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The Shade Lord is the final villain in the Temple Ruins in Shadows of Amn.

Something is awry... I—I sense fresh souls. Who intrudes upon me? More unlucky adventurers come to swell the ranks of my dark army?

He can be reached only by going through the entire temple, collecting several relics and finally fighting or sneaking past his allied Shadow Dragon Thaxll'ssillyia.

Facing the Shade Lord[]

When confronted, the Shade Lord will try to claim Gorion's Ward as his next host, assisted by the Shadow Patrick, as well as other shadows that he can call upon to fight for him. There is no choice other than to face the Shade Lord when he is encountered. If Mazzy Fentan is a party companion, there will be additional dialogue and reply options.

Gameplay[]

After dialogue, the Shade Lord, Shadow Patrick, two Shadow creatures and the Shadow Altar spring into hostile action. Note that the Shade Lord has access to innate, arcane and divine spells - and they are not limited by memory and aren't exhausted. The script determines when and what spell to attempt based on conditions and timed intervals.

The Shade Lord will usually attack the nearest opponent with a "Shadow Drain" innate spell attack (SPIN878). A Gaze projectile travels to the target, and it bypasses magic resistance and spell protections. Save vs. Breath negates. Fail and Level drain effect value of 2 experience levels, as well as 1 round of Blindness, which has no saving throw. The Cloak of Mirroring could deflect it if the targeted member has that equipped.

If Mazzy is detected by the Shade Lord, she will be the target of a Symbol, Stun spell. If any spell casting class (mage, priest, bard or druid and sub classes) are detected, then a Silence, 15' Radius will be cast. Also, if any spell casting class is detected a Spellstrike can be launched.

If the Shade lord is hit by crushing damage or its Hit points fall to 25% of maximum a contingency will instantly apply Mirror Image, Spell Turning and Blade Barrier.

This creature can also attempt Chromatic Orb and Finger of Death (wizard) spell casts at detected enemies.

Absent the spell casting, the lord will also engage in melee attacks with its touch attack weapon. it has a 1 ft range with 0 speed, dealing 3d4+9 piercing damage with a THAC0 of 5, including the strength bonus. This "weapon" is treated as having an enchantment of +1 in the original and of +4 in the Enhanced Edition.

Revelations[]

The following might contain spoilers!
After the Shade Lord is defeated, you will find the dying Merella, the town's ranger, near the altar. As explained by Mazzy if you freed her, as well as implied by a werewolf pack leader you likely ran into earlier, the Shade Lord came from a different realm and had to use a corporeal host in order to have a physical presence. He picked Merella as his host, kept Mazzy alive as his next host, killed other living beings (wolves and Mazzy's companions) and reanimated them as shadows. During his confrontation with Gorion's Ward, he claimed that he would use Gorion's Ward as his next host too. If you talk to the dying Merella, she will thank you for freeing her and then die, dropping 4,872gp, a Rogue Stone, a King's Tears, and a Cloak of the Stars.

Bugs[]

  • Baldur's Gate II:
    Shadows of Amn
    (2000)
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    In the original Shadows of Amn, the Shade Lord is a female, neutral good, aligned creature. The Enhanced Edition fixes this.

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Mods:[]

Installation of the Sword Coast Stratagems Mod, and the Tactical Challenges for BG2 component upgrades the Shade Lord, mostly by giving him additional magical powers (though his hit points are also increased). Unlike most components, this one doesn't make any particular effort to stick with the vanilla game or with anything from source material: like the Wolf of Ulcaster, the Shade Lord has his own unique abilities. The Shade Lord casts all spell types at caster level 20. It's saving throws are adjusted slightly in favor of bonuses, especially save vs spell. The creature has 100% cold resistance and is immune to instant death effects like Slay - Expect a Black Blade of Disaster wielding necromancer with many spells available with this mod. installed, as well as a more rapid generation of shadow creatures from the shadow altar.

The Shadow Magic mod will alter the Shade Lord to wield shadow magic, rather than arcane and divine magic. Shadow magic is generally more powerful than both other types of magic - and it can be quite an unexpected nasty surprise. Note that if playing with SCS as well as this mod, the installation requires a choice of which Shade Lord version the player wishes to encounter, either SCS's smarter mage or the shadow magic version - this is more accurately performed by using the Project Infinity - Mod Manager than trying to do it manually.

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