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The Staff of the Woodlands is an enchanted and magical quarterstaff for druids in Shadows of Amn and The Black Pits II: Gladiators of Thay. In addition to being a weapon, the staff improves its wielder's armor class and saving throws and makes them able to charm animals and summon shambling mounds.

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands.

Statistics[]

As a weapon, the Staff of the Woodlands works as any magical quarterstaff with an enchantment of 4, improving the attack roll by 4 and dealing 1d6+4 crushing damage, both furthermore modified by the wielder's strength. It has a reduced weight of 2 lb, and attacks can be made at a range of 2 ft with an also improved speed of only 1. Only a Druid, a Fighter / Druid or a Shaman is able to use it, however.
Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
In the original Shadows of Amn without its expansion, a Ranger is also allowed to use the staff, which is fixed in later editions of the game.[b]
The staff is able to hurt creatures that are immune to normal weapons and to those with an enchantment of 3 or below.

Barkskin

When wielding the staff, it also protects the holder in a way similar to the spell Barkskin.

  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    In the original Baldur's Gate II, their armor class receives a bonus of 3.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In the Enhanced Edition, the armor class is set to 3 instead, while in addition improving the four saving throws against death, wand, polymorph and breath by 1; the save vs. spell is not altered.
Enhanced Charm Animal

Up to 6 times,[n] one animal at a distance of up to 40 ft can be charmed with a power of 0 and will protect the druid and their allies from enemies for a duration of 1 hour or until dispelled. A save vs. spell at a penalty of 4 is allowed against this ability from the school of enchantment, and the charm may be negated by the target's magic resistance. See also the notes.

Summon Shambling Mound

Up to another 6 times,[n] a shambling mound can be called with a power of 0 and will appear at a desired location within a range of 40 ft, to aid the summoner and companions for a duration of 100 sec.

Locations[]

Shadows of Amn[]

** I CAN DO NO MORE. **

— Avatar of Rillifane[1]

Note: Though the maximum charges of the staff add up to only six for each ability, which would also be the result if a depleted staff is sold and purchased back, the handed out item has twenty charges each.
I summoned the avatar of the elven god Rillifane Rallathil in order to get past Irenicus's seal on the palace gates. The avatar awakened the guardian spirits of the forest, which attacked the invading monsters throughout the city. It then told me that Irenicus's plan is to take the power of the Tree of Life for himself... both for power and revenge. Queen Ellesime is Rillifane's daughter and may be the only one who can stop the mage.

Rillifane broke the seal on the palace gates... my way within is now clear.

— Journal[5]

Gladiators of Thay[]

Notes[]

Lore[]

Known only as the "Wild Man of the Wood," the man that carried this staff was a legendary figure near Trademeet until the day he died and returned to the soil. Those who saw him remember his dark, bark-like skin, a feature that would fade if the staff were set aside. He would harass irresponsible loggers and poachers, and old-timers tell of mercenaries chasing him with a dozen hunting dogs or more. The animals seemed ready to rip the poor druid to pieces, but he quickly turned them on their former masters. Rushing forward in hopes of ending his influence, the men-at-arms saw the final power of the staff, and as the vegetation trembled with the "Wild Man's" magical calling, there formed a green, rotting mix of life and death that shambled overtop of the terrified soldiers, killing them all.

— Staff of the Woodlands

Bugs[]

External links[]

References

  1. SUAVATAR.dlg; State 11
  2. SUSTATUE.bcs
  3. CUT54A.bcs
  4. SUAVATAR.dlg; Action 1
  5. SUAVATAR.dlg; Response 14
  6. OHBHUB.bcs
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