When a wizard casts Shadow Door, he creates the illusion of a door through which he appears to step through and disappear. This invisibility is not of the Illusionary protections type.
Effects[]
“ | Shadow Door By means of the spell, the wizard creates the illusion of a door. The illusion also permits the wizard to appear to step through this "door" and disappear. In reality, he has darted aside and can flee, totally invisible (as per the Improved Invisibility spell), for the spell's duration. A True Seeing spell, a Gem of Seeing, or similar magical means can reveal the wizard. |
” |
Gameplay[]
- The effects of this spell are identical to that of Improved Invisibility - you cannot be targeted directly with spells even after breaking invisibility, you get a +4 bonus to all saves and enemies attacking you get -4 penalty to ThAC0.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×3)
Baldur's Gate[]
- Candlekeep Catacombs Level 1 Antechamber Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
Shadows of Amn[]
- Galoomp's Store
- Mae'Var's Guildhall { if it is your stronghold }
- Ust Natha Bazaar
- City of Caverns
- Reirra's Shop
Throne of Bhaal[]
Gameplay[]
- Invisibility Gameplay section
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects, and duration. See below for description:
Shadow Door
Level: 5
School: Illusion
Range: Personal
Duration: 1 round/level
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
By means of this spell, the wizard creates the illusion of a door. The illusion also permits the wizard to appear to step through this “door” and disappear. In reality he has darted aside and can flee, totally invisible, for the spell duration. Opponents within 5 feet of the caster must save vs. spell or be fooled into following the caster through the door, becoming trapped in an extradimensional room for up to 4 rounds. Creatures with exceptional intelligence may escape the illusion faster, while creatures who can see through illusions (e.g. dragons, liches, demons), or are under the effects of a True Seeing spell, are unaffected.