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Disambiguation icon This page is about a wizard spell. For the protective items that can be equipped, see Category:Shields.

The spell Shield temporarily increases the wizard's armor class, with an extra bonus against missile weapons. Except in the original Baldur's Gate, it also gives immunity to magic missiles.

Effects[]

Original Baldur's Gate[]

When this spell is cast, an invisible barrier comes into being in front of the wizard. It sets the wizards armor class to 4 against all weapons, and 2 against missile weapons.

Baldur's Gate II and Enhanced Editions[]

When this spell is cast, an invisible barrier comes into being in front of the wizard. It sets the wizard's Armor Class to 4 against all melee weapons, and 2 against missile weapons. It also grants the wizard immunity from the spell Magic Missile. The effect lasts for the duration of the spell or until dispelled.
  • The effect of the spell was expanded with the original game's successor, Shadows of Amn, now including immunity against magic missiles for its duration as well. This change was carried over to the Enhanced Editions of both games.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

See also[]

Compared to other spells that replace armor equipment:

Spell Spell level & type AC set to Duration Target Protect against magic missile Saving throw bonus Other effects
Armor (spell) Level 1 wizard spell 6 9 in-game hours (45 real minutes) self only no
Shield (spell) Level 1 wizard spell 4 (2 against missiles) 1 in-game hour (5 real minutes) self only yes
Ghost Armor Level 3 wizard spell 2 1 in-game hour (5 real minutes) self only no
Spirit Armor Level 4 wizard spell 1 2 in-game hours (10 real minutes) any no +3 vs. spell save vs. spell or take 2d4 damage when it ends
Barkskin Level 2 priest spell level-dependent (min. 6, max. 1)

increases by 1 per 4 levels of caster

4 rounds + 1 round/level (1 round = 6 real seconds) any no +1 vs. all except spell

Only the best armor value of those will apply, and it is not cumulative with worn armor or other effects that set the base AC (see base AC article).

Visuals[]

Videos[]

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its effects and duration. See below for description:
Shield
Level: 1
School: Abjuration
Range: Personal
Duration: 5 turns
Casting Time: 1
Area of Effect: Caster
Saving Throw: None

When this spell is cast, an invisible barrier comes into being in front of the wizard, granting him immunity to the spell Magic Missile. Furthermore, the fluctuating force shield around the caster acts similarly to a regular shield, effectively increasing AC by 2 points (+4 vs. missile weapons). This effect lasts for the duration of the spell or until dispelled.

External links[]

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