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Status Effects are positive or negative effects applied to creatures.

Implementation[]

The game engine implements each effect using an Op Code (Integer), and the effect from the code is actually applied to a creature as a "State". Examples:

  • State: Hold Creature I Opcode 109 or
  • State: Disease Opcode 78

Often when a creature is affected by a State or Status Effect there will be a message in the information window that displays a "String" or "String Reference" with an associated term or words, such as "Stunned" or "Paralyzed".

Most of the time there are also icons associated with the State or Status Effect that are displayed in the party member's portrait, such as "Blessed" or "Held". The related icons can be seen on Gorion's Ward or Companions' portraits in user interface.

Effects can be applied from items, spells, potions, creature attacks, traps, quests or even the mere passage of time (e.g., fatigue).

Baldur's Gate[]

The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast.

Abbreviations:

Positive[]

Icon Name Description Example Causes
Bard Song The character is affected by the song of the bard, and the effects wildly vary depending on the type of song. Bard Song
Barkskin The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. Barkskin
Blessed The character has +1 bonus to morale, attack rolls, and damage rolls. Bless
Chant The character has a +1 bonus to attack rolls, minimum damage/healing rolls, and saving throws. Chant
Free Action The character has immunity to any effect that would bolster or hinder the character's movement, including the effects of paralysis, hold, entangle, web, grease, slow, and haste. The character's movement will also be set to normal, even if their normal speed is higher (e.g. Barbarian, Monk). Edventar's Gift, Spider's Bane, Potion of Freedom, Free Action (spell)
Friends The character's Charisma score is increased by 6 points up to a maximum of 25. Friends
Haste The character's movement is doubled, has a -2 bonus to initiative, and has one extra attack per round (1/2 if applied to an APR of e.g. 5/2). Haste spell, Oil of Speed
Heroism The character's base THAC0 is improved to 90% its regular value, and their base hit points are increased to 110%. Potion of Heroism, Potion of Power
Invulnerable The character's Armor Class is set to 0 and they receive a +5 bonus to all saving throws. The secondary effect can stack with itself. Potion of Invulnerability
Magic Armor The character is surrounded by a magical force that provides a bonus to Armor Class, depending on the source of the effect. Armor, Spirit Armor
Master Thieving / Luck

Master Thievery: The character's pick pockets and lock picking score are increased by +40%.

Luck: The character has a +1 bonus to Luck

Potion of Master ThieveryLuck
Non-detectable The character is protected from simple divination spells, such as Detect Invisibility while invisible or hidden. Cloak of Non-Detection
Protection from Cold The character has immunity/resistance to cold damage depending on the source of the effect. Protection from Cold, Belt of Antipode
Protection From Evil All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by CacofiendSummon FiendGate. Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
Protection From Fire The character has immunity/resistance to fire damage depending on the source of the effect. Batalista's Passport, Resist Fire/Cold, Protection From Fire, Moonblade, Fireshield (Red)
Protection from Missiles The character has immunity to attacks from non-magical missiles. Protection From Normal Missiles
Protection From Petrification The character has immunity to all forms of petrification, including the effects of a basilisk's gaze or a Flesh to Stone spell. Protection From Petrification
Regenerating The character regenerates hit points over a period of time, depending on the source of the effect. Potion of Regeneration, Constitution score of 20 or above, Pearly White Ioun Stone, Peridan, Ring of Gaxx, Ring of Regeneration, Staff of the High Forest, Regeneration
Resist Fear The character has immunity to the effects of fear and panic. Resist Fear, Paladin passive effect, Barbarian Rage
Shielded The character is surrounded by a magical/divine armor that provides a bonus to their Armor Class or damage reduction depending on the effect. Shield, Armor of Faith, Shield Amulet
Strength The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. Potion of Cloud Giant Strength, Strength, Draw Upon Holy Might, Strength of One

Negative[]

Icon Name Description Example Causes Prevention Cure
Ability Score Drained Temporary Reduction of an ability score. Shadow special attack (drains only strength) Greater Restoration
Acid Character takes acid damage over time. Melf's Acid Arrow Acid Res, MR, PoMB, SI(Conjuration), SoPfM PoMB, SoPfM
Berserk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others.
  1. Berserk
  2. Kiel's Morning Star
  3. Two Handed Sword, Cursed Berserking +3
Exaltation, Remove Curse [2,3]
Blinded Lowers the character's sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class.
  1. Blindness
  2. Holy Smite
MR, SI(Illusion) [1],

