Silence, 15' Radius is a 2nd level priest spell only usable by clerics and paladins. It silences all creatures in the area of effect.
Description[]
“ | Upon casting this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible and spells cannot be cast. Each creature in the area must make a Saving Throw vs. Spell with a -5 penalty; if the save is failed then they are silenced for the duration of the spell. Note that this spell does not continue to affect the area after being cast; only those in the area at the time of the casting are affected by the silence. | ” |
Gameplay[]
- The silence effect will not prevent spells that are already being cast from firing.
- The save penalty is abnormally high, and Transmuter dual-classes may further boost it to -7. Load multiple copies into sequencers for even higher chances.
- In Shadows of Amn, the majority of wizards will automatically cast Vocalize to cure the status; clerics are still highly vulnerable, however. This spell is still highly effective throughout Baldur's Gate.
- Spells can still be cast from scrolls or wands, consuming their charges.
- Silenced creatures may not initiate dialog or be talked to, even out of combat. This can prevent story-advancing, quest-related, or romance talks until it wears off.
- Silence can be blocked by:
- Vocalize
- (Minor) Globe of Invulnerability
- Spell Immunity: Alteration
- high magic resistance
- high saving throws, e.g. Potion of Magic Shielding
- Bard Hat, Amulet of Power...
Notes[]
- ↑ Internally, this spell's range is 80 ft. Targets must be within the caster's line of sight, limiting this to roughly 26 feet.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced the divine "Silence, 15' Radius" spell with "Silence". See below:
Silence
Level: 2
School: Alteration
Sphere: Guardian
Range: Long
Duration: 1 turn
Casting Time: 5
Area of Effect: 15’ radius
Saving Throw: Spell negates
Upon casting this spell, complete silence prevails in the affected area. All sound is stopped: conversation is impossible, and spells cannot be cast unless an affected spellcaster then casts Vocalize. All enemies in the area must make a saving throw vs. spell at -4; if the save is failed, then they are silenced for the duration of the spell. At the instant the spell is completed, it affects all creatures in a 15-foot radius centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell’s effect; those entering the area after the casting is completed are not).
The Sword Coast Stratagems mod routinely prepares Mages with Vocalize in their scripts, especially in BG2. If silenced, an SCS arcane caster will almost always use vocalize, if able.
External links[]
- Silence, 15' Radius on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.