Shillelagh is a 1st level priest spell. It allows the caster to create a magical club for use in combat.
Description[]
Baldur's Gate / Enhanced Editions[]
“ | This spell enables the caster to create a magical cudgel that has a +1 bonus to its attack roll and inflicts 2d4 points of damage on opponents. | ” |
Shadows of Amn[]
“ | This spell enables the caster to create a magical cudgel that has a +3 bonus to its attack roll and inflicts 1d6+1 points of damage on opponents. | ” |
Gameplay[]
- The shillelagh deals crushing damage and has a speed factor of 4. It does not have a proficiency class, meaning it does not gain any benefits nor does it impose penalties based on proficiency.
- Like all spell-created weapons, if a character dual-wields while the shillelagh is active, their off-hand weapon will not suffer any off-hand THAC0 penalty.
- The shillelagh counts as a magical weapon, but does not have an enchantment value; therefore, its behavior against enemies immune to normal weapons is inconsistent, though in the original Baldur's Gate II only.
- It will hit enemies whose immunity is coded to check for whether a weapon is magical/non-magical, such as liches.
- Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign. It will not hit enemies whose immunity is coded to check for a specific enchantment level, such as Adamantite Golems.
- It bypasses magic resistance.
See also[]
- Flame Blade, 2nd level priest spell - another summoned weapon spell
- Spiritual Hammer, 2nd level priest spell - another summoned weapon spell
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell, revising its effects, casting time, duration and description. See below:
Shillelagh
Level: 1
School: Alteration
Sphere: Combat, Plant
Range: Personal
Duration: 2 turns
Casting Time: 5
Area of Effect: Special
Saving Throw: None
This spell enables the caster to create a magical cudgel. The shillelagh inflicts 2d4+1 points of damage on a successful hit and causes tendrils to wrap around and hold the victim in place for one round unless a save vs. breath is made. The caster wields the shillelagh as if proficient with the weapon, at his normal THAC0. At level 1, it functions as a magical weapon with an enchantment bonus of +1. For every other four experience levels of the spellcaster, this bonus increases by one, up to a total of +3 enchantment level, +3 to attack rolls, and +3 to damage for a 9th-level caster. The shillelagh can be used only by the caster, and remains in his hand for the duration of the spell or until dispelled.
External links[]
- Shillelagh on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Shillelagh on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.