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AR3000BG1worldmap.png Spider Wood is one of the areas from the World Map.

Spiders and spider-relatives, naturally; all kinds. But strangely enough, not all of them respawn; Phase Spider, Sword Spider, Wraith Spider and some of the Giant Spiders and Ettercaps only live once, and are not replaced on future visits. Ettercaps, Giant Spiders, Huge Spiders, and Tasloi respawn.


The entire eastern zone wall is a rocky escarpment and cannot be used to connect to or travel to other areas. The north edge is similarly impassable except in the north-western corner, although entry from the north brings you to a spot midway along the northern border.

In the enhanced edition one lands in the north western part and can exit north once Bandit Camp is available.

Web traps[]

These traps are exceedingly wide. Since characters can not walk in a completely straight line, if the Thief is at one end of the trap and is directed to disarm the trap, they may set them off by walking to the central 'disarming point', even when Detect Traps is on and the traps have been detected and are displayed in red outline. Better to manually direct the character's movement to the center[1].


  • Fahrington (1475.1065). Parties with NPC Reaction 1-7 will not hear his story; he will tell those with higher that his scroll was stolen by a Tasloi. Either way, the party can return the scroll for 300XP, but Fahrington bids them keep it, saying, "it will improve your Karmic essence". Perhaps, for followers of Ilmater,[2] the God of Suffering, using a Cursed Scroll of Foolishness will make them feel as though they have improved their lot. But this can not be inferred with any certainty; Fahrington shows no overt signs that he knows the scroll is cursed. An Ettercap to the East (3525.605) has the scroll.

The Ettercap has the scroll even before the party speaks with Fahrington; it looks like a Protection from Cold scroll.

  • Spider Nest: Midway up the eastern side of the map, in the area "fenced off" by the three long traps (see above) and stretches of impenetrable woods, is home to a particularly deadly collection of (non-respawning) spiders: one Sword Spider, a Phase Spider, a Wraith Spider and three Giant Spiders.
  • 1900, 1900: Four mages on the raised stone floor of the remains of a ruined Grecian temple. They have 'business relations' with Edwin. Denak, Ring of Energy, two Heal Potions, 102GP. The rest each drop 81GP and two spell scrolls: Diana, Brendan, Lasala. All four drop a Robe, either of Electrical, Fire, or Cold (x2) resistance.

If Edwin is in the party, Denak will then speak the following lines and the four will disappear; if not, the four will attack.

"Good day travellers. Mmmm, Edwin, I did not expect to see you so soon. I hope your business has been attended to Edwin, for if it hasn't, then you should do so soon. I think that Zulkir Nevron would be most disappointed if he were to hear that you failed. That is all that really needs to be said. Good day again, and goodbye.

Rest may be disturbed by Giant Spiders.


Original BG1[]

Those seeking to farm the Phase Spiders and the like are out of luck; as the same is true of the second Cloakwood forest, there is no way to farm them in BG1. This makes Wyverns in the fourth Cloakwood forest not only the ultimate (because of the Wyvern Heads that can be sold to Officer Vai), but the only high-XP farming opportunity, with few easier ways with which to prepare for them.

Enhanced Edition[]

In the enhanced edition farming experience is not much of an issue as one has access to Baldur's Gate: Tales of the Sword Coast providing several high level areas to visit. Though not advised for a new party, these areas can be visited as early as chapter one.

External links[]

  1. In the enhanced edition, thieves no longer require the center of a trap to disarm them.
  2. Ilmater