When the priest completes a Sol's Searing Orb spell, it creates a glowing stone that the priest then throws at the target creature. All on-hit effects inflicted by this stone are of the Offensive damage type, blocked by the Cloak of Mirroring.
Description[]
“ | When the spell is completed, it creates a glowing stone. This gem must be immediately thrown at an opponent, for it quickly becomes too hot to hold. It is not possible for the priest to give the stone to another character to throw. The priest must make an attack roll with +3 bonus and no penalty for lack of weapon proficiency. In addition, the glowing gem can be used to strike any creature, even those hit only by magical weapons, although there is no damage bonus. When it hits, the gem bursts with a brilliant, searing flash that causes 6d6 points of fire damage to the target and blinds it for 1d6 rounds. The victim is allowed a Saving Throw vs. Spell for half damage and to avoid being blinded. Undead creatures suffer 12d6 points of fire damage and are blinded for 12 rounds (if applicable) upon a failed Saving Throw; otherwise, they receive 9d6 points of damage and are blinded for 6 rounds. |
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Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this Divine spell, revising its effects, saving throw, duration and description. See below:
Sol’s Searing Orb
Level: 6
School: Conjuration
Sphere: Elemental (Fire)
Range: Personal
Duration: 3 rounds
Casting Time: 6
Area of Effect: Special
Saving Throw: Breath partial
When the spell is completed, it creates a glowing gem. This gem must be thrown at an opponent within 3 rounds, or it will become too hot to hold. When it hits, the gem bursts with a brilliant, searing flash that causes 12d6 points of fire damage to anyone within 30 feet. Creatures within the burst are allowed a saving throw vs. breath at -4 penalty. If successful, only half damage is sustained. On a failed save, the victim also suffers -2 penalty to thac0 and 1d6 points of fire damage each round for 6 rounds. It is not possible for the priest to give the stone to another character to throw. Magic resistance does not affect this spell, nor do any of the spell protections.