“ | Come, spirits of the glade! Come, woodsies of the forest! […] | ” |
Like most others of their kind, the hostile shambling mounds in the Forest of Mir are true neutral earth elementals.[n2] These female giant humanoids,[n1] encountered during the Throne of Bhaal campaign of the Baldur's Gate series, are stronger than any other specimen seen before.
- Main article: Shambling mounds
Involvement[]
These shambling mounds are guarding the Forest of Mir and may come to drive off any person that dares to rest in their territory.
Defeating Yaga-Shura[]
“ | […] We... we must protects my boy! My precious Yaga-Shura! | ” |
Nyalee at the forest's temple will call two of them, among other creatures, after her own and Yaga-Shura's heart were given to her – the moment she realizes that Gorion's Ward is going to defeat her boy.[5][6]
Gameplay[]
- Shambling mounds move faster than the party, with a factor of 10 opposed to 9.[1]
- They attack twice per round at a melee range of 1 ft and a speed of 1 with a THAC0 of -7, while dealing 2d8+12 crushing damage, strength modifiers included. This attack counts as being made by a magical weapon with an enchantment of 3; thus, it can hurt party members and e.g. summoned creatures that are immune to normal weapons and to those with an enchantment of only 2 or below, but not characters immune to magical weapons.[7]
- When hit by a Mound, there's a 50% chance for a series of effects to occur on the victim, should they also fail their saving throw against spells. First, they get a -2 AC penalty and will be entangled and rendered unable to walk for 9 seconds, as a result of failing the save. (They will still be able to take other actions.) Second, the entangling vines will try four times to set the victim's HP to 25% of their current value -- once every 3 seconds. The first vine attack will come immediately upon taking the Mound's normal damage, and the last will be after 9 seconds have elapsed, when the vines release the victim. The first vine attack can be saved against at a +4 bonus, the second one at +2, and the last two at +0. If I have 130 HP, the Mound hits me for 30 and I completely fail my save, then the first vine attack will take me to 100x0.25 = 25 HP. Assuming no other unrelated damage was taken in-between, the second vine attack will take me to 25x0.25 = 6 HP three seconds later, the third one to 6x0.25 = 1 HP rounded down, and the last one will kill me. No attack rolls are needed since they are already wrapped around my legs.
- Vine damage ignores magic resistance, but the AC penalty and entanglement do not.
- All vine effects can be dispelled.
- The Mounds can only be hurt by +2 weapons or better.[3]
- Apart from this, they have quite a number of other immunities and resistances:
- they cannot be damaged with crushing weapons and will absorb 50% of all other physical damage
- they are more than a 100% resistant to electrical damage and will even be healed by it
- they are 100% resistant to fire and 75% to cold damage
- they are immune[3][2] to
- berserk
- charm
- confusion
- fatigue
- Baldur's Gate II: Enhanced Edition
Throne of Bhaal (2013)
Content from the Baldur's Gate II: Enhanced Edition campaign Throne of Bhaal held - instant death and vorpal hits
- Level drain
- morale failure
- panic
- paralysis
- petrification
- poison
- sleep
- stun
- they are protected[2] from the following spells:
- Chaos
- Confusion
- Dragon Rain
- Throne of Bhaal (2001)
Content from the original Baldur's Gate II campaign Throne of Bhaal Hold Person (priest) - Baldur's Gate II: Enhanced Edition
Throne of Bhaal (2013)
Content from the Baldur's Gate II: Enhanced Edition campaign Throne of Bhaal Hold Person - Throne of Bhaal (2001)
Content from the original Baldur's Gate II campaign Throne of Bhaal Lightning Boltb - Nature's Beauty
- they are protected[2] from the following spells:
- Their effective armor class is 0, while having 160 hit points, of which they regenerate 4/sec. Their saving throws are only 10, 12, 11, 11, 13 – resembling those of a fighter at level 8, despite being level 20 themselves.
- The creatures' morale is rather high, 18, and won't fail.[2]
- Baldur's Gate II: Enhanced Edition
Throne of Bhaal (2013)
Content from the Baldur's Gate II: Enhanced Edition campaign Throne of Bhaal In the Enhanced Edition, they are able to detect illusions.[3]
Notes[]
- According to the Monstrous Manual, a sourcebook for Advanced Dungeons & Dragons, the ruleset which the Baldur's Gate series is based on, shambling mounds are plants. However, this creature type was only introduced to the games by a later update for the Enhanced Editions, and previously existing creature files were not adjusted.
- The race "shambling mound" also was introduced in an Enhanced Editions' update only; previously existing creature files were not adjusted and remain being classified as elementals from the earth plane.
Bugs[]
- Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign. The restricted item that grants several immunities and such to several creatures,RING95.itm
, protects in the original Throne of Bhaal from the priest spell Hold Person, but not from its wizard's counterpart; instead it makes the shambling mound being protected from Lightning Bolt. This is most likely a typo: Hold Person has the codeSPWI306.spl
, while Lightning Bolt isSPWI308.spl
; the Baldur's Gate II: Enhanced Edition fixes this mistake.
External links[]
- Shambling mound on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.