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Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. It creates a magical hammer for use in combat.
Effects[]
“ | By calling upon [their] deity, the caster of a Spiritual Hammer spell brings into existence a magical hammer, which [they] can use for the duration of the spell. It strikes as a magical weapon with a bonus of +1 for every 6 experience levels (or fraction) of the caster, up to a total of +3 to the attack roll and +3 to the damage roll for a 13th-level caster. The base damage inflicted when it scores a hit is exactly the same as a normal war hammer (1d4+1 vs. opponents of man-size or smaller and 1d4 upon larger opponents, plus the magical bonus). | ” |
Gameplay[]
- Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. targets of any size.
- The spiritual hammer deals crushing damage and has a range of 1 ft. See the table below for the other characteristics:
Caster Level |
Ench. Level | Damage | THAC0 Bonus | |
---|---|---|---|---|
1 - 6 | 1 | 1d4+2 | -1 | 3 |
7 - 12 | 2 | 1d4+3 | -2 | 2 |
13+ | 3 | 1d4+4 | -3 | 1 |
- The spiritual hammer does not have a proficiency class, meaning it does not gain any benefits nor does it impose penalties based on proficiency.
- Like all spell-created weapons, if a character dual-wields while the spiritual hammer is active, their off-hand weapon will not suffer any off-hand THAC0 penalty.
- In
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. /Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign., companion Branwen has this spell as a special ability. She may cast it once per day with an increased casting speed of 1, and it has a fixed 100 round (ten minute) duration. It still scales in power just like the normal spell.
External links[]
- Spiritual Hammer on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.