“ | Halt, land-dwellers. Who gave you leave to approach my home? | ” |
The sirine queen is the head of the sirines on the northern Isle of Balduran in Tales of the Sword Coast.
- Main article: Sirines
If the party has accepted Evalt's quest to search for his brother, she will stop them when they are taking the sandy path around the northwestern lagoon.
Biography[]
Like many of her kin, the sirine queen does not think much of land-dwellers and their ability to understand a sirine's nature, yet she too needs human males for mating.
At the time, Gorion's Ward reaches the Isle of Balduran, it actually was the sirine queen's time to mate, and she did what she always does in this case: luring a man to her by singing her song. Usually both parties benefit from the exchange and most males are happy to oblige, but this time the lured fisherman attacked the queen and tried to force himself upon her.[2]
Involvement[]
- Main article: Evalt's Missing Brother
Gorion's Ward learns about "a witch" on the isle, the "Blue Lady", if listening to Evalt, one of the inhabitants from the village. Every fisherman there knows her singing, but Evalt's brother Evan seemed to be attracted to her the most.[1] Since Evan is missing for two nights now[3], Evalt thinks his brother was charmed by the witch and fears for his life.[1] The party can offer[4] to look for him.
When passing the northwestern lagoon of the northern part of the isle in search for the missing brother, a blue lady, holding a human body, will stop the party on the westernmost broadening of the sandy path and ask who gave them permission to approach her home. During this exchange and depending on the party's attitude towards the sirine queen and her deeds, she may explain herself or feel forced to use violence against them. The same is true for negotiating the delivery of that dead fisherman – Evan, the brother Evalt feared for.
If it comes to a fight, the queen will be backed by four of her kin, two of whom appear at the southern end of the path and two in its north.
In either case, the party will end up with the body in their inventory or be able to take it from the sirine queen's remains.
Combat[]
- For tips against the queen's abilities that are typical for her folk and the suddenly appearing additional four sirines, see Sirine.
The queen's stats make her very distinguishable from common sirines and truly a queen, only on a par with Meiala at Durlag's Tower:
- Higher dexterity and the fact that she's using a composite long- rather than a shortbow, improves her already lower ranged THAC0 to an effective 3, compared with 7 from a sirine.
- Her chance of hitting her target in melee is also improved by 1.
- She has two attacks more per round than her folk.
- Damage-wise, she will deal 2 more points than a common sirine for both, with her bow and in melee.
- She has an exceptionally low effective armor class of -8, while sirines usually only have +6.
- In addition, she's at a rate of 5% resistant to all physical damage.
- Her elemental damage resistances, however, can't compete with those of her kin, being only at 20%, compared to their 50%.
- Instead, the queen has an improved resistance against magical elemental damage of 60% and an additional general magic resistance of 30%.
- Her saving throws are between 5 and 6 points better, except versus spell which is the same as for a sirine.
- Due to being equipped with 40 arrows of biting, rather than only 5, it is not as much likely for her to use the confusing and intelligence draining abilities which sirines do in melee combat.
- Also, the queen will not hide behind the usual Improved Invisibility, but can cast her Dire Charm spell 4 times, compared to only 3 (Tales of the Sword Coast) or even 2 (Enhanced Edition) from her kin.
It should also be mentioned that her creature type is not "monster", but "humanoid" instead. So, any equipment or spell with specific abilities related to these types will behave different depending on whether a sirine or their queen is affected.
Notes[]
- Rather than Improved Invisibility, which is the first spell cast by common members of her kin, the sirine queen has a Minor Globe of Invulnerability memorized. Unfortunately none of her scripts tells her how to use it.
- Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. Technically, her creature file has no gender defined; this is corrected in the Enhanced Edition.
See also[]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Evalt's dialogue, state 8: "Good people, there is a witch on this isle. My brother called her the Blue Lady and those of us who ply these waters have all heard her singing at one time or another. My brother, Evan, heard her more than most. I think that he went to find her. I think that he is under her spell. I must go and find him. This witch might kill him. He is strong but he is under her spell. I fear that she will kill him before he realizes what is happening. Can you find my brother?"
- ↑
ISLSIR.dlg
, state 4: "I doubt that you would understand. Nevertheless, I will attempt to explain. I am a sirine, and as such must mate with a human male. My song lures them to me and the males are most happy to oblige. Normally, both parties will benefit from the exchange. It is my time to mate so I lured this fisherman to me. He attacked me and tried to force himself upon me. When my song no longer affected him, I took more drastic measures. This monster deserved to die. Perhaps even land-dwellers can understand that." - ↑ Evalt's dialogue, state 6: "[…] My brother left village two nights ago and has not returned. […]"
- ↑ Evalt's dialogue, response 14: "Tell me where this witch is and I shall try to find her."