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Disambiguation icon This page is about sirines from the first part of the game. For the two sirines that may be encountered in the Windspear Hills during the Shadows of Amn campaign, see Sirine (Shadows of Amn).

Locations[]

Baldur's Gate[]

Tales of the Sword Coast[]

  • Northern Isle of Balduran – depending on dialogue choices, four sirines might come to aid their queen in combat: two at the southern end of the path, two on the northern broadening (AR1500)

Gameplay[]

  • Sirines of level 4 are vulnerable to the Wand of Sleep and the Sleep spell.
  • Sirines of level 5 are immune to Sleep but vulnerable to Command.
  • Hostile sirines usually appear in groups of 3:
    • Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
      Enhanced Edition
      (2012)
      This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
      1 of level 5 (SIRINE_B.cre) and 2 of level 4 (SIRINE_A.cre). They each have 2 Dire Charms and are wandering around;[1]
    • Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
      This icon indicates content from the original Baldur's Gate campaign.
      • level 5 (SIRINE.cre) with 3 Dire Charms and staying in place until enemies are sighted
      • level 5 (SIRINE_B.cre) with 2 Dire Charms and wandering around;
      • level 4 (SIRINE_A.cre) with 2 Dire Charms and wandering around;[1]
  • The rest encounter in the area around the lighthouse will spawn up to 10 sirines of
    • Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
      Enhanced Edition
      (2012)
      This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
      the level 4 variant.
    • Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
      This icon indicates content from the original Baldur's Gate campaign.
      the 3-times Dire Charm variant;
  • The sirines summoned by the Sirine Queen are of
  • Sirines use their Improved Invisibility (memorized once) first when noticing an enemy, and then try to cast one of their 2 or 3 Dire Charm spells.[2]
  • Depending on the enemy's distance to them, they do switch weapons[1][3] and will approach opponents after their five arrows of biting are depleted.
  • A sirine's melee attack has a range of 1 ft and can be used with a speed factor of 3. It has the following effects:
    • deals 1d2 crushing damage;
    • confuses the victim for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance);
    • depending on game edition:
      1. Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
        This icon indicates content from the original Baldur's Gate campaign.
        the victim's intelligence is set to 3 for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance);
      2. Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
        Enhanced Edition
        (2012)
        This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
        causes feeblemindedness of the victim for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance).
  • To prevent Dire Charm, Confusion and Feeblemind,
  • Animate Dead skeletons are immune to Dire Charm, Confusion and Poison.

Notes[]

  • Handling of the equipped shortbow is different by game edition:
    • Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
      This icon indicates content from the original Baldur's Gate campaign.
      The equipped (and dropped) weapon is a regular shortbow.
    • Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
      Enhanced Edition
      (2012)
      This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
      The equipped weapon is a non-droppable, specific version of a shortbow, though without any differences in stats; it appears as a longbow, however. The regular shortbow is moved to a normal inventory slot and cannot be stolen, but will drop on death.
  • In the original game, sirines have no race defined. This is changed by the Enhanced Edition where they count as fairies.

Scripts[]

Trivia[]

  • The offical website for the original game, now archived, had – in addition to some combat-related statistics – the following information about these fairies:[4]

    Sirines are beautiful, human-like, at home in any aquatic environment. They have human skin tones ranging to a light yellow green, and their hair can be almost any color, though silver and dark green are the most common. Sirines have beautiful figures and wear scanty clothing at best.

    The size was given with five to six feet tall.

Cut content[]

  • The sirines' melee attack item has the code SIRINE1.itm. There exists also an item in the game files since the original release, named SIRINE.itm, which is, however, unused. It has almost the same abilities as the used attack, but the status effects it applies are different: instead of confusing the victim, it causes feeblemindedness in addition to the intelligence drop – a spell, only introduced by the original expansion, Tales of the Sword Coast. Also, the effects last double the time: 300 seconds or 50 rounds/5 turns. Though the Enhanced Edition has replaced the intelligence modifying effect of the original game's item in use with feeblemindedness, the item still exists in its game files – and is still unused.

Visuals[]

GIFs[]

Gallery[]

External links[]

References

  1. 1.0 1.1 1.2 WDARSGT.bcs
  2. SIRSPELL.bcs
  3. WTARSGT.bcs
  4. 4.0 4.1 4.2 4.3 Baldur's Gate - Monsters | Wayback Machine
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