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Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. It creates a magical hammer for use in combat.


By calling upon [their] deity, the caster of a Spiritual Hammer spell brings into existence a magical hammer, which [they] can use for the duration of the spell. It strikes as a magical weapon with a bonus of +1 for every 6 experience levels (or fraction) of the caster, up to a total of +3 to the attack roll and +3 to the damage roll for a 13th-level caster. The base damage inflicted when it scores a hit is exactly the same as a normal war hammer (1d4+1 vs. opponents of man-size or smaller and 1d4 upon larger opponents, plus the magical bonus).


  • Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. targets of any size.
  • The spiritual hammer deals crushing damage and has a range of 1 ft. See the table below for the other characteristics:

Caster Level

Ench. Level Damage THAC0 Bonus

Speed Factor

1 - 6 1 1d4+2 -1 3
7 - 12 2 1d4+3 -2 2
13+ 3 1d4+4 -3 1
  • The spiritual hammer does not have a proficiency class, meaning it does not gain any benefits nor does it impose penalties based on proficiency.
  • Like all spell-created weapons, if a character dual-wields while the spiritual hammer is active, their off-hand weapon will not suffer any off-hand THAC0 penalty.
  • InBaldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
    This icon indicates content from the original Baldur's Gate campaign.
    /Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
    Enhanced Edition
    This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
    , companion Branwen has this spell as a special ability. She may cast it once per day with an increased casting speed of 1, and it has a fixed 100 round (ten minute) duration. It still scales in power just like the normal spell.

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