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Disambiguation icon This page is about the commonly encountered ruhk in Shadows of Amn and Throne of Bhaal. For the more powerful opponent in The Black Pits II: Gladiators of Thay, see Ruhk (Gladiators of Thay).

Ruhks are a variant of the rakshasa in Baldur's Gate II.

Locations[]

Shadows of Amn[]

Throne of Bhaal[]

See also: Ruhk (Gladiators of Thay)

Gameplay[]

See also: Notes and bugs

Ruhk Spellcasting[]

If a ruhk notices an enemy, he will open the battle by casting uninterruptibly and with a 30% chance each either the spell Cloudkill or Death Fog, or will attack with his long sword at a chance of 40%.[1]

In addition to these, ruhks will use the following wizard spells in the given order during combat:[6]

  1. Fireball
  2. Melf's Acid Arrow
  3. Chromatic Orb
  4. Lightning Bolt
  5. Magic Missile (×2)

Notes[]

  • Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
    Shadows of Amn
    (2000)
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    Throne of Bhaal LOADCNTR00004 Icon ToBBaldur's Gate II:
    Throne of Bhaal
    (2001)
    This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
    In the original Baldur's Gate II, ruhks are of no alignment and as such can't be detected as evil – which they are in the Enhanced Edition.
  • Ruhks are not proficient with the long sword they wield, but as being of no class, they don't receive a penalty to their THAC0 by this.
  • Their list of memorized spells differs from their list of known spells which lacks those of level 4 and above, but contains Flame Arrow in addition. However, they will only cast those of level 3 and below, and would also use the Flame Arrow if it was memorized.[6]
  • Ruhks would have appeared in encounters with orc groups for a Gorion's Ward with an experience between 1,000,000 and 2,000,000 points, but the according script, SPWNORC.bcs, isn't used in-game.
  • They are also a possible summoning, but no spell nor creature calls the SURAKRUH.cre.
  • Other instances, FIRRAK02.cre and TRRAK04.cre, aren't used in-game, either. Judging by the creature codes, they may be cut content from the Firkraag and Trademeet storylines.

Bugs[]

See also[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Sword Coast Stratagems mod revises the Rukh's AI for smarter spell casting and targeting. A wider variety of spells are scripted for use. Weapon proficiencies are changed allowing for increased blade attack and defense capability, as well as corresponding damage and attacks per round.

Mod gallery[]

References[]

  1. 1.0 1.1 1.2 RAKRUH01.bcs
  2. SPWNRAK.bcs
  3. 3.0 3.1 SPAWNGRP.2da: RDSand1
  4. IMMUNE2.ITM
  5. RAKRING.ITM
  6. 6.0 6.1 MAGE8D.bcs
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