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A Salt Mephit is an extra-planar "outsider" (i.e., linked to various Elemental, Quasi-Elemental and Outer planes of existence). These creatures are similar to Imps and are found in a number of areas during the Baldur's Gate II games.

Gameplay[]

A Salt Mephit can attack twice per round in melee for 1d3 (crushing) damage. Any hit will stun the target for 12 seconds unless a Saving throw vs. Polymorph is made. It also has the innate Salt Crystals ability.

The mephit will initiate the Salt Crystals attack, which launches a bullet projectile at a target in range and it deals 1d4 (crushing) damage. A Saving throw vs. Breath Attack is required to negate a Stun effect with a 12 second duration (making the creature under the Helpless state during that time). The mephit will launch this ability when a opponent is detected and in range. At least 10 seconds will then pass while the mephit engages in melee combat before the ability use cycle can cycle anew. The mephit has an endless supply of the Salt Crystals.

The Salt Mephit has no magic, or physical damage resistance. It does however have immunity to fire damage.

The mephit can regenerate 1 hit point every round.

The InfoBox summarizes the creature's special abilities and immunities to certain status effects. The game has the creature with a memorized Blur spell but it isn't scripted to use it, so it is probably just a developer creature file copy-paste remnant.

External Links[]

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