SI(Necromancy) [2], PoMB, SoPfM

Cure Disease, DM, RM, PoMB, SoPfM
Charmed Character falls under the caster's control.
  1. Charm Person
  2. Sirines' special ability
Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM, Spiritual Clarity
Confused The character is out of control and will wander around and attack others (including allies) randomly. Confusion MR, SI(Enchantment), Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
Cursed Character is placed under a curse, such as by equipping a cursed item. Cursed Items Remove Curse
Deaf The character gets 50% chance of spell failure. Deafness MR, SI(Illusion), PoMB, SoPfM Cure Disease, PoMB, SoPfM
Dire Charm Character gets under the casting creature control. Dire Charm Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM
Diseased Character is diseased, reducing ability scores and/or dealing poison damage over time. Spell Contagion, Attacks from a Mummy or Otyugh Cure Disease
Domination Character falls under the caster's control. Domination Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM
Doomed Gives the character a -2 penalty to all rolls, including THAC0 and saving throws. Doom MR, PoMB, SoPfM, SI(Alteration) PoMB, SoPfM
Dying The character will slowly die while this affects him. If not dispelled in time, death is certain. The gaze of Aec'Letec MR, Potion of Mirrored Eyes, SoPfM DM, RM, SoPfM, Potion of Mirrored Eyes
Energy Drain The character has been drained of one or more levels, or been subject to Kirinhale's Dexterity and Constitution drain. Attack by Kirinhale, Vampiric Wolf Negative Plane Protection, Barbarian Rage, Enrage Rest, Lesser Restoration
Enfeebled Sets strength to 5. Ray of Enfeeblement MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM Cure Disease, DM, RM, Heal, PoMB, SoPfM
Entangled The character can't walk, and receives a -2 penalty to AC unless entangled by an Hamatula's claws. Entangle MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM DM, RM, PoMB, SoPfM
Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. When a player has been awake or travelling for too long. (24 hr+, exact length of time seems to depend on Constitution) Rest
Feeble-minded The character's intelligence is lowered to that of a beast, causing them to remain in place. Feeblemind MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, SoPfM DM, RM, SoPfM, Spiritual Clarity
Grease Lowers movement rate. Grease MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability DM, RM, PoMB, SoPfM, Free Action
Greater Malison The character receives -4 penalty on all saving throws. Greater Malison SI(Enchantment), PoMB, SoPfM PoMB, SoPfM
Held The character is frozen for a number of seconds. They cannot move, attack, or use items.
  1. Hold Person
  2. Hold Animal
  3. Ghast attack
  4. Shadow attack
Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,

SI(Enchantment)[1,2]

DM, PoMB, RM, Remove Paralysis, SoPfM
Held (2) The character is frozen for a number of seconds. They cannot move, attack, or use items. Otiluke's Resilient Sphere Barbarian Rage ?
Intoxicated Gives negative luck and morale bonus.
  1. Too much drinking at inns
  2. Murky Potion of Healing
  3. Speedily Stolen Slaves' Salve
Rest, Exaltation
Miscast Magic The character receives 80% chance of spell failure.
  1. Miscast Magic
  2. Bala's Axe
SI(Enchantment)[1], PoMB, SoPfM PoMB, SoPfM
Nauseated THAC0 is lowered by 2.  1. Ghast attack Effect is removed by resting.
Panic The character is out of control and will run away from the enemy.
  1. Horror
  2. Spook
  3. Wand of Fear
Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
Petrified The character is turned to stone and removed from the party. Basilisks' gaze MR, Potion of Mirrored Eyes, SoPfM Stone to Flesh, Stone to Flesh (Green Scroll)
Poisoned Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration.
  1. Inflicted by some enemies and weapons
  2. Poison (spell)
Protection from Magical Weapons[1],

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
Polymorphed The character is polymorphed into a squirrel
  1. Polymorph Other
  2. Wand of Polymorphing
MR, PoMB,

