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This is not your place. This is the home of Sil's tribe! Dirty land folk, you shall suffer for your trespass.

Sil is the head woman of a small tribe of sirines in Baldur's Gate.


Main article: Sirines

She is accompanied by two of her tribe. Their homeland lies in front of Black Alaric's Cave in the area around the Lighthouse and if she notices the party setting foot on it, she will regard this as trespassing and attack.

Biography[]

Having only recently moved into the area, Sil's tribe sank Cordyr's boat[1] and now claim his fishing grounds as their home, which they will defend against any "dirty land folk".[2]

Involvement[]

Upon setting foot on Sil's beach, she will threaten the party and attack, backed by two sirines of her tribe. If the party manages to charm her before things escalate, she will allow them to leave her lands peacefully.

We fight for no reason. Pass and begone if that is all you wish!

— State 10

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Her folk, however, isn't affected by this decision and hostile from the start: the two sirines go invisible and then try to charm the party members themselves.
Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
After two minutes have passed and the party still has not left, Sil will address them again, and now there's no chance anymore to avoid battle.[3]

You have ignored our warnings thus-far, but perhaps you doubt their seriousness. I tell you now that this is our living-land, and you are not welcome! You will return whence you came while you are still able!

— State 1

Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
In the original Baldur's Gate, this will happen instead if Sil is spoken to again.

Notes[]

  • Sil's line is always the same, no matter if charmed before or during battle.
  • In neither scenario her folk will turn non-hostile once fighting has started.

Cordyr and the Sirines[]

Cordyr, an inhabitant of south Baldur's Gate, complains to a not-so-popular(rep. <15 req.) party about some sirines encroaching his fishing grounds down here at the Lighthouse. Regardless of when Sil has been killed, the reward for the quest can be obtained by speaking to him again after that event.

Combat[]

For tips against Sil's two companions and her own sirine abilities, see Sirine.

Sil has the same spells and abilities available as her folk does, but differs in her stats from the common sirine: despite being the head woman of a tribe, which may be viewed as represented by her higher level of 6, she has less dexterity, a worse THAC0 and saving throws, isn't proficient with her shortbow and lacks the elemental damage resistances of her kind; instead she has a general magic resistance of 40%, which the others don't have.

Gallery[]

See also[]

References[]

  1. Cordyr's dialogue, state 1: "[…] A pair of sirines has been trying to move into the area. They sank my fishing boat and put me right out of work. […]"
  2. SIL.dlg, state 0: "This is not your place. This is the home of Sil's tribe! Dirty land folk, you shall suffer for your trespass."
  3. SIL.bcs
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