Spirit Ward is a 1st level priest spell only usable by shamans. All shamans automatically receive this spell and do not have to select it on level-ups.
Effects[]
“ | This spell surrounds the recipient with a magical barrier at a distance of one foot. Spirits, fey creatures, elementals, and spectral undead receive a penalty of -2 to hit when attacking the protected creature. In addition, the recipient gains a +3 bonus to Saving Throws against all spells that belong to the Enchantment school. This spell cannot be cast on spirits, fey creatures, elementals, or spectral undead. | ” |
Gameplay[]
- This is a non-exhaustive list of enemies this spell works against:
- Aerial servants
- Air Elementals (including Lesser, Greater and Elder Air Elementals and Yan-C-Bin)
- Ashirukuru
- Banshee
- Child Spirit
- Cryonax
- Crypt King
- Dryads (including Hamadryads)
- Durlag Trollkiller
- Earth Elementals (including Lesser, Greater and Elder Earth Elementals and Ogremoch)
- Fire Elementals (including Lesser, Greater and Elder Fire Elementals and Imix)
- Ghost Knights
- Grimwarders (including Grimward Archers)
- Invisible Stalkers
- Islanne
- Nereids (including Shoal the Nereid)
- Nymphs
- Olhydra
- Shades (including Devil Shades, Shade Wolves, Greater Shade Wolves and the Shade Lord)
- Shadows (including Shadow Fiends, Shadowed Souls and Shadow Patrick)
- Shambling Mounds
- Sirines (including the Sirine Queen)
- Spirit Trolls
- Spectral Trolls
- Swamp Horror
- Well Spirit
- Wraiths (including Greater Wraiths, Vampiric Wraiths and Shimmering Wraiths)
- The Spectral Harpists are not considered "spectral undead", despite the fact they are classified as undead creatures and have "spectral" in their name.
- The +3 bonus to Saving Throws against spells belonging to the Enchantment school applies to spells/abilities used by anyone, not just the aforementioned creatures.
- The spell's description is missing an effect: on top of the mentioned -2 penalty to hit in favor of the warded creature, they also get a +2 bonus to Saving Throws against spells/abilities used by spirits, fey creatures, elementals, and spectral undead.
- The Saving Throw effects stack, meaning that the protected character will actually receive a +5 bonus against a Sirine's Dire Charm ability (+3 due to it being an Enchantment and a further +2 due to the bonus against the Sirine for being a Fey creature).
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has not changed this divine spell. It did make adjustment to internal coding to make it work better.