Baldur's Gate Wiki
Advertisement

When a wizard casts Simulacrum, he creates a fully-controllable duplicate of himself.

Description[]

Simulacrum
A duplicate of the caster is created with this spell. The duplicate is almost identical to the caster, making it a very powerful ally. It is created at 60% of the caster's level and has all the spells and abilities that the caster would have at that level. It also has 60% of the caster's Hit Points and is fully under his control.

Gameplay[]

  • Where Project Image and Mislead create illusory clones of the caster, Simulacrum creates a physical construct. The clone cannot be destroyed with Dispel Magic or True Sight.[1]
  • A Simulacrum's level is lowered through an unblockable Level drain effect. Level drain imposes a number of downsides, in particular a potentially significant loss of saving throws when compared to the original character. More information on the Level drain article.
  • The caster's temporary status effects, boosts, protections, crippling ailments and whatnot are not passed over to the clone. Only equipment and permanent effects that would survive even death and resurrection are passed.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In Enhanced Edition, the clone is made immune to Restoration effects.

Equipment[]

  • All droppable equipment, quick slot and inventory items worn by the caster of Simulacrum are fully duplicated. They are worn by the clone in their respective slot, with the difference that they are made undroppable. The clone's item stacks and charges are entirely independent from the original caster.
  • Effects granted by equipment apply to the clone unless they are on the list of things suppressed by the Level drain effect.
  • The caster's undroppable equipment and items are not copied to the clone. For example Hexxat's Amulet.

Spells and abilities[]

  • The lists of known spells and abilities are copied over to the clone.
  • The lists of currently memorized spells and abilities are also copied over, though the Level drain effect is likely to affect memorized spells.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    Exceptions in Enhanced Edition: Slayer Change, Pocket Plane as well as sequencer and shapeshifting abilities that were added by spells like Shapechange or Spell Trigger are all stripped from the clone, who also loses any contingency created by spells such as Chain Contingency.
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    In the original edition, memorized spells are sorted by the player, who can therefore select which spells will be passed on to a simulacrum. This is not the case in Enhanced Editions, see the Bugs section.

Clone level[]

  • In Enhanced Editions, the amount of levels drained from the clone is equal to 40% of the rounded-up (CEIL) average level of all classes, rounded down. Each class is then drained independently by this amount. Example: A multi-classed level 23/20 Fighter / Druid will be drained by CEIL( (23+20)/2 ) x 0.4 = 8.8 rounded down, resulting in a level 15/12 simulacrum. Dual-classed simulacrums are treated a bit differently, see the Bugs section.
  • In the original edition, the amount of levels drained is equal to 50% of the rounded-up average level of all classes, rounded down. Each class is then drained independently by this amount, except for dual-classed simulacrums whose active class is the only one drained.

Misc[]

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

Bugs[]

  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    In the original edition, the level of the clone is about 50% of the caster's rather than 60% as advertised in the spell description.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In Enhanced Edition, memorized spells are sorted by alphabetical order for each level, which means the player only has limited control over a simulacrum's spell selection. The Level drain effect will remove memorized spells in reverse alphabetical order.
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    In Enhanced Edition, dual-classed simulacrums are level-drained by an amount different from other character builds. Instead of using the average level of both classes, only the level of the first class in their pair of class names is used as a base to calculate the amount of levels to drain. Then, instead of draining both classes by this amount, only the active class is drained. Examples:
    • At level 9/30, a dual-classed Fighter / Mage whose active class is Mage will be drained by 9 x 0.4 = 3.6 rounded down to 3, draining only mage levels, to 9/27
    • At level 18/2, a Mage / Thief whose active class is Mage will be drained by 18 x 0.4 = 7.2 rounded down to 7, draining only mage levels, to 11/2
    • At level 2/18, a Mage / Thief whose active class is Thief will be drained by 2 x 0.4 = 0.8 rounded down to 0, draining only thief levels, to 2/18

Mod Content[]

Installation of the Sword Coast Stratagems Mod makes changes to several spells, Including Simulacrum - but only if you are not playing with the Spell Revisions Mod. This is a component of the Mod you can select to install, or not, if you don't want it. From the SCS Readme:

Prevent clones made by the Simulacrum and Project Image spells from using their magic items (BG2EE,BG2,BGT)

At present, clones can use magic items belonging to their creator - even one-shot items - which arguably isn't what the spell is intended to do. This component blocks use of useable items, by greying out the quick-item bar for clones. Magic weapons, armor, and protective devices still function normally.

Spell Revisions mod has changed this arcane spell, revising its effects and description. See below:

Simulacrum
Level: 8
School: Illusion
Range: Personal
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None

When this spell is cast, the caster taps energy from the Plane of Shadow to create a quasi-real, illusory version of himself. The duplicate is a near-perfect copy of the caster, making it a very powerful ally. The simulacrum is created at 60% of the level of the caster and has all the spells and abilities that the caster would have at that level. It also has 60% of the hit points of the caster. The simulacrum is fully under the control of the caster. The caster may have only one simulacrum at a time.

Also, with Spell Revisions - True Seeing does not dispel illusionary clones such as those conjured by Mislead or Simulacrum, but instead clearly highlights them, revealing them as deceptions.

Spell Revisions doesn't allow a Simulacrum to use quick slot items.

A Simulacrum may not make another Simulacrum of itself. This is the case with Spell Revisions by itself or with SCS installed alongside it.

Footnotes

  1. It is only the Simulacrum spell used to make the clone that belongs to the Illusion school of magic and to the Illusionary protections type.
Advertisement