SI(Alteration)[1], SoPfM

DM, PoMB ?, RM, SoPfM
Rigid Thinking (Status effect) The character randomly wander, stand in place or attack nearest creature. Rigid Thinking SI(Enchantment), PoMB, SoPfM DM, RM, SoPfM
Silenced Character can no longer cast spells. Silence, 15' Radius MR, Vocalize, SI(Alteration), PoMB, SoPfM Vocalize, PoMB, SoPfM
Sleep The character lay down and cannnot move, attack, or use items.
  1. Sleep
  2. Command
  3. Emotion: Hopelessness
  4. Stinking cloud
MR, SI(Enchantment), PoMB, SoPfM DM, RM, SoPfM
Slow Character takes twice as much time to perform tasks, such as moving, attacking, and casting spells. Slow Spell, attack from an Otyugh MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM DM, Haste, PoMB, RM, SoPfM
Spell Failure The character receives 100% spell failure.
Stun The character is frozen for a number of seconds. They cannot move, attack, or use items.
  1. Chromatic Orb
  2. Various weapons
Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation), PoMB[1], SoPfM Remove Paralysis, PoMB[1], SoPfM
Unconscious The character lay down and cannot move, attack, or use items.
Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM DM, RM, SoPfM

Baldur's Gate II[]

The following status effects appear in Baldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
and later games.

Positive[]

Icon Name Description Example Causes
Able to Poison Weapons Assassin's ability: Poison Weapon
Absolute Immunity The character gains complete immunity to all weapons except those that have an enchantment level greater than +5. Absolute Immunity
Barbarian Rage The character gains bonuses to Strength and Constitution by +4 but a gains -2 Armor Class penalty. They also get some immunities against various negative effects. Once it's duration ends, the character loses all additional hit points gained due to the additional Constitution, which might kill them. Barbarian's ability: Barbarian Rage
Bard Song The character is under the effect of a bard song. Various songs grants various bonuses. Bard's ability: Bard Song
Barkskin The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. Barkskin, Staff of the Woodlands
Blade Barrier Blade Barrier
Blessed +1 to morale, +1 to hit & damage rolls Bless
Boon of Lathander Priest of Lathander's ability: Boon of Lathander
Called Shot Archer's ability: Called Shot
Chant Chant Spell
Chaos Shield Chaos Shield
Chaotic Commands The spell Chaotic Commands applies both a mind shield and this status effect, presumably this status effects complements the protection provided by Mind Shield so that, together, they cover the entire list of spells which Chaotic Commands prevents. Together with Mind Shield it has been confirmed to protect against: Suggestion, Charm, Domination, Command, Sleep, Maze, Confusion, and Illithid psionic blasts. Chaotic Commands
Champions Strength Champion's Strength
Cloak of Fear Cloak of Fear
Contigency Active Contigency
Death Ward Immunity to death magic spells such as: Death Spell, Disintegrate, Finger of Death, Power Word, Kill Death Ward
Defensive Harmony Defensive Harmony
Defensive Spin Blade ability: Defensive Spin
Defensive Stance Dwarven Defender ability: Defensive Stance
Detecting Traps Find Traps
Draw Upon Holy Might Draw Upon Holy Might
Enraged Berserker's ability: Enrage
Farsight Farsight
Fire Shield Blue Fireshield (Blue)
Fire Shield Red Fireshield (Red)
Free Action Character is completely immune to spells or other effects that impede mobility such as hold, web, slow, grease, stun, entangle, etc. This might or might not make the character immune to beneficial speed alterations as well, such as haste. This variation depends on whether you play with vanilla BG2, bugfix mods, or BGEE. Edventar's Gift, Spider's Bane, Potion of Freedom.
Friends The character's Charisma score is increased by 6 points up to a maximum of 25. Friends
Ghost Armor Ghost Armor
Glitterdust Glitterdust
Globe of Invulnerability Globe of Invulnerability
Good Luck Thieving abilities increased. Lock picking +40%, Pick pocketing +40%/+1 to luck. Potion of Master ThieveryLuck (spell)
Haste Character moves and attacks at a higher rate, opposed to slow. Does not affect spellcasting. Haste spell, Oil of Speed, Improved Haste
Heroism Character has more hitpoints and is more accurate with weapons. Potion of Heroism, Potion of Power
Holy Power Holy Power
Improved Chaos Shield Improved Chaos Shield
Improved Haste Improved Haste spell
Improved Mantle Improved Mantle
Infravision Infravision (spell)
Invulnerable Character has high resistance to harmful spells and attacks. Potion of Invulnerability
Iron Skins Iron Skins
Kai Kensai's ability: Kai
Magic Armor Character gains AC6 armor bonus. Armor spell
Magic Resistance A % chance for each individual spell cast on a target to outright fail, some spells are not subject to magic resistance. Robe of Vecna, Amulet of 5% Magic ResistanceMagic Resistance (spell), Amulet of Power
Magnetized
Mantle Mantle
Mind Shield Displayed when protected against some but not necessarily all mental status effects, like "charmed", "dire charmed", "held", "rigid thinking", "dominated", "confusion", "paralyze", etc. Various items will display this status effect, although they each protect against a different combination of the mentioned effects. Helm of Charm Protection, Cavalier Kit, Inquisitor Kit, Chaotic Commands, Shield of Harmony, Greenstone Amulet, Aeger's Hide, Sword of Arvoreen, Blackrazor, Corthala Family Armor, Dark Justice, Ir'revrykal, The Visage, Potion of Clarity, Potion of Mind Focusing, Brine Potion, Staff of the Magi, Spear of the Unicorn, Adjatha the Drinker, The Equalizer, Lilarcor, Psion's Blade
Minor Globe of Invulnerability Minor Globe of Invulnerability
Mislead Mislead
Negative Plane Protection Immune to Level drain Negative Plane Protection, Mace of Disruption +2, Runehammer +4, Runehammer +5, Amulet of PowerAngurvadal +5
Non-detectable The character is immune to enemy castings of Detect Invisibility, Scrying, and True Sight. Whispers of Silence
Offensive Spin Blade ability: Offensive Spin
Otiluke's Resilient Sphere Otiluke's Resilient Sphere
Perception
Physical Mirror Physical Mirror
Polymorph Self Polymorph Self
Projected Image Project Image
Protected from Energy Protection From Energy
Protected from the Elements Protection From The Elements
Protection From Acid All acid related attacks inflict less damage on the character. Protection From Acid
Protection From Cold All cold related attacks inflict less damage on the character. Protection From Cold (protection scroll), Protection From Cold (spell)
Protection From Electricity All electricity related attacks inflict less damage on the character. Protection From Electricity (protection scroll), Protection From Electricity (spell)
Protection From Evil All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by CacofiendSummon FiendGate. Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
Protection From Fire All fire related attacks inflict less damage on the character. Batalista's Passport, Ring of Fire ControlProtection From Fire (priest), Protection From Fire (wizard), Moonblade, Shuruppak's Plate
Protection From Magic

Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.

BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA)

Cloak of Mirroring
Protected from Magical Energy All magical energy related attacks inflict less damage on the character. Belt of Inertial Barrier
Protection From Magical Weapons Protection From Magical Weapons
Protection from Missiles The character gains immunity to non-magical missiles. Protection From Normal Missiles
Protection from Normal Weapon Cannot be harmed by non magical weapons Protection From Normal Weapons, Aslyferund Elven Chain
Protection From Petrification Grants the character immunity to all forms of petrification, such as cursed scrolls, Flesh to Stone, basilisks, Medusa's Gaze, etc. Protection From Petrification (protection scroll), Protection From Petrification
Protection From Poison Immunity to Poison. Cavalier ability, Periapt of Proof Against Poison
Protection From Undead The character is protected from Undead's physical attack. Protection From Undead
Quivering Palm Monk ability
Regenerate
Regenerating Character regenerates health, rate varies depending on source. Potion of Regeneration, Ring of Gaxx, Pearly White Ioun Stone
Regeneration Character regenerates health, opposed to poison. Regeneration (spell)
Repulse Undead
Repulsing Undead
Resist Fear The character has improved morale and will be immune to panic during this Resist Fear, Paladin ability, Cavalier ability
Resist Fire/Cold All cold or fire damage sustained on the creature affected by this spell is reduced. Resist Fire/Cold, Ice Star
Righteous Magic Righteous Magic
Setting Trap Thief ability
Shield of the Archons Shield of the Archons
Shielded The character has improved armor class and an extra bonus vs. missiles. Shield (spell), Armor of Faith Spell, Shield Amulet
Spell Deflection Spell Deflection
Spell Immunity Spell Immunity
Spell Sequencer Active Spell Sequencer
Spell Shield Spell Shield
Spell Trap Spell Trap
Spell Trigger Spell Trigger
Spell Turning Spell Turning
Spirit Armor Spirit Armor
Stoneskin Stoneskin
Storm Shield Priest of Talos ability
Strength

The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target.

