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Come, spirits of the glade! Come, woodsies of the forest! […]

— Nyalee[4]

Like most others of their kind, the hostile shambling mounds in the Forest of Mir are true neutral earth elementals.[n2] These female giant humanoids,[n1] encountered during the Throne of Bhaal campaign of the Baldur's Gate series, are stronger than any other specimen seen before.

Main article: Shambling mounds

Involvement[]

These shambling mounds are guarding the Forest of Mir and may come to drive off any person that dares to rest in their territory.

Defeating Yaga-Shura[]

[…] We... we must protects my boy! My precious Yaga-Shura!

— Nyalee[4]

Nyalee at the forest's temple will call two of them, among other creatures, after her own and Yaga-Shura's heart were given to her – the moment she realizes that Gorion's Ward is going to defeat her boy.[5][6]

Gameplay[]

  • Shambling mounds move faster than the party, with a factor of 10 opposed to 9.[1]
  • They attack twice per round at a melee range of 1 ft and a speed of 1 with a THAC0 of -7, while dealing 2d8+12 crushing damage, strength modifiers included. This attack counts as being made by a magical weapon with an enchantment of 3; thus, it can hurt party members and e.g. summoned creatures that are immune to normal weapons and to those with an enchantment of only 2 or below, but not characters immune to magical weapons.[7]
  • When hit by a Mound, there's a 50% chance for a series of effects to occur on the victim, should they also fail their saving throw against spells. First, they get a -2 AC penalty and will be entangled and rendered unable to walk for 9 seconds, as a result of failing the save. (They will still be able to take other actions.) Second, the entangling vines will try four times to set the victim's HP to 25% of their current value -- once every 3 seconds. The first vine attack will come immediately upon taking the Mound's normal damage, and the last will be after 9 seconds have elapsed, when the vines release the victim. The first vine attack can be saved against at a +4 bonus, the second one at +2, and the last two at +0. If I have 130 HP, the Mound hits me for 30 and I completely fail my save, then the first vine attack will take me to 100x0.25 = 25 HP. Assuming no other unrelated damage was taken in-between, the second vine attack will take me to 25x0.25 = 6 HP three seconds later, the third one to 6x0.25 = 1 HP rounded down, and the last one will kill me. No attack rolls are needed since they are already wrapped around my legs.
  • Vine damage ignores magic resistance, but the AC penalty and entanglement do not.
  • All vine effects can be dispelled.
  • The Mounds can only be hurt by +2 weapons or better.[3]
  • Apart from this, they have quite a number of other immunities and resistances:

Notes[]

Bugs[]

External links[]

References

  1. 1.0 1.1 7302.ini
  2. 2.0 2.1 2.2 2.3 2.4 2.5 RING95.itm
  3. 3.0 3.1 3.2 3.3 IMMUNE2.itm
  4. 4.0 4.1 HGNYA01.dlg; Status 30
  5. HGNYA01.dlg; Response 66/70
  6. HGNYA01.dlg; Action 13/17
  7. MOUND.itm
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