Armor | ||
Stoneskin | Stoneskin | ||
Storm Shield | Priest of Talos ability | ||
Strength |
The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. |
At least 16 different sources, listed on Strength | |
Strength of One | Strength of One | ||
Stunning Blow | Monk ability | ||
Tenser's Transformation | Tenser's Transformation | ||
True Seeing | Dispells all hostile illusions within 20 meter radius. | True Sight | |
Vocalize | Immunity to being silenced |
Neutral[]
Icon | Name | Description | Example Causes |
---|---|---|---|
In Dialog | |||
In Store | |||
Level Up |
Negative[]
Icon | Name | Description | Example Causes | Prevention | Cure |
---|---|---|---|---|---|
Ability Score Drained | Temporary Reduction of an ability score. |
|
|||
Acid | Character takes acid damage over time. | Melf's Acid Arrow | Acid Res, MR, PoMB, SI(Conjuration), SoPfM | PoMB, SoPfM | |
Bad Luck | Character takes penalty to all of their dice rolls. | Wish | |||
Berserk | The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. |
|
Exaltation, Remove Curse [2] | ||
Bleeding | Character takes damage over time. | Cornugon | |||
Blinded | Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. | MR, SI(Illusion) [1], | Cure Disease, DM, Heal, RM, PoMB, SoPfM | ||
Chaos | The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. | Chaos | MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM | SoPfM, Spiritual Clarity | |
Charmed | Character gets under the casting creature control. |
|
Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) |
DM, RM, PoMB, SoPfM, Spiritual Clarity | |
Confused | The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. |
|
MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM | SoPfM, Spiritual Clarity | |
Cursed | Equipped cursed items are only removable via the Remove Curse spell. | Cursed Items | Remove Curse | ||
Deaf | The character gets 50% chance of spell failure. | MR, SI(Illusion), PoMB, SoPfM | Cure Disease, PoMB, SoPfM | ||
Decaying | Dolorous Decay | MR, SI(Necromancy), SoPfM | SoPfM | ||
Diseased | -1 penality to all saving throws, and to THAC0. | Ghast/Ghoul | |||
Dominated | Character gets under the casting creature control. | Domination | Chaotic Commands | ||
Doomed | Gives the character a -2 penalty to all rolls including THAC0 and saving throws. | Doom | MR, PoMB, SoPfM, SI(Alteration) | PoMB, SoPfM | |
Energy Drain | This spell permanently drains a certain number of levels from the victim. They can be restored with Greater Restoration and Lesser Restoration spells. |
|
Negative Plane Protection, Barbarian Rage, Enrage | Lesser Restoration, Greater Restoration | |
Enfeebled | Reduce strength to 5. | Feeblemind | MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM | Cure Disease, DM, RM, Heal, PoMB, SoPfM | |
Entangled | The character can't walk and receives a -2 penalty to armor class. | Entangle | MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM | DM, RM, PoMB, SoPfM | |
Fatigue | Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. |
|
Rest | ||
Glass Dust | The character suffer a -4 penalty to Armor Class and a -2 penalty to THAC0. | Dust Mephit special attack | |||
Grease | Lowers movement rate. | Grease | MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability | DM, RM, PoMB, SoPfM, Free Action | |
Greater Malison | -4 penalty on all saving throws. | Greater Malison | SI(Enchantment), PoMB, SoPfM | PoMB, SoPfM | |
Held | Player is frozen for a number of seconds. They cannot move, attack or consume items. |
|
Arbane's Sword, Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,
SI(Enchantment)[1,2] |
DM, PoMB, RM, Remove Paralysis, SoPfM | |
Imprisonment | Imprisonement | Avoid Death, Favored of the Spirits, Slayer Form, Enrage, SI(Abjuration), SoPfM, Shield of the Archons, Spell Deflection, Spell Turning, Spell Trap | Freedom | ||
Intoxicated |
|
Rest, Exaltation | |||
Intelligence drained by Mind Flayer | Every time an illithid of any type successfully performs a physical attack against someone, they lose 5 int points. When their int reaches 0 they die. The only way to prevent this is to prevent the illithid's attack from connecting in the first place. Undead are also immune. This damage quickly recovers on its own and CANNOT be restored with a lesser restoration spell. | Mind Flayer's(Illithid) Devour Brain ability | Protection from Magical Weapons | Greater Restoration, ends automatically after 30 seconds | |
Magic Resistance Lowered | A reduction of the character's magic resistance score. | ||||
Mazed | Chaotic Commands, Barbarian Rage, Enrage (Berserker), Spell Deflection, Shield of the Archons, Spell Trap, Spell Turning, SI(Conjuration)[1] | Freedom | |||
Mental Combat | After summoning the caster and elemental are locked in mental battle. | Conjure Lesser Earth Elemental | |||
Miscast Magic | Any spell casting attempt by an affected person has a % chance of failing. If the casting fails the spell is wasted. Summon Insects spell results in a 50% chance to miscast. Miscast Magic spell results in an 80% to miscast | Miscast Magic | SI(Enchantment)[1], PoMB, SoPfM | ||
Nauseated | Ghast/Ghoul special attack | ||||
Panic | The character will is out of control and will run away from the enemy | Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM | Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity | ||
Petrified |
|
MR, Potion of Mirrored Eyes, SoPfM | Stone to Flesh, Stone to Flesh (Green Scroll) | ||
Poisoned |
Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration. |
|
Protection from Magical Weapons[1], | Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3] | |
Polymorphed | The character is turned into a squirrel. | MR, PoMB, | DM, PoMB ?, RM, SoPfM | ||
Rigid Thinking | The character randomly wander, stand in place or attack nearest creature. | Rigid Thinking (Status effect) | SI(Enchantment), PoMB, SoPfM, Chaotic Commands | DM, RM, SoPfM | |
Silenced | Character can no longer cast spells. | MR, Vocalize, SI(Alteration), PoMB, SoPfM | Vocalize, PoMB, SoPfM | ||
Sleep | The character lay down and cannnot move, attack, or use items. | MR, SI(Enchantment), PoMB, SoPfM, Chaotic Commands | DM, RM, SoPfM | ||
Slow | Character moves and attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. | MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM | DM, Haste, PoMB, RM, SoPfM | ||
Spell Failure | Any spell casting attempt by an affected person fails, causing the spell to be wasted. | Insect Plague | |||
Stun |
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Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation)[1], PoMB[1], SoPfM | Remove Paralysis, PoMB[1], SoPfM | ||
Unconscious | The character lay down and cannot move, attack, or use items. | ||||
Webbed | The character is frozen for a number of seconds. They cannot move, attack, or use items. | Web | Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM | DM, RM, SoPfM |
Effects Interactions[]
In the Enhanced Editions, almost no spells stack with themselves, but they do with each other. Some exceptions are:
- Holy Power stacks with itself by giving extra HP with each casting. The strength and THAC0 remain the same, regardless of the number of castings.
- Champion's Strength stacks with itself by improving the THAC0 with each casting. The strength remains the same, regardless of the number of castings.
In the original games, many spells do stack with themselves.
Bhaalspawn abilities like Draw Upon Holy Might and Vampiric Touch don't stack with their cleric and mage equivalents.
Quick Reference Chart []
Gallery[]
References[]
- lolien's (aka Sycamirage) Status effects thread
- Special thanks to Alonso for the quick chart image