At least 16 different sources, listed on Strength
Strength of One Strength of One
Stunning Blow Monk ability
Tenser's Transformation Tenser's Transformation
True Seeing Dispells all hostile illusions within 20 meter radius. True Sight
Vocalize Immunity to being silenced

Vocalize, Amulet of the Master Harper, Amulet of Power

Neutral[]

Icon Name Description Example Causes
In Dialog
In Store
Level Up

Negative[]

Icon Name Description Example Causes Prevention Cure
Ability Score Drained Temporary Reduction of an ability score.
  1. Shadow special attack (drains only strength)
  2. Spirit Troll special attack
Acid Character takes acid damage over time. Melf's Acid Arrow Acid Res, MR, PoMB, SI(Conjuration), SoPfM PoMB, SoPfM
Bad Luck Character takes penalty to all of their dice rolls. Wish
Berserk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others.
  1. Minsc's Berserk ability
  2. Two-handed Sword, Cursed Berserking +3
Exaltation, Remove Curse [2]
Bleeding Character takes damage over time. Cornugon
Blinded Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class.
  1. Blindness
  2. Holy Smite
MR, SI(Illusion) [1],

SI(Necromancy) [2], PoMB, SoPfM

Cure Disease, DM, Heal, RM, PoMB, SoPfM
047 Chaos
Chaos The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. Chaos MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
Charmed Character gets under the casting creature control.
  1. Charm Person
  2. Vampire special ability
Barbarian Rage, Enrage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM, Spiritual Clarity
Confused The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI.
  1. Confusion
  2. Umber Hulk special ability
MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM SoPfM, Spiritual Clarity
Cursed Equipped cursed items are only removable via the Remove Curse spell. Cursed Items Remove Curse
Deaf The character gets 50% chance of spell failure.
  1. Deafness
  2. Holy Word
  3. Unholy Word
MR, SI(Illusion), PoMB, SoPfM Cure Disease, PoMB, SoPfM
Decaying Dolorous Decay MR, SI(Necromancy), SoPfM SoPfM
Diseased -1 penality to all saving throws, and to THAC0. Ghast/Ghoul
Dominated Character gets under the casting creature control. Domination Chaotic Commands
Doomed Gives the character a -2 penalty to all rolls including THAC0 and saving throws. Doom MR, PoMB, SoPfM, SI(Alteration) PoMB, SoPfM
Energy Drain This spell permanently drains a certain number of levels from the victim. They can be restored with Greater Restoration and Lesser Restoration spells. 
  1. Vampire/Shadow special attack
  2. Energy Drain
Negative Plane Protection, Barbarian Rage, Enrage Lesser Restoration, Greater Restoration
Enfeebled Reduce strength to 5. Feeblemind MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM Cure Disease, DM, RM, Heal, PoMB, SoPfM
Entangled The character can't walk and receives a -2 penalty to armor class. Entangle MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM DM, RM, PoMB, SoPfM
Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long.
  1. Been awake too long(time varies with Constitution)
  2. when the Haste spell wears out
  3. after casting Lesser Restoration/Greater Restoration
Rest
Glass Dust The character suffer a -4 penalty to Armor Class and a -2 penalty to THAC0. Dust Mephit special attack
Grease Lowers movement rate. Grease MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability DM, RM, PoMB, SoPfM, Free Action
Greater Malison -4 penalty on all saving throws. Greater Malison SI(Enchantment), PoMB, SoPfM PoMB, SoPfM
Held Player is frozen for a number of seconds. They cannot move, attack or consume items.
  1. Hold Person/Hold Animal/Hold Monster
  2. Hold Undead
  3. Otiluke's Resilient Sphere
  4. Chromatic Orb
  5. Ghast/Ghoul/Shadow special attack
Arbane's Sword, Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,

SI(Enchantment)[1,2]

