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The Spook spell allows the wizard to play upon the natural fears of the target creature.

Description[]

A Spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the caster as someone or something inimical, which then appears to advance upon it in a threatening manner. If the creature does not make a successful Saving Throw vs. Spell, it turns and flees at maximum speed as far from the wizard as possible. The creature suffers a Saving Throw penalty of -1 every 2 levels of the caster, up to a maximum of -6 at 12th level. Although the caster does not actually pursue the fleeing creature, a phantasm from its own mind does. Undead are completely unaffected.

Gameplay[]

This spell induces the Panic status effect on a creature that fails its Saving throw.

Illusionists may cast this spell with potentially up to -8 (-6 and then the kit -2) save penalty once they reach level 12.

While not an illusion in the beneficial sense, this effect can be dispelled by Detect Illusion. A Dispel Magic effect has a chance to remove.

This spell can't be fooled by a Reflected Image or Mirror Image, which is an exception to the single-target spell targeting seen with most spells.

Magic resistance can block it, as can the lowest level spell protections such as Minor Globe of Invulnerability or Minor Spell Deflection.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Sold by[]

Siege of Dragonspear[]

Dropped by[]

Sold by[]

Treasure[]

Shadows of Amn[]

Sold by[]

Treasure[]

Throne of Bhaal[]

Sold by[]

The Black Pits II: Gladiators of Thay[]

Sold by[]

Trivia[]

  • The AoE version of the spell Horror is of the opposing Necromancer school and does not have a progressive saving throw penalty, but a longer duration.

Visuals[]

Videos[]

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its duration and saving throw scaling. See below for description:
Spook
Level: 1
School: Illusion
Range: Long
Duration: 5 rounds
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Special

A Spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the spellcaster as someone or something inimical which then appears to advance upon it in a threatening manner. If the creature does not make a successful saving throw vs. spell, it turns and flees at maximum speed as far from the wizard as possible. The creature has a saving throw penalty of -1 (to save against this spell) for every two extra experience levels of the caster, to a maximum of -4 at 9th level. Although the caster does not actually pursue the fleeing creature, a phantasm from its own mind does. Undead creatures, certain powerful creatures who can easily discern the illusion, such as dragons, and those with no intelligence score are unaffected by this spell, as are creatures under the effect of a True Seeing spell.

External links[]

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