DM, PoMB, RM, Remove Paralysis, SoPfM
Imprisonment Imprisonement Avoid Death, Favored of the Spirits, Slayer Form, Enrage, SI(Abjuration), SoPfM, Shield of the Archons, Spell Deflection, Spell Turning, Spell Trap Freedom
Intoxicated
  1. Too much drinking at inns
  2. Murky Potion of Healing
  3. Speedily Stolen Slaves' Salve
  4. Wish effect
Rest, Exaltation
Intelligence drained by Mind Flayer Every time an illithid of any type successfully performs a physical attack against someone, they lose 5 int points. When their int reaches 0 they die. The only way to prevent this is to prevent the illithid's attack from connecting in the first place. Undead are also immune. This damage quickly recovers on its own and CANNOT be restored with a lesser restoration spell. Mind Flayer's(Illithid) Devour Brain ability Protection from Magical Weapons Greater Restoration,
ends automatically after 30 seconds
Magic Resistance Lowered A reduction of the character's magic resistance score.
  1. Pierce Magic
  2. Lower Resistance
Mazed
  1. Maze
  2. Psionic Maze
Chaotic Commands, Barbarian Rage, Enrage (Berserker), Spell Deflection, Shield of the Archons, Spell Trap, Spell Turning, SI(Conjuration)[1] Freedom
Mental Combat After summoning the caster and elemental are locked in mental battle. Conjure Lesser Earth Elemental
Miscast Magic Any spell casting attempt by an affected person has a % chance of failing. If the casting fails the spell is wasted. Summon Insects spell results in a 50% chance to miscast. Miscast Magic spell results in an 80% to miscast Miscast Magic SI(Enchantment)[1], PoMB, SoPfM
Nauseated Ghast/Ghoul special attack
Panic The character will is out of control and will run away from the enemy
  1. Spook
  2. Horror
  3. Cloak of Fear
  4. Wand of Fear
Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
Petrified
  1. Beholder eye ray attack
  2. Flesh to Stone
MR, Potion of Mirrored Eyes, SoPfM Stone to Flesh, Stone to Flesh (Green Scroll)
Poisoned

Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration.

  1. Various weapons
  2. Various creatures
  3. Class special ability
  4. Poison Spell
Protection from Magical Weapons[1],

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
Polymorphed The character is turned into a squirrel.
  1. Polymorph Other
  2. Wand of Polymorphing
MR, PoMB,

SI(Alteration)[1], SoPfM

DM, PoMB ?, RM, SoPfM
Rigid Thinking The character randomly wander, stand in place or attack nearest creature. Rigid Thinking (Status effect) SI(Enchantment), PoMB, SoPfM, Chaotic Commands DM, RM, SoPfM
Silenced Character can no longer cast spells.
  1. Silence, 15' Radius
  2. Power Word, Silence
MR, Vocalize, SI(Alteration), PoMB, SoPfM Vocalize, PoMB, SoPfM
Sleep The character lay down and cannnot move, attack, or use items.
  1. Sleep
  2. Command
  3. Stinking Cloud
  4. Greater Command
  5. Emotion: Hopelessness
  6. Power Word, Sleep
  7. Sleep Cloud (Staff of Air)
MR, SI(Enchantment), PoMB, SoPfM, Chaotic Commands DM, RM, SoPfM
Slow Character moves and attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting.
  1. Holy Word
  2. Slow
  3. Unholy Word
MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM DM, Haste, PoMB, RM, SoPfM
Spell Failure Any spell casting attempt by an affected person fails, causing the spell to be wasted. Insect Plague
Stun
  1. Various weapons
  2. Chromatic Orb
  3. Holy Word
  4. Power Word, Stun
  5. Symbol, Stun
  6. Psionic Blast
  7. Unholy Word
Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation)[1], PoMB[1], SoPfM Remove Paralysis, PoMB[1], SoPfM
Unconscious The character lay down and cannot move, attack, or use items.
Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM DM, RM, SoPfM

Effects Interactions[]

In the Enhanced Editions, almost no spells stack with themselves, but they do with each other. Some exceptions are:

  • Holy Power stacks with itself by giving extra HP with each casting. The strength and THAC0 remain the same, regardless of the number of castings.
  • Champion's Strength stacks with itself by improving the THAC0 with each casting. The strength remains the same, regardless of the number of castings.

In the original games, many spells do stack with themselves.

Bhaalspawn abilities like Draw Upon Holy Might and Vampiric Touch don't stack with their cleric and mage equivalents.

Quick Reference Chart []

Gallery[]

References[]

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